Li Shenron
Legend
Are they an interesting addition to a campaign setting? I am evaluating the possibility of introducing some benefit tied to the region of origin of each character, but I am not sure how to make them interesting but still minor (or at least not as important as class and race).
Instead of using benefits like FR's regions, I was thinking about the following possible advantages given by the choice of a region:
1) up to 2 or 3 skills which can be treated as class skill by every class
why? well, skills are always useful, and this could lead to some original PC
2) bonus languages (not automatic)
why? a very minor benefit but with some flavor
3) one extra favored class
why? this depends on how you treat favored classes, IMC there are no multiclassing penalties, and you get +1 skill point/level of your favored class; if this HR is used, the extra favored class is a very minor benefit
4) "early feats", that is up to 3 or 4 feats which can be taken without the prerequisites (or with lowered prerequisites)
why? in brief, this is THE benefit of choosing a region, and the one that deserves careful planning; none of these feats are free, however
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Let's see some examples of what could come out...
Region 1 - "The crimson coast"
A natural region highly populated by pirates, sailors and weapon traders
Class Skills: Climb, Jump and Balance
Languages: Aquan
Fav.classes: Rogue
Early Feats: Weapon Finesse, Exotic Weapon Proficiency (any)*, Dodge, Mobility
*only the BAB req is lifted
Region 2 - "Axia"
A cosmopolitan town renowned for its magic academy and for the magical item crafts.
Class Skills: Spellcraft
Languages: Draconic, Elven, Gnomish, Dwarven
Fav.classes: Wizard
Early Feats: any item creation feat [caster level prereq. is lowered by 1]
Region 3 - "Elves of the Petrified Forest"
A quasi-region for an elven subrace (similar to the Wood Elves) dedicated in archery and protecting ancient nature.
Class Skills: Knowledge (Nature) and Survival
Languages: Sylvan
Fav.classes: Ranger
Early Feats: Far Shot, Precise Shot, Rapid Shot
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Questions:
- is this idea going to have any appeal to the players?
- would it be better to give actual bonus stuff instead of just the chance to "pay less" for it?
- should I increase the amount of skills/feats?
- should I dare more with feats (I was thinking Weapon Specialization(one specific) for the 1st region, and Shot on the Run for the 3rd)
Instead of using benefits like FR's regions, I was thinking about the following possible advantages given by the choice of a region:
1) up to 2 or 3 skills which can be treated as class skill by every class
why? well, skills are always useful, and this could lead to some original PC
2) bonus languages (not automatic)
why? a very minor benefit but with some flavor
3) one extra favored class
why? this depends on how you treat favored classes, IMC there are no multiclassing penalties, and you get +1 skill point/level of your favored class; if this HR is used, the extra favored class is a very minor benefit
4) "early feats", that is up to 3 or 4 feats which can be taken without the prerequisites (or with lowered prerequisites)
why? in brief, this is THE benefit of choosing a region, and the one that deserves careful planning; none of these feats are free, however
----------------------------------------------------------------------
Let's see some examples of what could come out...
Region 1 - "The crimson coast"
A natural region highly populated by pirates, sailors and weapon traders
Class Skills: Climb, Jump and Balance
Languages: Aquan
Fav.classes: Rogue
Early Feats: Weapon Finesse, Exotic Weapon Proficiency (any)*, Dodge, Mobility
*only the BAB req is lifted
Region 2 - "Axia"
A cosmopolitan town renowned for its magic academy and for the magical item crafts.
Class Skills: Spellcraft
Languages: Draconic, Elven, Gnomish, Dwarven
Fav.classes: Wizard
Early Feats: any item creation feat [caster level prereq. is lowered by 1]
Region 3 - "Elves of the Petrified Forest"
A quasi-region for an elven subrace (similar to the Wood Elves) dedicated in archery and protecting ancient nature.
Class Skills: Knowledge (Nature) and Survival
Languages: Sylvan
Fav.classes: Ranger
Early Feats: Far Shot, Precise Shot, Rapid Shot
---------------------------------------------------------------------
Questions:
- is this idea going to have any appeal to the players?
- would it be better to give actual bonus stuff instead of just the chance to "pay less" for it?
- should I increase the amount of skills/feats?
- should I dare more with feats (I was thinking Weapon Specialization(one specific) for the 1st region, and Shot on the Run for the 3rd)