Starting my second homebrew campaign. This time I'm preparing the world in advance.
A little background: I run open table games at a bar via a meetup.com group. Anyone can turn up and play D&D. I would drop people into an episodic plot, smoosh over the issue of how people joined the expedition into this mega-dungeon, and put off people asking to sell all the treasure I'd invented. It worked fairly well, and the last game was a fun romp backwards through all of the places visited in the campaign episodes.
I want to run something more tailor made for the open-table now. Please have a look at my Rifts-Planescape style world and tell me what you'd add to it, take away, or change. I've been sketching this out for a week or so now so I'm not objective about it - I really need an outside opinion.
Thanks in advance. (Cross-posted from /r/unearthedarcana, feedback is a bit slow in coming, don't know if that means I've written total rubbish or not.)
A little background: I run open table games at a bar via a meetup.com group. Anyone can turn up and play D&D. I would drop people into an episodic plot, smoosh over the issue of how people joined the expedition into this mega-dungeon, and put off people asking to sell all the treasure I'd invented. It worked fairly well, and the last game was a fun romp backwards through all of the places visited in the campaign episodes.
I want to run something more tailor made for the open-table now. Please have a look at my Rifts-Planescape style world and tell me what you'd add to it, take away, or change. I've been sketching this out for a week or so now so I'm not objective about it - I really need an outside opinion.
Thanks in advance. (Cross-posted from /r/unearthedarcana, feedback is a bit slow in coming, don't know if that means I've written total rubbish or not.)