Rhun's Weekend Game - Dwellers of the Forbidden City - IC Thread

Voidrazor

First Post
Helios perks up. "Spirit poles huh? I mean sure by all means lets get on our way to this demon snake and ghost infested death trap. Sounds like fun. But really, I don't imagine these spirit poles you mentioned keep away the snakes. What other 'evils' have you seen coming out of the city?"
 

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dog45

First Post
Zeddicus raises his hand to speak, then blushes and lowers it. "Actually Helios, the spirit poles may serve some important significance in the protection of the village. If you listened, you may infer that it was the serpent men who keep destroying the poles and not the spirits themselves." He pauses and cocks his head a little, thinking.

"There are tales of an ancient serpent civilization that lived in the city. Something happened, perhaps a type III Seldon event, and the city has since passed from our knowledge. It would indicate to me that the 'ghosts' are the remnants of the original inhabitants and are controlling the actions of the current dwellers in order to perform rituals that will bring them to power again." He finishes speaking, then looks surpised that he was talking for that long.

He looks down at the ground and mumbles, "But that's just an idea - conjecture, really."
 

Kobold Stew

Last Guy in the Airlock
Supporter
Sandor has little time for this discussion, and it is clear that, though very smart for his species, Zeddicus is speaking a language he doesn't understand. When some clothing (or whatever) of the child are brought, he offers it to his wolf, pacing about twenty feet away, so that it at least has the scent. No sense being too trustful of these guides, he thinks.

"We should begin." he says calmly. "There is a blight on the land. We must heal it."

Sandor has no time to waste, and he is ready to go. The leather backpack on his shoulder looks like it is almost empty. There is a longspear in one hand, and a belt around his waist. He carries a few ornaments -- on his wrists and around his neck-- but apart from that he is naked. Standing at almost 6 1/2 feet, the copper scales of the Lizardman shimmer from the crown of his head (topped only by a dark green fringe) to the tip of his tail.

He is ready to move.
 

Falkus

Explorer
"I agree with Sandor," Seril stated. "Something is wrong here, and we must fix it." He was dressed in shades of green designed to blend in with his surroundings, and Thunderwing, his ever present long bow, was worn around over his right shoulder, within easy reach should there be trouble. "We should observe the city before we craft a final plan of action."
 

Rhun

First Post
The chieftain explains that only the serpent demon and their goblin lapdogs leave the city, at least to the tribe's knowledge. The shaman claims that the ghosts and evil spirits that inhabit the city are repelled by the spirit-poles that they carve and place about the area surrounding the village. Whether there are truly ghosts in the city or just some superstition of the tribe is entirely another matter, though.

You set out at first light, three villagers guiding you along an unseen path through the jungle. The ground becomes more and more hilly and rough as you move toward the tree covered hills and mountains. Besides the terrain underfoot, though, the jungle seems much the same as it has since you entered it.
 

industrygothica

Adventurer
Abel is quiet along the way, deep in thought as he brushes his fingertips over the tactile symbol of the Morninglord hanging from his neck. He hopes the journey is not too long, and that they have at least a short opportunity to rest before engaging in anything that may be dangerous. He figures that everyone could use a bite to eat and something to wet their throats.
 

dog45

First Post
Pushing a vine out of the way, Zeddicus labors through the jungle in his fullplate. Pausing a moment againt a tree, he wipes the sweat from his brow before continuing. Jogging to catch up, his thoughts turn to what lays ahead and what the Rundeen merchants told them about the mission. Could the mysterious bandits and this forgotten city be connected in some way? This seems like an unusual, out of the way place for a bandits headquarters but if those in charge were the lost ghosts of the ancient city then perhaps they would not have trouble controlling the bandits from a distance. Hmmmm....but even then, to what purpose would spirits conduct raids on caravans?
 

Kobold Stew

Last Guy in the Airlock
Supporter
As they walk, Sandor pays some notice of the landmarks the guides are using--he is consicious that guides gut lost (one way or another), and he wants to be able to retrace the path on his own if needed.

He is also paying attention to the animal life nearby. Perhaps there are small rodents near the path, thgat he can grab and snack upon.

Sandor isn't great at small talk.
 

Rhun

First Post
The ground grows rougher and rougher as you continue on, climbing in elevation. Several times during the day you've passed the great spirit-poles; crafted of wood, these stand fifty feet or more in hieght, and are carved with a variety of runes, symols and faces. You've moved across a valley, and the ground now leads into a small gorge in the side of what appears to be a low, rounded mountain. As dusk nears, the guides finally bring you to a stop. Before you, a huge boulder lies among the trees, partially blocking the way before you.

One guide turns to you. "Around this great rock is the Land of the Demon Serpents. This mountain is their home. We will go no further." With these words, the guides turn and quickly scurry away, back toward the village.

Although the guides have indicated that the entrance is before you, the slope of the mountain is climbable. Although fairly steep and rough, you believe you could accomplish the climb with fairly little trouble.
 

Falkus

Explorer
"I'll take the lead," Seril volunteered, looking up the mountain. This was what he had trained for, both as a ranger and an archer.
 

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