On my mistaken ability scores in my last post: I was too lazy to get my book, and went off what another poster on a different board was using(it seemed right, or I justed looked at the scores wrong) Anyway, I think the standard array will work just fine.
Redclaw, I would also(once you get the books) like your opinion on the ability of warlocks to gain concealment when they move and using it to hide. It seems to pretty easy to rule(they get concealment, they can hide. A-->B). I believe Graf DMed it correctly in the KotS game(I believe he quoted the text there if you want to look now). I won't be really using it at first level(no skill training), because I'd be horrible at it. Basically I'd be using to gain combat advantage(+2 att) for my encounter/dailies, once we reached second level and I took skill training.
One thing I've noticed in the rules(playing at the Exp) and specifically for my character: Difficult terrain and cover/concealment are big deals. When you do your maps can you try and indicate if any of them are available? It would just save us a step.
One thing I would like other people opinions on. Chain armor prof worth it? From leather to chain is a big jump in AC. But...with my movement of 5 while wearing chain, if in difficult terrain, I would only be able to move 2 squares, not getting shadow walk and the ability to hide w/o cover/concealment. Wow...after typing all that, it seems like there is a lot of "ifs". I think the armor prof is worth it. Thoughts?
More tactics: A nasty melee threat that is marked and in melee with the defender gets divine challenged by me. I use dire radiance. Now the bad guy has a choice: Attack the defender(taking damage and a penalty to attack from my divine challenge) or move to attack me(taking a basic attack from the defender, a -2 penalty from the challenge and more damage from dire radiance).
Things I didn't realize with Warlock's Curse: I have to attack or engage, it doesn't specify a melee attack. I initially thought that it was melee attack/engage, and had only planned on using it when forced into melee. Since I can use it with ranged attacks this makes just that much better. I also initially thought that I had to drop the opponent to get the bonus on the d20 roll, but it doesn't matter who drops the cursed opponent.
Another Curse thing: You can curse the nearest opponent. It specifically says what breaks the curse. The cursed target no longer being the closest enemy is not one of them. So in theory, every round as long as I am able to target a different enemy each time with my curse, I could potentially gain a large bonus if all the opponents went down in the same round. Am I reading that correct?
How are we on social skills for skill challenges? My current plan involves taking bluff and intimidate. I had planned on picking endurance fromt the pally list, but can get diplomacy if needed. Arcane and religion were also in my set so I can help with rituals too.
Graf, did you see what intimidate can do? Zaram can use that skill well, expect it to come up in the near future.