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renau1g's Red Hand of Doom - Beta

stonegod

Spawn of Khyber/LEB Judge
Hidden in the brush, Sasha intones a protective ward. Perfect copies of the man sprout in his place. With that, he slowly approaches the shambling horror.

OOC: Cast mirror image. Then MS while hidden toward the shambler. [sblock=Stats]Conditions: None
Active Spells: legion of sentinels (5r) [Sentinels get 1 AoO per round, +6 melee (1d8+2/19-20 slashing). mirror image (6min): 3 additional images
AC 19, touch 13, flat-footed 16; +6 armor, +3 Dex; Combat Expertise
hp 34 (6 HD)
Fort +3, Ref +5, Will +5; +2 vs. sleep and charm

Spells Per Day (Save DC 14 + spell level, +1 if flat footed):
3rd: 3/4
2nd: 5/6
1st: 7/7
0: 6/6[/sblock]
 

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renau1g

First Post
Hidden in the brush, Sasha intones a protective ward. Perfect copies of the man sprout in his place. With that, he slowly approaches the shambling horror, his movements are lighter and quieter than a soft breeze through the forest and not even the local fauna is aware of his presence.

The assassin vine turns its attention away from the wagon and towards the more immediate threat. The vines wrap around the construct causing some massive damage to the astral creation. The tendrils remain wrapped around the astral construct and continue their death squeeze.

The shambling mound continues its barrage on the holy warrior, Sir Conrad, and one of its blows rings true.

[sblock=OOC]
** only thing on the map that changed is Sascha's position, so just use previous.

22 dmg to astral construct - grappled
12 dmg to Sir Conrad

Sir Conrad - 22
Yorgan - 22
Sascha - 21
Vine - 12
Mound - 11
Scavenger - 7 < - Current Init.
Father Blaine - 4
[/sblock]
 

Walking Dad

First Post
While his zombie appears and attacks the ine, Scavenger summons a spectral hand..

[sblock=ooc]
Bugbear zombie appears adjacent to the construct and the vine and attacks the vine:
Zomie attack (1d20+6=22, 1d8+3=6)

Scavenger summons a spectral hand:
Spectral Hand HP (1d4=2)

Stats:
AC=20 Touch=13 Flat-Footed=19

Fort:+1 Refl:+3 Will:+4

HP: 48/48 Dmg Red: 2/bludgeoning and magic

Spells Per Day (Save DC 13 + spell level):
1st - 6/6
2nd - 4/5[/sblock]
 

Halford

First Post
OOC: Assuming that nothing tagets the Father, or at least that nothing does significant damage...

The Father's chanting ceases and a beacked skeletal horror appears next to Sir Conrad in front of the Shambling Mound. With nothing but the eery creak of bone on bone the abomination proceeds to slash madly at the Mound sending rotting vegitation flying.

[sblock=Hit 20 Damage 13, Hit 27 Damage 9, Hit 18 Damage 4] Augmented Skeletal Owlbear Attacks and damage. (1d20+8=20, 1d6+7=13, 1d20+8=27, 1d6+7=9, 1d20+3=18, 1d8+3=4) [/sblock]

Father Blaithe begins to chant again from his crouching position in the cart, a pair of transparent jaws shoot forward from his fingertips and dart towards the Shambling Mound. The jaws sink into the mound tearing away muck and mold and attempt to latch onto the creature,

[sblock=Hit 20, Damage 7, Grapple 16]Attack, damage, grapple (1d20+6=20, 2d6=7, 1d20+10=16) [/sblock]

OOC: Reposted since its been a while and I had gotten a little ahead of myself!
 
Last edited:

renau1g

First Post
While his zombie appears and attacks the vine, Scavenger summons a spectral hand. The zombies mace strikes into the plant, sending bits of it flying.

The Father's chanting ceases and a beacked skeletal horror appears next to Sir Conrad in front of the Shambling Mound. With nothing but the eerie creak of bone on bone the abomination proceeds to slash madly at the Mound sending rotting vegitation flying.

Father Blaithe begins to chant again from his crouching position in the cart, a pair of transparent jaws shoot forward from his fingertips and dart towards the Shambling Mound. The jaws sink into the mound tearing away muck and mold and attempt to latch onto the creature, but fail to keep hold.

Sir Conrad enjoys the pain a bit too much and cannot regain enough composure to generate his psionic focus. He is on too great a high however too care and joyfully strikes true into the heart of the shambling mound with his mindblade.

[sblock=OOC]
Sir Conrad - 22
Yorgan - 22 < - Current Init.
Sascha - 21
Vine - 12
Mound - 11
Scavenger - 7
Father Blaine - 4
[/sblock]
 
Last edited:

Arabesu

Registered User
Yorgan round 3

Yorgon continues to drool as his vacant gaze takes in his construct's work.

His grappled construct interlaces its fingers into one mass and brings its fists down hard into the vine in a Shatner-esque full body crushing blow damaging it violently (hits AC 30, for 19 bludgeoning/magic damage: Roll Lookup).

OOC: Do natural attacks in a grapple suffer the same -4 penalty that light-weapon attacks incur? If so, then the construct only hits AC 26; hopefully it is enough!).

Yorgan snaps to attention at the last second, but without enough time to help his comrades or assist in any way (i.e. he becomes "un-Dazed*" at the end of his turn).

OOC: Ooop psychic enervation results in being dazed, rather than stunned. I gotta remember that. Since Yorgan wasn't attacked it makes no difference, but it might make the difference in the future...

______________________________________________________________

Construct: Hp 25, Grapple @ +12 (+10 + muscle ability B), AC 22, construct traits.

Yorgan: HP 40, AC 26, DR2/silver, pp 32 (includes enervation penalty), 9 rounds of shifting remain.
 

Voadam

Legend
The monstrous plant seems to have the upper hand on Sir Conrad, its viny blows buffet the psionic knight around, though he still presses his attack with good spirits despite the bludgeoning he suffers. His return blows show the effects of the damage he suffers though.

ooc AC 23 hp 73/-31

Concentration 16 fail, attack 16, damage 6

Roll Lookup

Terrible rolling, good thing I have lots of hp.:)
 

stonegod

Spawn of Khyber/LEB Judge
Sascha stealthily moves around the shambling mass, preparing to flank it.

OOC: [sblock=Stats]Conditions: None
Active Spells: legion of sentinels (5r) [Sentinels get 1 AoO per round, +6 melee (1d8+2/19-20 slashing). mirror image (6min): 3 additional images
AC 19, touch 13, flat-footed 16; +6 armor, +3 Dex; Combat Expertise
hp 34 (6 HD)
Fort +3, Ref +5, Will +5; +2 vs. sleep and charm

Spells Per Day (Save DC 14 + spell level, +1 if flat footed):
3rd: 3/4
2nd: 5/6
1st: 7/7
0: 6/6[/sblock]
 

renau1g

First Post
Yorgon continues to drool as his vacant gaze takes in his construct's work.

His grappled construct interlaces its fingers into one mass and brings its fists down hard into the vine in a Shatner-esque full body crushing blow damaging it violently

[sblock=Arabesu]
I don't think they do, regardless it doesn't change things :D
[/sblock]

Sascha stealthily moves around the shambling mass, preparing to flank it.

The vines continue their constriction on the astral construct, damaging it as the ectomplasm begins to leak through the viney tentacle.

With the new, larger threat appearing next to the shambling mound, it turns its 'fists' on the skeleton. Two massive blows knock bones free from the owlbear, but it manages to hold itself together and even throws off the plant's massive appendeges

[sblock=OOC]
Nothing's really changed since the last battle, except Sascha's position, so please just use the previous map.

11 damage to the construct

25 damage to the skeleton, but it won a grapple against the mound

Sir Conrad - 22
Yorgan - 22
Sascha - 21
Vine - 12
Mound - 11
Scavenger - 7 < - Current Init.
Father Blaine - 4

[/sblock]
 

Walking Dad

First Post
While his zombie continious attack on the vine, Scavenger delivers deadly energies through the spectral hand...
While the zombie misses, strikes the hand true.

[sblock=ooc]
Bugbear zombie continous to attack the vine
Zomie attack (1d20+6=8, 1d8+3=9)

Spectral Hand (Charnel Touch)(to hit vs touch, damage) (1d20+5=25, 1d8+1=8) attacks vines
(crits and plants...)

S
tats:
AC=20 Touch=13 Flat-Footed=19

Fort:+1 Refl:+3 Will:+4

HP: 46/48 Dmg Red: 2/bludgeoning and magic

Spells Per Day (Save DC 13 + spell level):
1st - 6/6
2nd - 3/5[/sblock]
 

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