SDOgre
First Post
Interesting take on it. The way I see it, making the wizard a PC class basically killed that idea.
I was talking about magic items. Being a wizard never took away the mystery, surprise, or excitement of magic items.
Interesting take on it. The way I see it, making the wizard a PC class basically killed that idea.
Fair enough. I guess it depends on whether you prefer to surprise your players, or to leave them in a constant state of anticipation. I personally find the latter to be a bit more fun, though.My point is, by putting that list in the PHB it takes away the mystery, surprise, and some of the excitement. I may control which magic items of higher level they get but I have lost control of some of the mystery, surprise, and excitement.
My point is, by putting that list in the PHB it takes away the mystery, surprise, and some of the excitement.
Just a quick look at men's versus women's weight lift records (http://users.pandora.be/tom.goegebuer/WR92_M.htm was the only one I could find good comparisons of men-women in the same weight range), the reality of the matter is women in the same weight range as men can lift comparable weights (ie, can achieve the same levels of strength).
1e tried to mimic male delusions.
I was talking about magic items. Being a wizard never took away the mystery, surprise, or excitement of magic items.
Why on earth are you applying balancing suggestions from 3 or 4 editiona ago to the current system? In 4e Magic items are balanced by the assumption players get their hands on them of course PCs will eventually get them, that's like saying "be ready DM.. any Wizard spell in the book could be coming your way after the group levels up after their next adventure." It doesn't mean anything, hell, it's harder for PCs to choose their own magic items in 4e compared to 3.x, because the sell percentage is so much lower, and making items costs almost as much as buying them, PCs can't just get the Wizard to "swap out items" with the only penalty being a little bit of xp loss for the Wizard.Now if you read the 1st edition DMG, and dragon articles of the time, controlling magic items was one of the most important jobs any DM had. A slip up in that area would ruin many a campaign. Now in 4th its... be ready DM.. any item in the book could be coming your way after the group cashes in after their next adventure.
You are wrong. Every single person I've ever seen complain using the term "magic wall mart" was complaining about the falvour. I've seen people with your opinion before, but they never used that term.The cries against magic mart was not the flavor.. it was the free exchanging of gold for any magic item. James Wyatt seems to have misunderstood this disagreement as an all flavor disagreement.
Nothing a Player has on their sheet which they have full controll over will ever be mysterious. Especially when you have 8 of them.What I think people are missing is that D&D is a fantasy game. Magic items are... well... MAGIC! Magic is supposed to be mysterious, surprising, exciting...
This isn't Shadowrun where you buy books full of cool gear you can buy. Magic items are supposed to be special, rare, mysterious, exciting to get and figure out what they do.
You are wrong. Every single person I've ever seen complain using the term "magic wall mart" was complaining about the falvour. I've seen people with your opinion before, but they never used that term.