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Robes & Rogues

tennyson

First Post
Two questions that I need some confirmation on:

1. If a rogue with 2 attacks per round gets sneak attack, does the extra damage apply to both attacks or just one?

2. A player in our group has a Cloak of Resistance +1 and a Robe of the Arachmagi, which give +4 resistance. Do these effects stack for a total resistance of +5?

Thanks for your help!
 

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marune

First Post
1. First, you must be sure that he gets a sneak attack for each one of them. (If he was under the effect of the Invisibility spell for example, he would get a sneak attack only for the first one). If both attacks are sneak (like if he's flanking) then you roll sneak attack damage (+ xd6) for each one of them.

2. You need to look at the type of the bonus. If both are +x enchantement bonus, then they dont stack. Some type of bonus may stack (Deflection dodge for example), this info can be found in the DMG.
 
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MatthewJHanson

Registered Ninja
Publisher
skeptic said:
2. You need to look at the type of the bonus. If both are +x enchantement bonus, then they dont stack. Some type of bonus may stack (Deflection for example), this info can be found in the DMG.
Just to answer your question specifically, since they are both Resistance bonuses, they do not stack. (Dodge and Circumstance are the only ones that do I believe).
 

Staffan

Legend
tennyson said:
1. If a rogue with 2 attacks per round gets sneak attack, does the extra damage apply to both attacks or just one?
Assuming the condition that allowed sneak attack is still in effect, sure. If the reason for the sneak attack is that the rogue is invisible (not greater invisibility, the normal version), he won't be invisible when making the second attack and thus won't get sneak attack. If the reason is that the rogue has successfully feinted the opponent, the feint only lasts for one attack, and thus only the first attack gets the sneak attack bonus. But in general, there's no rule against two sneak attacks in one round.

2. A player in our group has a Cloak of Resistance +1 and a Robe of the Arachmagi, which give +4 resistance. Do these effects stack for a total resistance of +5?
No, because both provide resistance bonuses. If you instead had a cloak of resistance +1 (+1 resistance bonus to saves) and a robe of stars (+1 luck bonus to saves), you'd get both bonuses.
 

Bad Paper

First Post
MatthewJHanson said:
Just to answer your question specifically, since they are both Resistance bonuses, they do not stack. (Dodge and Circumstance are the only ones that do I believe).
...and Racial bonuses
 

Lord Pendragon

First Post
skeptic said:
1. First, you must be sure that he gets a sneak attack for each one of them. (If he was under the effect of the Invisibility spell for example, he would get a sneak attack only for the first one). If both attacks are sneak (like if he's flanking) then you roll sneak attack damage (+ xd6) for each one of them.
Right. Basically, determine the condition which is allowing a sneak attack, then determine whether that condition still exists for each attack. In the case of flanking, if the rogue is flanking while making each attack, he gains sneak attack dice for each attack. In the case of invisibility, if the rogue is invisible for both attacks (which depends on how he's become invisible,) then he gains sneak attack dice for both attacks.
2. You need to look at the type of the bonus. If both are +x enchantement bonus, then they dont stack. Some type of bonus may stack (Deflection dodge for example), this info can be found in the DMG.
Correct. Like bonuses overlap, rather than stack, so you gain only the highest bonus. The PC in question would only have a +4 resistance bonus to his saving throws. However, if his robe of the archmagi were the target of a successful dispel magic mid-battle (and thus suppressed), he'd still have a +1 resistance bonus, gained from the now relevent cloak of resistance +1.
 

tennyson

First Post
Thanks for clearing my questions up. This conversation brought up another damage related question up as well:

If a charcater successfully critically hits a target, does the all the damage double, or just the base? For example, let's say a character would normally do 1d8+3 (the +3 being the extra damage). On a crit, does he now do 2d8+6, or 2d8+3?
 

Sir Brennen

Legend
tennyson said:
If a charcater successfully critically hits a target, does the all the damage double, or just the base? For example, let's say a character would normally do 1d8+3 (the +3 being the extra damage). On a crit, does he now do 2d8+6, or 2d8+3?
For purposes of crits, consider the +3 part of the "base" damage, so it's doubled too (for a x2 crit weapon. It would be +9 for a x3 weapon, and so on...)

However, effects and abilities which add extra damage dice are not multiplied. Examples include the +xd6 for Sneak Attacks (to tie into your ealier question) or the +1d6 fire damage for a flaming sword.
 

tennyson

First Post
Sir Brennen said:
For purposes of crits, consider the +3 part of the "base" damage, so it's doubled too (for a x2 crit weapon. It would be +9 for a x3 weapon, and so on...)

However, effects and abilities which add extra damage dice are not multiplied. Examples include the +xd6 for Sneak Attacks (to tie into your ealier question) or the +1d6 fire damage for a flaming sword.

So if the character does 1d8+3 damage, and +1 of that comes from a magical quality of the sword, than the crit damage would be:

(1d8+3) + (1d8+2)

Is this correct?
 

Jdvn1

Hanging in there. Better than the alternative.
No, the +1 enhances the sword's damage. So a crit would be 2d8+6. If there were extra damage from the flaming special quality, that would not double. Also, Sneak Attack doesn't double.

Basically, extra dice doesn't get multiplied. Everything else does.
 

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