Cade & Silverback are ready to go!!
[sBLOCK=Cade & Silverback]
Cade
Sex: Male
Race: Halfling
Class/Level: Ranger 4
Alignment: Chaotic Good
Size: Small
Type (Subtype): Humanoid (Halfling)
Init: +3
Senses: Normal
Passive Perception: 12
XP: 4,200 (next level= 6,500)
DEFENSE
AC: 15 without shield or 17 with shield
HP: 38
Saves: Strength & Dexterity
Special Defenses: Lucky (reroll 1's), Brave (Advantage vs. fear effects)
OFFENSE
Speed: 25ft
Melee:
-Rapier (Finesse) +5 Attack, 1d8+3 Piercing
-Dagger (Finesse, Light, Thrown-range 20/60) +5 ATK, 1d4+3 Piercing
Ranged:
-Shortbow (ammunition, range 80/320, two-handed) +7 ATK, 1d6+3 Piercing
-Dagger (Finesse, Light, Thrown-range 20/60) +7 ATK, 1d4+3 Piercing
-Sling (Ammunition, range 30/120) +7 ATK, 1d4+3 Bludgeoning
Special Attacks:
Spells: Attack +5 (Saving Throw DC: 13)
Spell Slots: (1st) 3
Spells Known: Cure Wounds (1st), Ensnaring Strike (1st), Hunters Mark (1st)
STATISTICS:
Str 13 (+1), Dex 16 (+3) +2 racial, Con 14 (+2), Int 9 (-1), Wis 15 (+2), Cha 9 (-1) +1 racial
Skills: (Proficient in
bold)
Mod (Attribute) Name of Skill
+3 (dex) Acrobatics
+4 (wis) Animal Handling
-1 (int) Arcana
+3 (str) Athletics
-1 (cha) Deception
-1 (int) History
+2 (wis) Insight
-1 (cha) Intimidation
-1 (int) Investigation
+2 (wis) Medicine
+1 (int) Nature
+2 (wis) Perception
-1 (cha) Performance
-1 (cha) Persuasion
-1 (int) Religion
+3 (dex) Sleight of Hand
+5 (dex) Stealth
+4 (wis) Survival
Languages: Common, Halfling, Goblin, Orc
Lightfoot Halfling Traits:
-DEX +2
-Speed= 25ft
-Lucky (When I roll a 1 on ATK, Ability Check, or Save, I can reroll the die and must use the reroll)
-Brave (Have advantage on saves versus being frightened)
-Halfling Nimbleness (Can move thru space of any creature Medium or larger)
-CHA +1
-Naturally Stealthy (I can attempt to hide even when I am obscured only by a creature that is Medium sized or larger...like my Wolf!)
Ranger Traits:
-HD= d10
-Armor Profs (Light armor, Medium Armor, Shields)
-Weapon Profs (Simple and Martial weapons)
-Tool Profs (none)
-Saving Throw Profs (STR & DEX)
-Skill Profs (Animal Handling, Nature, Stealth)
-Starting Equipment
-Favored Enemies (Goblins & Orcs; learned Goblin language)
-Natural Explorer (Forest terrain)
-Fighting Style (Archery +2 ATK with any ranged weapons)
-Spellcasting (Base stat= WIS +2, Spell Save DC= 12, Spell ATK Bonus= +4)
-Beastmaster Archetype (Companion = Wolf, SEE BELOW)
-Primeval Awareness
-Ability Score Improvement --> took Mounted Combat Feat instead
--Mounted Combat- Advantage on melee ATK rolls vs. any unmounted creatures smaller than my mount; I can force an attack targeting my mount to target me instead; If mount needs to make DEX save for half damage, it takes no damage if it makes the save and half damage if it fails.
Background (Outlander) Traits:
-Skill Proficiencies (Athletics, Survival)
-Tool Proficiency (Pan Flute)
-Language (one additional of my choice= Orc)
-Equipment
-Origin: Hunter-Gatherer
-Feature: Wanderer (Good memory for maps and geography. Can find food & water for self +5 others each day if available in wilderness)
-Personality Traits: I am rude and uncivilized because I was, in fact, raised by wolves.
-Ideal: Change: Life changes like the seasons, and we must change with it.
-Bond: My wolf pack is the most important thing in my life, even when they're far away.
-Flaw: Don't expect me to save those who can't save themselves. It is natures way that the strong thrive and the weak perish.
Combat Gear:
Studded Leather Armor
Shield
Shortbow & 40 arrows
Sling & 40 stones
Daggers x6
Rapier
Quarterstaff
Other Gear:
Traveler's clothes
Pan Flute
Hunting Trap
Eagle Skull Necklace
Military Saddle for Wolf
Belt pouch
50' silk rope
backpack
bedroll
mess kit
tinderbox
10 torches
10 days of rations
waterskin
Money: 277 gp, 11 cp
Weight Carried: xx lbs
Carrying Capacity: 185 lbs
Push/Drag/Lift: 370 lbs
Physical Appearance: A long haired dirty halfling that doesn't talk much.
Backstory: Cade's parents died in a goblinoid attack in the forest after hiding him in some bushes. He was old enough to walk and talk, but still just a young child. After the battle was over that the goblinoids left the area without discovering him, and he was later found by some wolves who took him back to their pack and ended up raising him. He eventually found civilization again later and better learned the languages of men and halflings in order to barter for needed supplies (like clothing and better weapons and armor). He never thought of deserting his family though, until the leader of the pack got caught by bad men and taken away. Cade and his brother Silverback followed the trail and had the chance to trade themselves for the packleader to be used in whatever an 'arena battle' is...
Silverback (Wolf Companion):
Medium Beast
AC: 15 (natural armor)
HP: 18
Speed: 40ft
Stats: STR 12(+1), DEX 15(+2), CON 12(+1), INT 3(-4), WIS 12(+1), CHA 6(-2)
Skills: Perception +5, Stealth +6
Senses: Passive Perception 15 (also see 'Keen Hearing and Smell' below)
Languages: -
Challenge Rating: 1/4 (50 XP)
Keen Hearing & Smell: Silverback has advantage on WIS(Perception) checks that rely on hearing or smell.
Pack Tactics: Silverback has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 ft of the creature and isn't incapacitated (including Cade in the saddle while riding Silverback!)
Actions: Bite (Melee Weapon Attack): +6 ATK, reach 5ft, one target takes 2d4+4 piercing damage. If the target is a creature, it must succeed on a DC11 Strength saving throw or be knocked prone (prone creature can only crawl or stand up, has disadvantage on ATK rolls, and grants attackers within 5ft advantage on their ATKs, but attackers further away have disadvantage).
-These stats include the Prof Bonus of +2 added to AC, ATKS & DMG, Saves, Skills it's Prof with, and added HPS.
-Silverback acts on Cade's turn in Initiative. Silverback uses its own Move actions, but Cade has to use his own Action to allow Silverback to use one of the following actions: Attack, Dash, Disengage, Dodge, or Help.
[/sBLOCK]
Jade is updated to level 5!
[sblock=Jade]
JADE
Sex: Male
Race: Wood Elf
Class/Level: Monk 5
Proficiency Bonus: +3
Alignment: LN
Size: Med
Type (Subtype): Humanoid - Wood Elf
Init: +4
Senses: Darkvision 60'
Passive Perception: 16
XP: 6,500/14,000
STATISTICS:
Str 10 (+0), Dex 18 (+4), Con 13 (+1), Int 8 (-1), Wis 16 (+3), Cha 12 (+1)
DEFENSE
AC: 17 (10 + 4 DEX + 3 WIS from Monk Unarmored Defense ability)
HP: 33
Saves: STR +3,
DEX +7, CON +1, INT -1, WIS +3, CHA +1
Special Defenses:
-Fey Ancestry (Advantage on saves vs. charming, can't be put to sleep)
-Mask of the Wild (Can attempt to hide even when only lightly obscured by rain, snow, mist, or other natural cover)
-Unarmored Defense (When unarmored w/ no shield, AC=10+DEX mod +WIS mod)
-Patient Defense (Can spend
1 Ki point to take Dodge action as a bonus action on my turn)
-Deflect Missiles (Use reaction when hit by ranged weapon attack to roll 1d10+DEX+Monk lvl (1d10+9) and reduce damage from missile by that much. If damage=0, can catch missile or spend 1 Ki point to make attack with it (with Prof to attack and as a Monk Weapon) as part of same reaction.)
-Slow Fall (Can use a reaction when I fall to reduce falling damage by 25 points (Monk level x5).)
OFFENSE
Speed: 45ft
Melee:
-Quarterstaff +7 ATK, 1d6+4 Bludgeoning (Versatile= 1d8+4 w/ 2 hands)
-Unarmed Strike +7 ATK, 1d6+4 Bludgeoning
Ranged:
-Shortbow +7 ATK, 1d6+4 Piercing (ammunition, range 80/320, two-handed)
-Shuriken (Dagger) +7 ATK, 1d6+4 Piercing (Finesse, Light, Thrown-range 20/60)
Special Attacks:
-Martial Arts (Attack Action w/ unarmed or Monk weapon can then make one unarmed strike as a bonus action)
-Ki - Flurry of Blows (Immediately after Attack action on my turn, can spend
1 Ki point to make 2 unarmed strikes as a bonus action)
-Step of the Wind (Can spend
1 Ki point to take Dash or Disengage actions as a bonus action on my turn, and jump distance is doubled for the turn)
Stunning Strike (Can spend 1 Ki point when hitting w/ melee weapon attack to force target to make CON save or be stunned for 1 round)
-Ki save DC= 14 (8 +3 Prof bonus +3 Wis Mod)
-Extra Attack (Can make two attacks during each attack action)
-Stunning Strike (Can spend 1 ki point when you hit another creature with a melee weapon attack, then target must make a CON save or be stunned until the end of
your next turn.)
Skills: (Proficient in
bold)
Mod (Attribute) Name of Skill
+7 (dex) Acrobatics
+3 (wis) Animal Handling
-1 (int) Arcana
+3 (str) Athletics
+1 (cha) Deception
-1 (int) History
+3 (wis) Insight
+4 (cha) Intimidation
-1 (int) Investigation
+3 (wis) Medicine
-1 (int) Nature
+6 (wis) Perception
+1 (cha) Performance
+1 (cha) Persuasion
-1 (int) Religion
+4 (dex) Sleight of Hand
+7 (dex) Stealth
+3 (wis) Survival
Languages: Elvish, Common
Wood Elf Traits:
-Darkvision 60'
-Keen Senses (Prof w/ Perception skill)
-Fey Ancestry (Advantage on saves vs. charming, can't be put to sleep)
-Mask of the Wild (Can attempt to hide even when only lightly obscured by rain, snow, mist, or other natural cover)
-Trance 4 hrs instead of sleeping for 8 hrs each night
-Languages (Common, Elvish)
-WIS +1
-Elf Weapon Training (Prof w/ Longbow, Shortbow, Longsword, Shortsword)
-Fleet of Foot (Speed = 35ft)
Monk Traits:
-Weapon Profs: All Simple weapons and Shortswords
-Tool Prof: Woodcarving
-Save Profs: (STR & DEX)
-Skill Profs: (Acrobatics, Stealth)
-Starting Equipment
-Unarmored Defense
-Martial Arts
-Ki-Points: 5/5
-Unarmored Move (Speed +10ft)
-Monastic Tradition (Way of the Open Hand)
-Deflect Missiles (Use reaction when hit by ranged weapon attack to roll 1d10+DEX+Monk lvl and reduce damage from missile by that much. If damage=0, can catch missile or spend 1 Ki point to make attack with it (with Prof as a Monk Weapon) as part of same reaction.)
-Slow Fall (Reduce any fall damage by up to 25 hps (Monk level x5) as a reaction.)
-Ability Score Improvement (Dex +2)
-Extra Attack (Can make two attacks during each attack action)
-Stunning Strike (Can spend 1 ki point when you hit another creature with a melee weapon attack, then target must make a CON save or be stunned until the end of
your next turn.)
Background (Soldier) Traits:
-Skill Profs: Athletics, Intimidation
-Tool Prof: One gaming set (3 dragon ante), Land Vehicles
-Starting Equipment
-Specialty: Scout
-Military Rank: Captain
Personality Traits: I enjoy being the best and I like demonstrating my skill to others.
Ideals: In life, as in war, the stronger force wins.
Bonds: I would still lay down my life for the people I served with.
Flaws: I have little respect for anyone who is not a proven warrior.
Combat Gear:
-Quarterstaff
-Shortbow
-Arrows x20
-Shuriken (reskinned Daggers) x6
- Darts x10
Other Equipment:
-Explorers Pack
-Backpack
-bedroll
-mess kit
-tinderbox
-10 torches
-10 days rations
-waterskin
-50ft of hemp rope
-Captain's rank insignia
-Trophy (Dragon scale on a necklace)
-3 Dragon Ante game set
-a set of common clothes
-belt pouch w/ 10gp[/sblock]