[Risus] An Adventurer's Life for Me! OOC


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Mark Chance

Boingy! Boingy!
[MENTION=6694368]Mlwells[/MENTION]: I just realized that Aka has a 5-dice cliche. Cliches are limited to 4 dice for beginning PCs. :)
 

Mlwells

First Post
D'oh! I ken reed.

I think it'd make more sense with my whole Aperature Scientist schtik to move that extra one into free-running.
 






Vertexx69

First Post
I think this could be a fun little game for an incarnation of King Grommet (The Mad).
[sblock=Description]This apparently animated suit of armor stands a good foot shorter than an average man, though is twice as big around, and is covered in jerkily moving cogs and gears. One arm is wound in a chain barbed with broken cog-bits and gear-teeth, and a large clockwork shield floats silently next to him. A large half face-guard jutts up from his chest plate to cover the lower portion of the goggled helmet that peeks from behind it, with one red lens and one blue.[/sblock][sblock=Hook]King Grommet is completely untethered to any one reality, form or plane of existence. (As is often demonstrated when he carries on complete conversations with best friend... and shield... Widget.) He can wander off in the middle of literally ANYTHING, as portals to other places tend to spontaneously crop up around him, and he sometimes just walks through them, only to show up a few moments later having experienced a completely different set of events.[/sblock][sblock=Cliches]Shafeshifter (4) - Gender-swapping, Infinite wardrobe, Mind-rending displays of intimidation, Eating/Spanking/Killing stuff that's trying to eat/spank/kill King Grommet or his pals
Conjurer (4) - Pulling useful simple items out of thin air, Summoning critters from other places for a few seconds, creating portals for travel and practical jokes
Gossip-Monger (4) - Hearing everything, driving wedges between friends and allies, making up believable gossip about anyone on the spot[/sblock][sblock=Tale]So there was Grommet with his friend Widget the floating shield, just minding their own business on the bendy-melty plain, which is very pretty and drippy and flashy if they did say so themselves. Walking and floating and flying and even rolling sometimes along when Grommet heres a sound like metal rain but more all at the same time from behind this cloud of rocks. So Grommet hasn't heard this type of rain before and wanted to see if it was raining cooking pots or something like that. But then there was all these roaring and screaming and gurgling sounds, so Grommet runs up to see what is making them. Grommet comes around the cloud of rocks to find a squad of Metal clockmen just chopping and hacking apart a small bunch of traders passing through the bendy-melty plain like a short cut. Too bad they got found by these gear-tickin baddies, and got killed in a very orderly type manner.

So Grommet runs over to help the merchants not get killed, by swinging his chain-arm very hard into the head type areas of the clockmen. And boy let Grommet tell you they didn't like that one bit. Can you believe they tried to hack up Grommet too when he interupted their little "order cleansing". The metal guys kept spouting things like "order must be restored" and "death to chaotics life" but Grommet didn't know what they meant. So the biggest metal man comes up
to Grommet swinging a big hammer, but he's way too slow. Then the big clockman takes Grommet's chain right to the face and falls over onto some spikey metal rocks that had grown out of the ground behind him when he wasn't looking. He screamed in a very non-robot way before he stopped kicking. The front of his head had been torn open by the hit, and wow was Grommet surprised when he looked inside to see it was a flesh man inside a clockman suit instead of just more gears and stuff like the other ones.

Even though all the merchants were killed too, Grommet was proud to be able to stop the clockmen from doing that to any other regular type folk in his favorite place to wander. Grommet found that he quite like the look of the clockman suit, now that it wasn't trying to kill him. So he shifted into it while the landscape quietly and not so quietly churned and changed constantly around him. This puddle of mercury floated by as Grommet finished changing into the armor so he could see himself in his newest form. Grommet said to nobody in particular, "Wow Grommet looks good." And a little set of arms popped a crown-type gear over the top of his head and played playing little tune with a tin horn hidden somewhere in the suit, before folding the gear back into the collar. This pleased Grommet to no end and King Grommet spent the next several hours saying King Grommet's name until King Grommet started refering to Grommet as King Grommet. The rip the clockmen had come out of looked very strange on the other side, all wheels and gears and swinging pendulums, but then it changed to an all black place and then an all white place. When it changed to a place with trees and plants and sunshine Grommet felt he was ready to share with people the news about his title and what their new king expected of them... or just something else.[/sblock]
 

Artur Hawkwing

First Post
Hey, Chance. I'm going to give this a good once over. If it seems doable, you still have one spot open to reach your ideal 4?

What the heck. I'll submit anyway, you can always keep me in queue for stand by if needed.

[sblock=Personal Stats]
Name: Risa
Age: Late Teens
Hair: Brown with a frosty blue stripe from over her right eyebrow to the nape of her neck.
Eyes: Brown
[/sblock]

[sblock=Description] Risa is just your average height of girl. Yes. Girl. But her build isn't the soft, round and voluptuous shape that men might fancy. Instead her body is lean, toned and muscled. This does not, however, diminish her feminine...gifts. Despite her efforts to sculpt herself, her female endowments atop still protrude, both a blessing and a curse. She has a leather satchel she wears, with who knows what inside. She dresses in skin tight dark black and gray accented leather with dulled, rounded studs along the seems, as well as studs along the top of her calf high boots, at least those have a reasonable heel on them. Her top is a leather bustier that is barely more than a leather bikini top with studs around the cups like those on the boots. Only her satchel lacks these studs.[/sblock]

[sblock=Hook]Risa has a penchant for shiny things. It goes along with her passion for decorating hair. She has had a problem keeping boyfriends (and some might whisper girlfriends as well) due to her waking them at times while styling their locks. She neither denies nor lays claim to the rumors of her bisexuality.[/sblock]

[sblock=Tales]Risa was born to a middle wealth family. She was the middle child, often left out and neglected when it came to family functions and wealth. Her elder sibling, a sister named Remi, can do wonders with most any material with making clothing. While she dislikes her sister's taste for showing a little too much skin and having the studs accentuating everything, she doesn't judge, instead helping maintain her sister's ever torn and dirtied wardrobe. In return, she is known for having some of the best, most trendsetting hairstyles on the continent. The younger brother, Marvin, a useless slug of a lout, took his problems growing up out on his middle older sister. Risa was not allowed to beat her younger sibling some sense, and this caused her to have rage issues. She took to hairdressing as an outlet for this energy, and it seems to have taken surprisingly well. This also led to her taking Martial Arts training from a lesbian sensei, who taught he not only how to fight, both honorably and dirty, but with her feminine charms as well. Risa hasn't seen her family in two years, and for good reason. She ran away from home after breaking her brother's nose, left arm and right foot and then taking her mother's prized jade earrings. What happened to the earrings is anyone's guess, as Risa has never told. She has taken her knacks for stealth and thievery and used them to her advantage. She has begun to dabble in magic as well, though with reportedly mixed results. If you ask the family pet, formerly a dog, now a hedgehog.[/sblock]

[sblock]Cliches
Assuming the above finds approval, I am assigning her 4 cliches, dividing among them 12 dice.
Martial Artist 4
Hairdresser 3
Catburgler (ie thief) 3
Sorcerer 2
[/sblock]
 
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