crazy_monkey1956
First Post
This is the character reference thread for my Paths of Madness PbP. The first post will also contain XP totals after the IC gets started.
Name: Grellus Red
Class: Giant 4 (LA +2)
Race: Ogre
Size: Large
Gender: Male
Alignment: N
Str: 26 +8 (10p.) Level: 6 XP: 0000 / 0000
Dex: 13 +1 (8p.) BAB: +3 HP: 41.5 (4d8+20)
Con: 20 +5 (8p.) Grapple: +15 Dmg Red: -/-
Int: 6 -2 (2p.) Speed: 40'
Wis: 10 +0 (2p.) Init: +1
Cha: 6 -2 (2p.) ACP: -0
Base Armor Shld Dex Size Nat Misc
Armor: 15 10 +0 +0 +1 -1 +5 +0
Touch: 10 Flatfooted: 14
Base Mod Misc
Fort: +9 4 +5 +0
Ref: +2 1 +1 +0
Will: +1 1 +0 +0
Weapon Attack Damage Critical
Bare fist (nonlethal) +10 1d4+8 20
Languages: Common, Giant
Abilities:
Ogre Base Abilities
- Ability modifiers: +10 Str, -2 Dex, +4 Con, -4 Int, -4 Chr
- Large size: -1 AC, -1 attacks, -4 Hide, +4 grapple, x2 encumbrance
- Space/Reach: 10 feet/10 feet.
- Darkvision 60 feet
Advancement
- +1 Con @ lv. 4
Feats:
Power Attack
Cleave
Skill Points: 7 Max Ranks: 7/3
Skills Total Ranks Mod Misc
Climb 15 7 +8
Equipment: Cost Weight
Filthy red pantaloons
Stinky mummified monkey
Total Weight: 0 lb Money: 0
Lgt Med Hvy Lift Push
Max Weight: 612 1226 1840
Name: GruXarl
Race: Mindflayer
Size: Medium
Gender: Male
Alignment: Neutral
Str: 14 +2 (4p.) Level: 6 XP: 0
Dex: 14 +2 (4p.) BAB: +2 HP: 26
Con: 16 +3 (6p.) Grapple: +4 Dmg Red: 0
Int: 20 +5 (10p.) Speed: 30' Spell Res: 0
Wis: 12 +1 (2p.) Init: +2 Spell Save: +1
Cha: 14 +2 (6p.) ACP: 0 Spell Fail: 0%
Base Armor Shld Dex Size Nat Misc Total
Armor: 10 +0 +0 +2 +0 +2 +0 14
Touch: 14 Flatfooted: 12
Base Mod Misc Total
Fort: 1 +3 +4
Ref: 1 +2 +3
Will: 3 +1 +4
Weapon Attack Damage Critical
Tentacles (3) +4 1d4+2 x2
Crossbow +4 1d8 x3
Languages: Common, Undercommon, Abyssal, Aquan, Draconic, Dwarven, Gnome.
Abilities:
Race:
Starting Ability Score Adjustments: + 2 Int
Speed: Mind Flayer base land speed is 30 feet.
Darkvision 60 ft.
Aberration Type. This means the mind flayer is not affected by spells that affect only humanoids, such as charm person. The mind flayer also has the Psionic sub-type.
Automatic Languages: Common, Undercommon. Bonus Languages: Abyssal, Aquan, Draconic, Dwarven, Elven, Gnome, Infernal, Terran.
Favored Class: Psion (Telepath). Actual Psion levels and the mind flayer’s base manifesting ability stack when determining power points per day and other effects dependent on manifester level. For example, a mind flayer 2nd level psion has the same power points per day, powers known, and manifester level of an 11th level psion. Note that if the mind flayer takes levels in Psion with a discipline other than telepathy, the class is not considered favored and its innate manifester level does not stack with its psion levels.
Telepathy (Su): At 2nd level, the mind flayer gains the ability to communicate telepathically with any creature that has a language at the range indicated in the table above.
Mind Blast (Sp): At 4th level, the mind flayer can create a blast of mental energy that stuns those targeted. A will save (DC 10 +1/2 the mindflayer’s HD from mind flayer class + the mind flayer’s Cha modifier) negates the effect. Initially, this ability is limited to one use per day against one target within 10 feet, with the stunning lasting 1d4 rounds. The number of times per day, range and duration of the stunning all increase as shown on the table above.
Power Resistance (Ex): At 6th level, the mind flayer gains power resistance equal to 10 + mind flayer class levels, + normal class levels.
Feats:
Psionic Meditation, Psionic Fist
Skills Ranks Mod Misc Total
24+6+7
Concentration 6 +3 +9
Bluff 6 +2 +8
Move Silently 6 +2 +8
Hide 6 +2 +8
Knowledge (Arcane) 5 +5 +10
Sense Motive 6 +1 +7
Spot 3 +1 +4
Equipment:
Crossbow
Bolts
Hat of Disguise (Duergar)
Money:-
Power point pool: 32
Powers:
Lvl1
Charm, Psionic
Control Object
Precognition
Thicken Skin
Mind Thrust
Lvl2
Read Thoughts
Suggestion, Psionic