I think they're fine as they are. I'm not familiar with aspects though?
In the FATE system (Dresden Files, Spirit of the Century, Bulldogs, etc.), aspects are traits that cover a wide range of elements intended to illustrate who a character is, who and what they are connected to, and what's important to them, i.e. relationships, beliefs, catchphrases, descriptors, items, etc. Aspects are individually customized to a character.
Ideally, an aspect should be able to be used both positively or negatively. When positive, a character receives a bonus at a task. When used to bring complications to the adventure and create trouble for a character, an aspect can be compelled by a player, GM, or other player, gaining the character a fate point (aka Hero Point).
That's a brief intro. In some ways, aspects are similar to Backgrounds in 13th Age, only aspects go to relationships and provide a skill bonus and 13thA's Backgrounds are used as skills with relationships playing a part.