Dialexis
First Post
Shemeska,
Thanks for the link to the site and for the wonderful stats. I have a few questions, and understand if you are either uninterested in the stat tinkering/polishing, but I would like to attempt the Astraloth's stat completion (at the very least, for my own inclusion/game-play).
Perhaps I missed it, but I do not see a Challenge Rating listed for the Astraloth -did you not come up with one?
I see that the skills are not completed: the Intelligence of 18 and being an outsider would give it a plethora of skills (with its 20 HD): which all totals to a whopping 276 skillpoints!
Frankly, I'd advise bumping the intelligence down -as a guardian type yugoloth, I don't see the Astraloth as having human-genius intelligence (being as more intelligent that an average Illithiad). Sure, for a 20 HD outsider, 18 is comparatively low, but 18 Int quite high for a construct. High Wisdom (15 being OK) represents their supernatural awareness and senses of perception -as well as their willpower (since they have been combined with the devout essence of the Nycaloth(?)). It would also represent their natural cunning of the hunt, tracking, reading the behaviour of its prey, etc.
They seemed more like supernatural hunters, versus intelligent yugoloths (like the constructs -they are given orders and obey -though their "will" makes them zealous, instead of "robot" obediance).
Going along with Dhergaloths as rapacious slayers, yet dull of wit, I back down their Intelligence to a mere 14-15 (and maybe giving them the Wisdom of 18). They will still have a plethora of skills representing the lore instilled in them by their creation.
(At any time, please offer correction/alternatives as desired).
With a 10 Int and 20 HD, the Astraloths have 230 -still a ton, but more representative and managable with their given flavor.
Suggested skill points (with modifiers) as such: Bluff +25, Hide +26, Intimidate +27 (31 versus medium-sized creatures), Knowledge (The Planes)+25, Listen+27, Move Silently+30, Search +25, Spot +25, Sense Motive +27, Survival +27 (+29 when tracking on the Planes)
How does that sound?
I also noticed there were no assigned feats:
With 20 HD, the Astraloth would have 8 feats.
I'd propose Improved Initiative, Track, Weapon Finese (for Tentacles and maybe tail), Power Attack, Cleave, Combat Reflexes, Multiattack, and then Improved Grapple.
Consequent Changes: Grapple becomes +34, and all attacks go up by 1 more (although I am not sure which is intended as the primary attack -bite?).
As for updating to 3.5, the Damage reduction becomes a little more tricky. Most constructs have DR/adamantine, and most yugoloths have DR/good. In previous editions they were vulnerable to silver (I actually do mithral -i.e truesilver, thus, law-silver, nuetral-mithral, and chaos-cold iron) and to good aligned attacks.
I'd prefer this -the magic DR is somewhat irrelavant in a creature of this HD/CR.
You can't do silver and adamantine at the same time -I'd actually say to do silver (or in my case mithral). I would also give it good DR, thus having DR 15/good and mithral -which is really hefty since few might have both.
Also, I'd assume that with the tentacles, they only need to make a touch attack.
I would advise not having a DM roll the variable number of tentacles each round (it slows down battle needlessly). Retain the flavor, but just like a chaos beast and other such creatures, it only has the coordination to bring a certain amount to bear in each round (I'd suggest 5 -the average of 10 would be insanely difficult -possible saping 10 levels in one round, with its intendant -50 damage on top of all the other damage -more importantly, 10 tentacle attacks make a DM roll at least 14 times each full attack -even sadistic DM's get tired or rolling that much after a few rounds (if any PCs could stand up to the barrage anyways).
Lastly, what are the ranges for its sensory abilities (including telepathy). Does it have any known languages (I'd suggest Yugoloth, Celestial, Common, and ?)
I'd also give it a few SLA -like planeshift, locate object/person, hold monster, teleport? and some others (but not too many, just relative to travel and tracking).
Comments? (I'm not trying to step on toes -hopefully this is viewed as a compliment to your creation).
Thanks for the link to the site and for the wonderful stats. I have a few questions, and understand if you are either uninterested in the stat tinkering/polishing, but I would like to attempt the Astraloth's stat completion (at the very least, for my own inclusion/game-play).
Perhaps I missed it, but I do not see a Challenge Rating listed for the Astraloth -did you not come up with one?
I see that the skills are not completed: the Intelligence of 18 and being an outsider would give it a plethora of skills (with its 20 HD): which all totals to a whopping 276 skillpoints!
Frankly, I'd advise bumping the intelligence down -as a guardian type yugoloth, I don't see the Astraloth as having human-genius intelligence (being as more intelligent that an average Illithiad). Sure, for a 20 HD outsider, 18 is comparatively low, but 18 Int quite high for a construct. High Wisdom (15 being OK) represents their supernatural awareness and senses of perception -as well as their willpower (since they have been combined with the devout essence of the Nycaloth(?)). It would also represent their natural cunning of the hunt, tracking, reading the behaviour of its prey, etc.
They seemed more like supernatural hunters, versus intelligent yugoloths (like the constructs -they are given orders and obey -though their "will" makes them zealous, instead of "robot" obediance).
Going along with Dhergaloths as rapacious slayers, yet dull of wit, I back down their Intelligence to a mere 14-15 (and maybe giving them the Wisdom of 18). They will still have a plethora of skills representing the lore instilled in them by their creation.
(At any time, please offer correction/alternatives as desired).
With a 10 Int and 20 HD, the Astraloths have 230 -still a ton, but more representative and managable with their given flavor.
Suggested skill points (with modifiers) as such: Bluff +25, Hide +26, Intimidate +27 (31 versus medium-sized creatures), Knowledge (The Planes)+25, Listen+27, Move Silently+30, Search +25, Spot +25, Sense Motive +27, Survival +27 (+29 when tracking on the Planes)
How does that sound?
I also noticed there were no assigned feats:
With 20 HD, the Astraloth would have 8 feats.
I'd propose Improved Initiative, Track, Weapon Finese (for Tentacles and maybe tail), Power Attack, Cleave, Combat Reflexes, Multiattack, and then Improved Grapple.
Consequent Changes: Grapple becomes +34, and all attacks go up by 1 more (although I am not sure which is intended as the primary attack -bite?).
As for updating to 3.5, the Damage reduction becomes a little more tricky. Most constructs have DR/adamantine, and most yugoloths have DR/good. In previous editions they were vulnerable to silver (I actually do mithral -i.e truesilver, thus, law-silver, nuetral-mithral, and chaos-cold iron) and to good aligned attacks.
I'd prefer this -the magic DR is somewhat irrelavant in a creature of this HD/CR.
You can't do silver and adamantine at the same time -I'd actually say to do silver (or in my case mithral). I would also give it good DR, thus having DR 15/good and mithral -which is really hefty since few might have both.
Also, I'd assume that with the tentacles, they only need to make a touch attack.
I would advise not having a DM roll the variable number of tentacles each round (it slows down battle needlessly). Retain the flavor, but just like a chaos beast and other such creatures, it only has the coordination to bring a certain amount to bear in each round (I'd suggest 5 -the average of 10 would be insanely difficult -possible saping 10 levels in one round, with its intendant -50 damage on top of all the other damage -more importantly, 10 tentacle attacks make a DM roll at least 14 times each full attack -even sadistic DM's get tired or rolling that much after a few rounds (if any PCs could stand up to the barrage anyways).
Lastly, what are the ranges for its sensory abilities (including telepathy). Does it have any known languages (I'd suggest Yugoloth, Celestial, Common, and ?)
I'd also give it a few SLA -like planeshift, locate object/person, hold monster, teleport? and some others (but not too many, just relative to travel and tracking).
Comments? (I'm not trying to step on toes -hopefully this is viewed as a compliment to your creation).