[sblock=Davaros]
Name: Lord Davaros Silverfist
Sex: Male
Race: Human
Class/Level: Paladin 6 (Vengence)
Alignment: Lawful good (stong Neutral Good tendencies due to recent lifechanging events)
Size: Medium
Type (Subtype): Humanoid (Human)
Init: +0
Senses: N/A
Passive Perception: 11
DEFENSE
AC: 16 (+6 chain mail)
HP: 52 (10+30 paladin +12 con)
Saves: Wisdom & Charisma
Special Defenses:
Divine health: immune to diseases
Aura of protection: +3 (cha) bonus to saves, 10ft radius fo friendly creatures, must be conscious.
OFFENSE
Speed: 30ft
Melee:
Code:
Weapons Attack Damage Type Range Property
Maul +6 2d6+3 B - Heavy, two-handed
Greatsword +6 2d6+3 S - Heavy, two-handed
javelins +6 1d6+3 P 30/120 Thrown
Handaxe +6 1d6+3 S 20/60 Light, thrown
Longsword +6 1d8+3 S - Versatile (1d10)
Flail +6 1d8+3 B
SPECIAL ATTACKS: see Great weapon master feat, extra attack
FEATS:
Great weapon master
- On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one,
you can make one melee weapon attack as a bonus action.
- Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a - 5
penalty to the attack roll. If the attack hits, you add +10 to the attack’s damage
STATISTICS
Str 18 (+4) [+1 human, +2 lvl 4]
Dex 10 (+0)
Con 14 (+2)
Int 8 (-1)
Wis 8 (-1)
Cha 16 (+3) [+1 human]
SKILLS Proficiencies in bold: 1 human, 2 paladin, 2 background
+0 (dex) Acrobatics
-1 (wis) Animal Handling
-1 (int) Arcana
+7 (str) Athletics - from Background
+3 (cha) Deception
-1 (int) History
+2 (wis) Insight - From Background
+3 (cha) Intimidation
-1 (int) Investigation
-1 (wis) Medicine
-1 (int) Nature
+2 (wis) Perception - From Human
+3 (cha) Performance
+6 (cha) Persuasion - from Paladin
-1 (int) Religion
+0 (dex) Sleight of Hand
+0 (dex) Stealth
+2 (wis) Survival - From background
TOOL PROFICIENCIES: none
LANGUAGES:Common, elvish (human), Giant (background), dwarf (background)
RACE FEATURES
Languages: Common + 1 additional language (elvish)
Skills: proficient in one skills of your choice (perception)
BACKGROUND FEATURES Noble & outlander hybrid
Feature: Position of privilege
Skill Proficiencies: Athletics, survival
Language: 2 extra languages (Giant, dwarf)
Tools: -
CLASS FEATURES - Paladin
Proficiencies all armor, shields and weapons
Divine Sense As an action, you can open your awareness to detect such forces. Until the end o f your
next turn, you know the location o f any celestial, fiend, or undead within 60 feet of you that is not behind total cover
Can use this ability 4 times /long rest
Lay on Hands 5hp
Great wepon fighting style reroll 1 or 2 on damage dice of weapon wielding with two hands
Divine smite: 2d8 +1d8 extra damage/spell level radiant damage
Divine health immune to disease
Sacred oath oath of vengence
extra attack
Aura of protection when you or friendly creature within 10 feet of you must make a saving throw,
the creature gains a bonus to the saving throw equal to your Cha mod (+3). You must be conscious.
Channel divinity must then finish a short or long rest to use your Channel Divinity again
Abjure Enemy As an action, you present your holy symbol and sp eak a prayer of denunciation,
using your Channel Divinity. Choose one creature within 60 feet of you that you can see.
That creature must make a Wisdom saving throw, unless it is immune to being frightened.
Fiends and undead have disadvantage on this saving throw.
On a failed save, the creature is frightened for 1 minute or until it takes any damage.
While frightened, the creature’s speed is 0, and it can’t benefit from any
bonus to its speed.
On a su cce ssfu l save, the creature’s sp e e d is halved
for 1 minute or until the creature takes any damage.
Vow o f Enmity.A s a bonus action, you can utter a vow
o f enmity against a creature you can see within 10 feet
o f you, using your Channel Divinity. You gain advantage
on attack rolls against the creature for 1 minute or until
it drops to 0 hit points or falls unconscious
Spells known: Spell ability modifier (SAM): +3
Oath spells (always known)
(1)
bane,
hunter’s mark
(2)
hold person,
misty step
Spell known: 5 (SAM +0.5 paladin level)
(1)
Bless,
Wrathful Smite,
Thunderous smite
(2)
Protection from Poison,
Find steed
[sblock=EQUIPMENT]
Equipment (class)
• two martial weapons:
Greatsword 2d6 S 6 lb. Heavy, two-handed
maul 2d6 B 6 lb. Heavy, two-handed
• five javelins
• an explorer’s pack: Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.
• Chain mail and a holy symbol made of crystal
Equipment (noble): A set of fine clothes, a signet ring, a scroll of pedigree, and a purse containing 25 gp
Additional equipment purchased (500gp available)
15 gp 3x Handaxe 5 gp 1d6 slashing 2 lb. Light, thrown (range 20/60)
15 gp Longsword 15 gp 1d8 slashing 3 lb. Versatile (1d10)
0.01 gp whetstone
2 gp Traveller's clothes
10 gp ink - 1 ounce bottle
1 gp 10 sheets of parchment
2cp ink pen
2
potions of heroism ,
2
potions of healing
Money: 21.97 gp[/sblock]
Personality Trait: No one could doubt by looking at my regal bearing that I am a cut above the unwashed masses.
Ideal: Noble Obligation. It is my duty to protect and care for the people beneath me.
Bond: The common folk must see me as a hero of the people.
Flaw: I secretly believe that I am the chosen one.
Physical Appearance:
Davaros is a muscular man with black hair and facial hair he usually trims every morning.
He is 19 years old but looks a bit older, as if he were in his mid twenties.
Backstory:
Davaros' is originally from XXXX. He is the sole survivor of his noble house. Indeed, the family keep was attacked by giants when he was 13, and his entire family was killed. Davaros survived in the wild for a few years, and ended up in a monastery that paid tribute to Torm.
He noble heritage was recognized, and he was trained as a paladin. He had vowed to avenge his family, and now he had the capability to do so.[/sblock]