Pathfinder 1E Richard Pett's The Blight Kickstarter

rich pett

First Post
Hello everyone,

We're halfway through our kickstarter and almost two-thirds funded, thank you very much for your support. To celebrate, from now until the end of the kickstarter, I'll be posting regular exclusive updates here at Enworld. If you can, please pop over to the Frog's website and have a look, you'll find lots of other updates too. Huzzah!

Insects and Insectum
One of the more unique aspects of the Blight is the use and profligacy of insects in life. The insectum is a powerful ally in many ways; their poisons can enhance or debilitate, and as they are not magical abilities, they can stack with magical enhancements.

More mundane insects are everywhere in the Blight, a peculiarity even the wisest find difficult to explain. In summer the night air boils with them, whilst even in the depths of winter a hive of enormous elephant cockroaches may be seen huddling behind a hearth, or a black batmoth fluttering around a pyrelantern glow in the snow.

Insects are peculiarly large in the Blight, and unique. They have an alarming habit of swarming, and occasionally such swarms have stripped the flesh from a dog or small child, as well as killed adults in their anger.

The chart below (an extract of which has been lifted for your delectation) lists the more common type of Insectum. In each case the insect is used; possibly as a leech would be—a live attachment with beneficial (or deadly) effect—or it may be swallowed (Injested). Insects that bite (Bi) cause the damage listed as well as the bane. In each case the insectum has a boon, which it grants for a given time, as well often (but not always) as a penalty for its use. The price listed is the common price—insectum dealers vary their prices by demand and as few official dealers are granted a licence by their corrupt guild (the Insectum Guild). A host of illegal street dealers peddle their ways, which are often more unpredictable in quality. Imbibers should beware of these disreputable dealers, they sell inferior, sick or even dangerous insectum, and whilst even guild members are not spotless they do at least have the fear of stripping their guild status and of having (generally) a fixed address or place of work.

Cockerel Spider I Angry voice adds +2 to intimidate checks for a day Spider is mildly poisonous (Fort DC 15), 1d3 Dex 40gp

Darkwasp Bi Poison hardens skin DR2/- for 1d3 minutes 1d8hp/1d3 Con 175gp

Dolor crabrao Bi Rage (2d6 rounds) Hornet stings and dies. 1d6hp/1d3 Con (Fort DC 20) 275gp

Eyeleech Bi Darkvision, all visual Perception checks at +2 for 1d3 hours Leech attached to eyelid 1d3hp 125gp

Festerfew I +2 to all saves against poisons and disease for 24 hours Eat a handful of live lice, Fort (DC 20) or nauseated for 1 hour after eating 75gp

Fingerlice Bi Gain Deft Hands feat for 2 hours Maggots writhe under skin for duration, 1d3 temporary Con loss 35gp
 

log in or register to remove this ad

rich pett

First Post
Let's have another Enworld exclusive morsel for your delectation...

The Blight has considerable options for roleplay-particularly in the dizzy confines of the Capitol; the game of words that goes on between the ruling families and their numerous lesser kin can form the spine of numerous campaigns. Each major family is detailed in the Capitol Gazetteer, along with their lesser cohorts or enemies, along with options for bringing their games into adventures. As the aristocracy does not wish to foul its blood with that of the common man, inbreeding is rife, and the complex web of alliances and enemies, blood relatives and hated kin is like a cat's cradle in the Capitol itself. That the fingers of those families reach out and grab as they wish makes their game one that many may play to a conclusion.

Here is the brief extract from the Blight GM's Guide touching on the subject.

Families
There are four great families in Castorhage—the Castrohage (royal) Family, the Borxias, the Nightshades and the Tredici. Below them are a swarming mass of other houses, great and small, all wielding varieties of power and influence.

Blood runs thicker than water, they say, and unlike gangs, ties of blood are often intricately woven into others through marriage. The relative strengths of each family are given in a simple statistic block, designed to reflect not only their power, but their allies and enemies, as well as their elders. An example of one family—the Family Wether—is given below.

Family Wether (level 9)
Alignment N
Leader Lilly Wether (N female human aristocrat 3/rogue spy 5/master spy 1)
Motivations Love of the royal family
Friends Secret alliance with the Clan Sullage aimed at bringing the Borxias down, the royal family
Enemies Outrage and condemnation of Clan Shibboleth over attempts to frame an (allegedly) innocent senior family figure over a fair duel. Frequent duels between the sons of both families. Hatred of the Borxia Family over property disputes and unpaid loans as well as deaths of family diplomats at their hands
Tactics Spying, subtle use of secrets; sowing them like seeds to nurture and grow in their protection and care
Morale Very strong, exiles flock to their banner and the family name is arrogantly bandied about. The support of the royals secures their future; so long as the Castorhages are in power.

Although giving a good indication of the family, these statistics are also slightly abstract; they do not go into great detail about the family members or alliances, but can be used to judge whom is more powerful than whom. Unlike gangs detailed immediately below, the family runs deep, and can count upon lesser families as allies. A family has a number of levels each to the square of its own level, plus a similar amount for every level below. So with the Wethers, they can in theory call upon 285 levels of alliances (9x9+8x8+7x7 and so on), making them a fairly strong family. This should be treated abstractly, however, since it does not include employees and personal armies; again if you want a rule of thumb, consider using the square of the family level (so 81 in this case) as a minimum number of level of employees....
 

rich pett

First Post
Welcome to the Sinks...

INTRODUCTION

Is madness infectious?
They cram into its decaying façade living a collective lie; all is normal here, all are normal here. The truth is darker; madness begets madness, excess drives excess, and when the hunger is driven by those who are unused to hearing the word no the glut never stops, feeding upon itself and growing out of control.

No aristocrat should kill another—at least not openly—so those who are deemed unfit to mingle with the inbred, selfish, vile polluted horrors that rule the city from the Capitol are exiled.

They come to the Sinks to die.

They crawl the streets here, taking on an exterior calm, an image of serenity, of utmost importance, for no matter how depraved, no matter how diseased, no matter how wrong they are, they find a home here.
Yet even the royal family admit that some of their high caste are too dangerous. These are confined in the Asylum, the asylum run by inmates many call it. The guards, physicians and cultists who make home of caring for the Asylum do so for perverted reasons, but each is bound by a fear of retribution, they dare not openly defy a noble by killing one. Many inmates walk free only to be caught again, yet some remain at liberty to carry on their wicked lives.

This is a place where royals take care of their sick, and make sure they rarely leave...
 








Remove ads

Top