You would expect many giants as a encounter for higher level characters.
Maybe you would, but I wouldn't. Even at level 20 a party of 4 PCs against 3 CR 13 creatures would be a "deadly" encounter.
Anyway, that is just difference in game style. So, let's break it down the chance of a tier 4 caster losing concentration against a storm giant's rock...
AC 22 (Robe of Arch Magi AC 15, DEX +3, Bracers +2, Staff of Power +2), 27 with a
shield spell.
+14 to attack roll means a 13 or higher, so 40% chance to hit (low by 5E standards which assumes about 65%)
The chance of rolling 40 or higher is only 26.43% for a DC 20 save.
CON save modifier of +11 (+9 base with CON 16 and +2 for staff of power) means a 9 or higher. With advantage from War Caster, and the chance of failing the concentration check is only 16%.
So, for all those events to unfold, you have 0.40 x 0.2643 x 0.16 or 0.0169152 or about 1 in 60 against a DC 20. Of course, the total cumulative chance is higher given
any hit (but still only about 5%), but you can still see how the odds favor the caster in this case.
If you have three full caster classes in your group, maybe don’t take away their best toys. If a campaign is lucky enough to get to high level they have earnt their high level spells.
So, they should just walk all over everything because they can throw out a high magic spell in just about each encounter, assuming the typical "adventuring day".
Look,
I don't want super-hero games and so I proposed this idea, which I discussed with another member of our group in the past and he agreed. I am all for such character having one "whammy" spell/effect a day, which can help turn the tide of an encounter. I just don't think they need half a dozen.
Obviously you aren't for the idea (which
is fine BTW, I know it won't appeal to many), so thanks for your input but can we leave it at that?