Interesting thread - it touches on a number of issues I have thought about intensely when developing
Urbis. In fact, there's a whole
thread on this board where I list a huge number of tropes and attempt to add all of them to the setting in various ways...
But on to some more specific comments in this thread, and how they relate to Urbis.
DarkKestral said:
So how would I go about making a game about drow that isn't cliche?
Well, here's how I did drow in Urbis. You be the judge if it is or isn't cliche.
First of all, I need to explain how
eladrins fit into Urbis. Basically, eladrins are "noble elves" - elves from specific family lines who are blessed with the powers of the realm of Faerie through a special ritual shortly after birth. As a result, they get fey powers and extended life spans.
Now some elves got resentful of the fact that the noble houses kept all those blessings to themselves - and so they turned to some of the darker powers of Faerie for help. Those entities taught them another ritual, which turned their children into
drow - oh, and this ritual requires the sacrifice of a sapient being.
The children of drow start out as "normal" elves with fair skin, just like the children of eladrins, so the ritual needs to be redone for each new generation. Thanks to that sacrifice requirement, drow culture is generally pretty nasty - but individual drow do not necessarily have to be evil (besides, while human and eladrin sacrifices are preferred, sacrificing a kobold, orc, or similar being will do just as well - and what's the life of a supposedly evil and inferior race against giving one's child special powers and extended life spans? You decide...)
This setup also has some interesting consequences for a certain
elven kingdom where the ruling eladrins became (a) infertile with each other and other elves and (b) lost the right to do the eladrin ritual. Let's just say that a lot of people in this nation are giving the drow ritual serious thoughts...
Hobo said:
If hobgoblins and other goblinoids are lawful by nature, and as capabable individually as a human, why are they always on the fringes of society as "savage humanoids?"
Not in Urbis. Mind you, hobgoblins aren't really
liked by most humans, but few wouldn't call them a "civilized species"...
Afrodyte said:
For my part, many magic-related cliches seem to come from the failure to think about the role magic plays in the world. I don't mind magic that's mysterious or based on concepts that make quantum physics look like Sesame Street (I honestly prefer this). But in cases when magic is analogous to technology, it's hard to imagine why people still have medieval standards of living. A corollary to that is the idea of magic and technology being innately incompatible. An idea I have is that rather than having magic undermining technology (or vice versa), magic allows technology to flourish to a point where nanotechnology looks primitive in comparison.
Well, Urbis is currently going through a magical industrial revolution, and its society has more in common with the Victorian Age than the middle ages...
Other inverted tropes in Urbis (apart from the
Meji Restoration Elves I mentioned earlier):
-
Dwarfish boat people
- An
outer plane that's both Good- and Death-aligned.
- An
Evil Empire where killing off the leader might actually make things
worse.
And a whole lot of other stuff I'm to lazy to list at the moment.