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renau1g's Red Hand of Doom

EvolutionKB

First Post
Hurrow

Hurrow raises his arm once more and brings it down sharply, calling another bolt of lightning down upon the hellhound threatening him.

"I'll be there in a second Vira!"

[sblock=Actions]Call another bolt of lightning down. DC 17 reflex half. 16 damageI'll then move to the dual weapon wielder if the hound drops.[/sblock]

[sblock=Stats]AC: 20 normal form

Entangle: 40' radius 5 min, 4rd duration. DC 15 reflex, once per round on my turn.
Call Lighning: 5 min 7 round duration. DC 17 reflex for half damage
Sleet Storm: 40' radius, 20' high. 3 round duration.
HP: 32/50
Shifting: Round 5/5--expired for day
F: +7 R: +7 W: +10
Spells prepared:

Druid spells per day(including bonus spells for high wisdom): 5/4/4/3
DC: 14+spell level or 15+spell level for conjuration spells. CL: 6

0: Dawn, Light, Create Water, Cure Minor Woundsx2
1: Entangle, CLW, Produce Flame, Enrage Animal
2: Wild Instincts, Decomposition, Kelpstrand, Snake's Swiftness(mass)
3: Sleet Storm, Vigor(mass lesser), Call lightning
AoO: +7, 1d6+3 [/sblock]
 

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Graf

Explorer
Brodi moves closer to the fight (K14). Generating a blast of purple force to first at the sword wielder.

[sblock=OOC]AC 19 DAMAGE 11
Oh the horror of not having precise shot.[/sblock]
 
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s@squ@tch

First Post
Virashil

Having no more images to confuse her oppressors, Virashil dances backwards, away from the hound and sword wielding hob.

All the while tracing a pattern in the air and intoning a few words,"thurgix charir", causing both her amulet to glow slightly and coruscating red ray to shoot forth ,from her left, handtowards the sword wielding hob.

[sblock=OOC]
Move 5' to J15, Ray of Enfeeblement (using empowered spellshard) on sword wielder.

So 8 STR + 50% = 12 str damage. Wowsers.

Ray of Enfeeblement Ranged Touch, Str Damage (1d20+6=18, 1d6+2=8)

Spells left:

6/5/1
[/sblock]

[sblock=Stats]
AC 17/17/13, HP 28/28, Init +3, Move 30'
Fort +4, Reflex +4, Will +6

Mage Armor (5 hrs)
[/sblock]
 

renau1g

First Post
Zazz focuses on his blade and causes the weapon to glow with a bright orange glow, the metal glowing red-hot. A burst of flame follows, scorching trees, shrubs and, mot importantly, the hobgoblins, who are charred husks after the fiery assault. As quickly as the flame appeared, it dissipates, leaving only the destruction as evidence of its existence.

Brodi wheels Short-toe closer to the action and fires his purple energy blast at the injured sword-wielder. Despite Virashil's proximity, the blast strikes the hobgoblin warrior in the shoulder, nearly spinning him around.

Virashil dances away from her enemies, utilizing her magical shard, to ensure her enfeebling ray is effective against the sword-wielding hobgoblin. Once the red beam strikes him, the weight of the swords causes his arms to hang limply at his sides, he looks like he can barely move.

Hurrow call upon nature's fury upon the hellhound, driving a beam of lightning from the sky into the infernal creature. It doesn't even have a chance to move before being struck full force by the bolt. Crackling flesh is heard over the yelping cries of the doomed creature. It slumps lifeless to the ground.

The remaining hellhound shakes off the paralyzing effects of Virashil's effect, but is unable to reach her due to Hurrow's presence. It instead tries to bite the druid, but he easily dodges the clumsy strike.

Seeing the ease that the adventurers dispatched the cleric and hellhounds, the remaining hobgoblin archer turns and runs off into the forest.

The sword-wielder drops one of the short swords and launches an off balance attack at Hurrow. With the awkward stab, the hobgoblin catches the druid off-guard and the blade causes a deep wound in his stomach.

[sblock=OOC]
8 damage Hurrow... natural 20...

Sword-wielding Hob - 21 (already went)
Zazz - 18
Brodi - 14
Virashil - 11
Hurrow - 9
'dogs' - 8

[/sblock]
 
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EvolutionKB

First Post
Hurrow

Hurrow holds his forearms in front of the hobgoblin, displaying his sacred tatoos. "You didn't know what you were getting into, did you?" Hurrow raises his arm before dropping it sharply while glaring at the goblinoid. A blast of lightning answers his call, arcing towards the blade wielder.

[sblock=Actions]Holding ground. Concentrating on call lightning to call another bolt. 14 damage Save for half: 17 [/sblock]

[sblock=Stats]AC: 20 normal form

Entangle: 40' radius 5 min, 3rd duration. DC 15 reflex, once per round on my turn.
Call Lighning: 5 min 6 round duration. DC 17 reflex for half damage
Sleet Storm: 40' radius, 20' high. 2 round duration.
HP: 24/50
Shifting: Round 5/5--expired for day
F: +7 R: +7 W: +10
Spells prepared:

Druid spells per day(including bonus spells for high wisdom): 5/4/4/3
DC: 14+spell level or 15+spell level for conjuration spells. CL: 6

0: Dawn, Light, Create Water, Cure Minor Woundsx2
1: Entangle, CLW, Produce Flame, Enrage Animal
2: Wild Instincts, Decomposition, Kelpstrand, Snake's Swiftness(mass)
3: Sleet Storm, Vigor(mass lesser), Call lightning
AoO: +7, 1d6+3 [/sblock]
 

s@squ@tch

First Post
Virashil

Continuing to back out of harms way, the mage invokes a small amount of magick and sends three silvery darts streaking towards the weakened hobgoblin.

"Now you pay for your foolishness -- with your life!"


[sblock=OOC]
Move 5' to J14, cast magic missile vs sword wielder.

Magic Missile vs Sword Wielder (3d4+3=8)

[/sblock]
 

Rhun

First Post
Seeing that the situation appears to be well in hand, Zazz takes off after the fleeing hobgoblin, his speed enhanced by his magic boots.


[sblock=Initiative & Actions]
Initiative: 18
Run (Sprint) after fleeing hobgoblin.
[/sblock]

[sblock=Avaxasir Stats & Maneuvers Readied]
AC 21, HP 46/46, Init +5, Move 40' (boots)
Fort +5, Reflex +11, Will +7

Maneuvers Readied: Death Mark, Mountain Hammer, Shadow Jaunt, Cloak of Deception, Burning Blade
[/sblock]
 

renau1g

First Post
With his enhanced speed Zazz begins to chase the retreating hobgoblin. He easily catches the enemy.

Brodi's bolt of magical energy catches the sword-wielder in the chest, blasting him off his feet, landing 5 feet away on his back, the burn in his chest smoking.

With that threat removed, Virashil switches focus and launches three silver bolts that streak into the hellhound. Meanwhile, Hurrow blasts the hound with another bolt of lightning. The magical energy is too much for the creature and it succumbs to their combined assault.

With the dust settling and no further threats imminent, the group has a moment to catch its breath and observe the carnage wrought by impressive showing.

[sblock=OOC]
Combat's over, well done. Everyone receive 1575 xp for their part in destroying the threat.

Zazz, you'll eventually catch the hobby, probably take 2-3 rounds as he's running also. Your call what to do with him, he'll surrender if you choose, otherwise, you'll easily dispatch him. No need to slow things down with this foregone conclusion. If you are taking him prisoner (and have rope) please make a Use Rope check to bind him.

[/sblock]
 

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