CleverNickName
Limit Break Dancing (He/They)
Eliminated, no. But we tried to significantly reduce it, and it didn't go very well for us.One solution is to effectively star PCs off at more hit points and then greatly reduce the number they increase over time. This means threats early remain threats later and PCs increase primarily in versatility and skill rather than toughness. But figuring out where to put that starting value is highly dependent on where you expect the campaign to end. If you are running a 1-5 like Phandelver or DragonHeist, you can give everyone max 3rd level hit points and then allow them just their con modifier per level and you should be good. But if the end is in the teens, balance is going to get really wonky at low levels.
Have you eliminated hit point inflation from your 5E game? How did you do it? Did it work?
I played brief campaign where characters started with maximum hit points at Level 1, and whenever they gained a level they gained 1+Con Mod hit points (minimum 1). The results were just what you would expect: everyone put their highest or second-highest stat into Constitution, everyone took the Tough feat as soon as they possibly could, half the party were Hill Dwarves and the other half were humans, that sort of thing. That houserule might have curbed the inflation of hit points a little, but it also curbed character diversity and creativity.
The best way I've found to address the issue of hit point inflation is to adjust their recovery rate. Short and Long Rests can be a real problem if you let them be.