RG - Carrion Crown AP (Savage Stampede)

HolyMan

Thy wounds are healed!
Event and Research Tracking

Harrowstone Prison: Incomplete
The Whispering Way: Complete

[sblock=Harrowstone Prison]
Knowledge (history) and Knowledge (local) can be used to research Harrowstone.

DC 10: Harrowstone is a ruined prison—partially destroyed by a fire in 4661, the building has stood vacant ever since. The locals suspect that it’s haunted, and don’t enjoy speaking of the place.

DC15: Unknown

DC20: Unknown

DC25:Unknown [/sblock]
[sblock=The Whispering Way]
Knowledge (arcana) and Knowledge (religion) can be used to research the Whispering Way.

DC 10: The Whispering Way is a sinister organization of necromancers that has been active in the Inner Sea region for thousands of years.

DC 15: Agents of the Whispering Way often seek alliances with undead creatures, or are themselves undead. The Whispering Way’s most notorious member was Tar-Baphon, the Whispering Tyrant, although the society itself has existed much longer than even that mighty necromancer.

DC 20: The Whispering Way itself is a series of philosophies that can only be transferred via whispers—the philosophies are never written or spoken of loudly, making the exact goals and nature of the secretive philosophy difficult for outsiders to learn much about.

DC 25: Exact details on the society are difficult to discern, but chief among the Whispering Way’s goals are discovering formulae for creating liches and engineering the release of the Whispering Tyrant. Agents often travel to remote sites or areas plagued by notorious haunts or undead menaces to perform field research or even to capture unique monsters. Their symbol is a gagged skull, and those who learn too many of the Way’s secrets are often murdered, and their mouths mutilated to prevent their bodies from divulging secrets via speak with dead.[/sblock]
 
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HolyMan

Thy wounds are healed!
Trust

Trust Score: 15

[sblock=Trust in Ravengro]
Code:
Trust         Purchase   Diplomacy
[U] Score          Price     Modifier   Reaction[/U]
0(Hated)          N/A       N/A      Angry Mob
1-15(Loathed)    +20%       -4         ----
16-20(Disliked)  +10%       -2         ----
21-25(Neutral)   ----      ----        ----
26-30(Liked)      -5%       +2     Friendly Locals
31-35(Trusted)   -10%       +4      Free Healing
36+ (Admired)    -20%       +6        Cohort
[/sblock]

[sblock=Trust Tracking]
killed townsfolk -6 Trust
eulogy +2 Trust
Day 2-1 Trust [/sblock]
 
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Caim

First Post
[sblock=Aerodus Tauranor]
[sblock=Game Info]
Race: Human
Class: Paladin
Level: 1
Alignment: Lawful Good
Languages: Common
Deity: Iomedae [/sblock]
[sblock=Abilities]
STR: 16
DEX: 15 (+2 racial)
CON: 16
INT: 9
WIS: 11
CHA: 17 [/sblock]
[sblock=Combat]
HP: 17 = [1d10 + 3] + 1 (Paladin) + 3 (feat)
AC: 19 = 10 + 5 (armor) + 2 (shield) + 2 (DEX),
AC Touch: 12 = 10 + 2 (DEX)
AC Flatfooted: 17 = 10 + 5 (armor) + 2 (shield)
INIT: +2 = +2 (DEX)
BAB: +1 = +1 (Paladin)
CMB: +4 = +3 (STR) + 1 (BAB)
CMD: 16 = 10 + 3 (STR) + 2 (DEX) + 1 (BAB)
Fort: +5 = +2 (base) + 3 (stat)
Reflex: +2 = +0 (base) + 2 (stat)
Will: +2 = +2 (base) +0 (stat)
Speed: 30' (20')
Damage Reduction: 00
Spell Resistance: 00 [/sblock]
[sblock=Weapon Stats]
Veneratio Virtus(melee): +4 = +1 (BAB) + 3 (Str) + 0 (feat)/ DMG = 1d10+3(S), CRIT 19-20x2
Longbow(ranged): +3 = +1 (BAB) + 2 (Str) +0 (feat)/ DMG = 1d8(P), x3 [/sblock]
[sblock=Racial Traits]
Bonus Feat: Gain one extra feat at 1st level.
Skilled: Gain an additonal skill point at 1st level and every additional level. [/sblock]
[sblock=Class Features]
Aura of Good: Aura equal to paladin level.
Detect Evil: At will, the paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60' and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on on an object or individual, the paladin does not detect evil in any other object or individual within range.
Smite Evil: Once per day, as a swift action, the paladin chooses one target within sight to smite. If the target is evil, the paladin adds their Charisma bonus (if any) to their attack rolls and adds their paladin level to all damage rolls made against the target of the smite. If the target of the smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automaticall bypass any DR the creature might possess.
In addition, while smite evil is in effect, the paladin gais a deflection bonus equal to her Charisma modifier (if any) to their AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect.
The smite evil effect remains until the target of the smite is dead or the next time the paladin rests and regains their uses of this ability. At 4th level, and at every three levels thereafter, the paladin may smite evil one additional time per day, as indicated on Table 3-11, to a maximum of seven times per day at 19th level. [/sblock]
[sblock=Feats & Traits]
Exotic Weapon Proficiency (Bastard Sword) (Bonus): Gain proficiency with bastard swords.
Toughness (1st): Gain 3 additional hit points and 1 additional hit point at every level beyond the 3rd.
Eyes and Ears of the City: +1 on Perception checks and Perception is a class skill.
Subject of Study: Undead, gain a +1 weapon damage bonus against undead. [/sblock]
[sblock=Skills]
Skill Ranks: 2
Max Ranks: 1 ACP: -6
Skills:
Acrobatics - 4 = +0 [ranks] +0 [class skill] +2 [DEX] +0 [misc] -6 [ACP]
Appraise +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]
Bluff +3 = +0 [ranks] +0 [class skill] +3 [CHA] +0 [misc]
Climb -3 = +0 [ranks] +0 [class skill] +3 [STR] +0 [misc] -6 [ACP]
Craft +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]
Diplomacy +3 = +0 [ranks] +0 [class skill] +3 [CHA] +0 [misc]
Disable Device +0 = +0 [ranks] +0 [class skill] +0 [DEX] +0 [misc] +0 [ACP]
Disguise +3 = +0 [ranks] +0 [class skill] +3 [CHA] +0 [misc]
Escape Artist -4 = +0 [ranks] +0 [class skill] +2 [DEX] +0 [misc] -6 [ACP]
Fly -4 = +0 [ranks] +0 [class skill] +2 [DEX] +0 [misc] -6 [ACP]
Handle Animal +3 = +0 [ranks] +0 [class skill] +3 [CHA] +0 [misc]
Heal +0 = +0 [ranks] +0 [class skill] +0 [WIS] +0 [misc]
Intimidate +3 = +0 [ranks] +0 [class skill] +3 [CHA] +0 [misc]
Knowledge (Arcana) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]
Knowledge (Dngnrng) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]
Knowledge (Engnrng) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]
Knowledge (Geography) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]
Knowledge (History) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]
Knowledge (Local) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]
Knowledge (Nature) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]
Knowledge (Nobility) -1 = +0 [ranks] +0 [class skill] -1 [INT] +0 [misc]
Knowledge (Planes) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]
Knowledge (Religion) +3 = +1 [ranks] +3 [class skill] -1 [INT] +0 [misc]
Linguistics +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]
Perception +3 = +1 [ranks] +0 [class skill] +1 [WIS] +1 [misc]
Perform +3 = +0 [ranks] +0 [class skill] +3 [CHA] +0 [misc]
Profession +0 = +0 [ranks] +0 [class skill] +0 [WIS] +0 [misc]
Ride -4 = +0 [ranks] +0 [class skill] +2 [DEX] +0 [misc] -6 [ACP]
Sense Motive +0 = +0 [ranks] +0 [class skill] +0 [WIS] +0 [misc]
Sleight of Hand -4 = +0 [ranks] +0 [class skill] +2 [DEX] +0 [misc] -6 [ACP]
Spellcraft -1 = +0 [ranks] +0 [class skill] -1 [INT] +0 [misc]
Stealth -4 = +0 [ranks] +0 [class skill] +2 [DEX] +0 [misc] -6 [ACP]
Survival +0 = +0 [ranks] +0 [class skill] +0 [WIS] +0 [misc]
Swim -3 = +0 [ranks] +0 [class skill] +3 [STR] +0 [misc] -6 [ACP]
Use Magic Device +3 = +0 [ranks] +0 [class skill] +3 [CHA] +0 [misc] [/sblock]
[sblock=Equipment]
Code:
Item                         Cost     Weight
Scale Mail                   50gp     30 lbs. 
Shield, Heavy Wooden          7gp     10 lbs.
Bastard Sword(spice)         00gp      6 lbs.
Longbow                      75gp      3 lbs.
  Arrows (20)                 1gp      3 lbs.
Holy Symbol, silver          25gp      1 lbs.
Backpack                      2gp      2 lbs.
   Bedroll                    1sp      5 lbs.
   Flint and Steel            1gp       ---
   Torch x3                   3cp      3 lbs.
   Whetstone                  2cp      1 lbs.
   Waterskin                  1gp      4 lbs.
Treasure: 12gp, 8sp, 5cp Gems: none
Total weight carried: 68 lbs.
Maximum weight possible: Light (76), Medium (77-153) Heavy (154-230)[/sblock]
[sblock=Details]
Size: Medium
Gender: Male
Age: 22
Height: 5'10"
Weight: 187
Hair Color: Black
Eye Color: Green
Skin Color: Pale
Apperance: Clean and well groomed.
Deamenaor: Calm even under pressure, but takes up arms as soon as he feels it is needed.[/sblock]
[sblock=Background] Aerodus was born and raised in Cheliax mainly by his mother. His father left to remove some undead from the lands of Ustalav, a problem he has attended to several times before, but never returned. His mother lives in an estate just outside the main city where she tends a memorial for his father. upon his departure his mother passed onto him his fathers sword, Veneratio Virtus. [/sblock]
[sblock=Adventure Log] None yet [/sblock]
[sblock=Level Ups] N/A only first level [/sblock] [/sblock]
 
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HolyMan

Thy wounds are healed!
Loot Tracking

Haunting of Harrowstone

false tomb loot

[sblock=Loot List-False Tomb]
dozen silver arrows (brown fletched)
four sun rods
six flasks of holy water
ten white fletched arrows - magical +1 arrows
five blue fletched arrows - magical +1 ghost touch arrows
two black fletched arrows - magical +1 undead bane arrows
five potions of cure light wounds(d8+1)
two potions of lesser restoration
two scroll cases - 4 scrolls (hide form undead(x2), protection from evil, detect undead)
four haunt siphons - magical
spirit planchette - magical [/sblock]
new magical items
 
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