Alternative humanoids
Wait, the idea of goblinoids having vast, expansionist empires with the totalitarian goal of enslaving/killing all other races is NOT Tolkienesque (one of my favorite words)? I'm thinking the differences are you have uniforms, ranks that non-goblinoids can recognize, and a Dark Lord who's a goblinoid himself -- but the goal of world domination by massive armies is the same as in Tolkien. (I'm not convinced that the goblins/orcs of Tolkien's world were chaotic, but I'm not convinced they were lawful either -- I suspect Urek-hai were LE and generic goblins were CE or NE.)
To me, the D&D default Gygaxian (another good word!) vision of goblinoids is as savage tribes on the fringes of civilization, as you say.
But I don't think either is a "cliche", so much as an inherent feature of the default world (Greyhawk) and I guess its successors (FR and "points of light").
Anyhow, I think of the default Gygaxian "savage tribes on the fringes of civilization" and I think of:
-- Dark Ages barbarian tribes bearing down on Rome
-- Northmen ravaging the coast of early medieval Europe
-- Native American tribes facing settlers from 1620-1880 or so.
What's interesting about all of them is that we remember the fighting, but not the trading and other interactions. Making them more than just a military threat is different and perhaps a little bit interesting, though of course the game is primarily combat oriented.
In the case of the goblin tribe in the Caves of Chaos, I was thinking like "Boot Hill" (which I used to run, about the US Wild West circa 1870s) that a deal to end a war where the tribesmen keep on losing more people but causing the settlers expensive trouble, where the tribesmen get to keep their own place and be left alone, and where the tribesmen get a little food (a cow a week) to compensate them for giving up some raiding was a pretty familiar idea . . . from tribal treaties in the US. I don't think I'll take the analogy any further, but it's an interesting start.
I still don't know what the goblins have to trade . . . they'd be interested in food, weapons, and slaves, but they would have little to offer. I just read an "Economist" article about business on Indian reservations, and there's basically very little of it. So, maybe this leads to a idea about tension with the goblins . . . they want to buy more food, but what can they trade with? Orc ears from hunting for bounty and starts a war? Back to raiding the humans on the sly? Some new bad thing from caves? Goblins looking for work at the Keep or as caravan guards or scouts? Then there's the Wild West stuff about bad Indian Agents ripping off the aid for the tribes and starting trouble . . .
BTW, "The Sunless Citadel" had an interesting hint at a world where goblins trade, with the mention of them selling the healing apples, but 50 gp (far below market value) being all the local humans could bring themselves to pay a goblin . . .
Hobo said:If hobgoblins and other goblinoids are lawful by nature, and as capabable individually as a human, why are they always on the fringes of society as "savage humanoids?" The more I've thought about this, the more I'm bothered by the implication, because it's merely a cliched Tolkien rip-off rather than something that makes sense (yes, verisimilitude is one of my favorite words in the English language, why do you ask?) It's almost my default position now, to assume that goblins and hobgoblins are civilized creatures, and are playable races. They tend to rule vast, expanionist empires with rigid caste system that includes all non-hobgoblin, non-military personal as lesser citizens if not outright slaves. Kinda a combination of the Roman Empire in its heyday with Nazi Germany or the Soviets in feel.
Anyway, there's a single, specific "cliche buster" that I'm fond of.
Wait, the idea of goblinoids having vast, expansionist empires with the totalitarian goal of enslaving/killing all other races is NOT Tolkienesque (one of my favorite words)? I'm thinking the differences are you have uniforms, ranks that non-goblinoids can recognize, and a Dark Lord who's a goblinoid himself -- but the goal of world domination by massive armies is the same as in Tolkien. (I'm not convinced that the goblins/orcs of Tolkien's world were chaotic, but I'm not convinced they were lawful either -- I suspect Urek-hai were LE and generic goblins were CE or NE.)
To me, the D&D default Gygaxian (another good word!) vision of goblinoids is as savage tribes on the fringes of civilization, as you say.
But I don't think either is a "cliche", so much as an inherent feature of the default world (Greyhawk) and I guess its successors (FR and "points of light").
Anyhow, I think of the default Gygaxian "savage tribes on the fringes of civilization" and I think of:
-- Dark Ages barbarian tribes bearing down on Rome
-- Northmen ravaging the coast of early medieval Europe
-- Native American tribes facing settlers from 1620-1880 or so.
What's interesting about all of them is that we remember the fighting, but not the trading and other interactions. Making them more than just a military threat is different and perhaps a little bit interesting, though of course the game is primarily combat oriented.
In the case of the goblin tribe in the Caves of Chaos, I was thinking like "Boot Hill" (which I used to run, about the US Wild West circa 1870s) that a deal to end a war where the tribesmen keep on losing more people but causing the settlers expensive trouble, where the tribesmen get to keep their own place and be left alone, and where the tribesmen get a little food (a cow a week) to compensate them for giving up some raiding was a pretty familiar idea . . . from tribal treaties in the US. I don't think I'll take the analogy any further, but it's an interesting start.
I still don't know what the goblins have to trade . . . they'd be interested in food, weapons, and slaves, but they would have little to offer. I just read an "Economist" article about business on Indian reservations, and there's basically very little of it. So, maybe this leads to a idea about tension with the goblins . . . they want to buy more food, but what can they trade with? Orc ears from hunting for bounty and starts a war? Back to raiding the humans on the sly? Some new bad thing from caves? Goblins looking for work at the Keep or as caravan guards or scouts? Then there's the Wild West stuff about bad Indian Agents ripping off the aid for the tribes and starting trouble . . .
BTW, "The Sunless Citadel" had an interesting hint at a world where goblins trade, with the mention of them selling the healing apples, but 50 gp (far below market value) being all the local humans could bring themselves to pay a goblin . . .