Kelset, Priest of Kord
Current Spells:
Level 0 (3/Day)
Resistance
Guidance
Detect Poison
Level 1 (2+1/Day)
Protection from Evil (Domain)
Bless
Shield of Faith
[sblock=Stats]
Name: Kelset
Race: Half-Orc
Player: Max
Classes: Cleric1
Hit Points: 9
Experience: 0 / 1000
Alignment: Chaotic Good
Vision: Darkvision (60')
Speed: Walk 30 ft.
Languages: Common, Orc
Stat Score Mod
STR 18 (+4)
DEX 14 (+2)
CON 12 (+1)
INT 10 (+0)
WIS 14 (+2)
CHA 8 (-1)
-------------------------- Skills --------------------------
Skill Total Rnk Stat Msc
Appraise 0 0.0 0 0
Balance -1 0.0 2 -3
Bluff -1 0.0 -1 0
Climb 1 0.0 4 -3
Concentration 3 2.0 1 0
Craft (Untrained) 0 0.0 0 0
Diplomacy 1 2.0 -1 0
Disguise -1 0.0 -1 0
Escape Artist -1 0.0 2 -3
Forgery 0 0.0 0 0
Gather Information -1 0.0 -1 0
Heal 4 2.0 2 0
Hide -1 0.0 2 -3
Intimidate -1 0.0 -1 0
Jump 1 0.0 4 -3
Knowledge (Religion) 2 2.0 0 0
Listen 2 0.0 2 0
Move Silently -1 0.0 2 -3
Ride 2 0.0 2 0
Search 0 0.0 0 0
Sense Motive 2 0.0 2 0
Spot 2 0.0 2 0
Survival 2 0.0 2 0
Swim -2 0.0 4 -6
Use Rope 2 0.0 2 0
-------------------------- Feats ---------------------------
Improved Unarmed Strike
Armor Proficiency (Heavy)
Armor Proficiency (Light)
Armor Proficiency (Medium)
Shield Proficiency
Simple Weapon Proficiency
-------------------------- Combat --------------------------
Total / Touch / Flat Footed
AC: 17 / 14 / 15
Initiative: +2
BAB: +0
Melee tohit: +4
Ranged tohit: +2
Fortitude: +3
Reflex: +2
Will: +4
Unarmed attack:
to hit: +4
damage: 1d3+4
critical: 20/x2
Crossbow, Light:
to hit: +2
damage: 1d8
critical: 19-20/x2
range: 80 ft.
Dagger:
to hit: +4
damage: 1d4+4
critical: 19-20/x2
Dagger (Thrown):
to hit: +2
damage: 1d4
critical: 19-20/x2
range: 10 ft.
Grapple:
to hit: +4
damage: 0+4
critical: 20/x2
Mace, Heavy:
to hit: +4
damage: 1d8+4
critical: 20/x2
Unarmed Strike:
to hit: +4
damage: 1d3+4
critical: 20/x2
------------------------- Equipment ------------------------
Name QTY LBS
Holy Symbol (Wooden) 1 0lbs
Mace (Heavy) 1 8lbs
Outfit (Explorer's) 1 8lbs
Shield (Heavy/Wood) 1 10lbs
Studded Leather 1 20lbs
Unarmed Strike 1 0lbs
Backpack (11 lbs.)
Bedroll 1 5lbs
Rations (Trail/Per Day) 4 4lbs
Waterskin (Filled) 1 4lbs
Crossbow (Light) (5 lbs.)
Bolts (Crossbow/10) 1 1lbs
Pouch (Belt) (2.5 lbs.)
Flint and Steel 1 0lbs
Whetstone 1 1lbs
Holy Water (Flask) 1 1lbs
Total weight carried: 62lbs
Current load: Light
Encumbrance
Light: 100
Medium: 200
Heavy: 300
Money: 9.88 gp
------------------------ Domains -------------------------
Good Granted Power: You cast good spells at +1 caster level.
Strength Granted Power: You can perform a feat of strength as a supernatural ability.
--------------------------- Spells --------------------------
Cleric Spells
Level 0 (3/Day)
Create Water (Conjuration)
Cure Minor Wounds (Conjuration)
Detect Magic (Divination)
Detect Poison (Divination)
Guidance (Divination)
Light (Evocation)
Mending (Transmutation)
Purify Food and Drink (Transmutation)
Read Magic (Divination)
Resistance (Abjuration)
Virtue (Transmutation)
Level 1 (2+1 per Day)
Bane (Enchantment)
Bless (Enchantment)
Bless Water (Transmutation)
Command (Enchantment)
Comprehend Languages (Divination)
Cure Light Wounds (Conjuration)
Detect Chaos (Divination)
Detect Evil (Divination)
Detect Good (Divination)
Detect Law (Divination)
Detect Undead (Divination)
Divine Favor (Evocation)
Endure Elements (Abjuration)
Enlarge Person (Transmutation) (Domain Spell)
Entropic Shield (Abjuration)
Hide from Undead (Abjuration)
Magic Stone (Transmutation)
Magic Weapon (Transmutation)
Obscuring Mist (Conjuration)
Protection from Evil (Abjuration) (Domain Spell)
Protection from Law (Abjuration)
Remove Fear (Abjuration)
Sanctuary (Abjuration)
Shield of Faith (Abjuration)
Summon Monster I (Conjuration)
------------------------ Description -----------------------
Height: 5' 9" Weight: 200 lbs. Gender: Male
Eyes: Brown Hair: Brown
Dominant Hand: Right
[/sblock]
Current Spells:
Level 0 (3/Day)
Resistance
Guidance
Detect Poison
Level 1 (2+1/Day)
Protection from Evil (Domain)
Bless
Shield of Faith
[sblock=Stats]
Name: Kelset
Race: Half-Orc
Player: Max
Classes: Cleric1
Hit Points: 9
Experience: 0 / 1000
Alignment: Chaotic Good
Vision: Darkvision (60')
Speed: Walk 30 ft.
Languages: Common, Orc
Stat Score Mod
STR 18 (+4)
DEX 14 (+2)
CON 12 (+1)
INT 10 (+0)
WIS 14 (+2)
CHA 8 (-1)
-------------------------- Skills --------------------------
Skill Total Rnk Stat Msc
Appraise 0 0.0 0 0
Balance -1 0.0 2 -3
Bluff -1 0.0 -1 0
Climb 1 0.0 4 -3
Concentration 3 2.0 1 0
Craft (Untrained) 0 0.0 0 0
Diplomacy 1 2.0 -1 0
Disguise -1 0.0 -1 0
Escape Artist -1 0.0 2 -3
Forgery 0 0.0 0 0
Gather Information -1 0.0 -1 0
Heal 4 2.0 2 0
Hide -1 0.0 2 -3
Intimidate -1 0.0 -1 0
Jump 1 0.0 4 -3
Knowledge (Religion) 2 2.0 0 0
Listen 2 0.0 2 0
Move Silently -1 0.0 2 -3
Ride 2 0.0 2 0
Search 0 0.0 0 0
Sense Motive 2 0.0 2 0
Spot 2 0.0 2 0
Survival 2 0.0 2 0
Swim -2 0.0 4 -6
Use Rope 2 0.0 2 0
-------------------------- Feats ---------------------------
Improved Unarmed Strike
Armor Proficiency (Heavy)
Armor Proficiency (Light)
Armor Proficiency (Medium)
Shield Proficiency
Simple Weapon Proficiency
-------------------------- Combat --------------------------
Total / Touch / Flat Footed
AC: 17 / 14 / 15
Initiative: +2
BAB: +0
Melee tohit: +4
Ranged tohit: +2
Fortitude: +3
Reflex: +2
Will: +4
Unarmed attack:
to hit: +4
damage: 1d3+4
critical: 20/x2
Crossbow, Light:
to hit: +2
damage: 1d8
critical: 19-20/x2
range: 80 ft.
Dagger:
to hit: +4
damage: 1d4+4
critical: 19-20/x2
Dagger (Thrown):
to hit: +2
damage: 1d4
critical: 19-20/x2
range: 10 ft.
Grapple:
to hit: +4
damage: 0+4
critical: 20/x2
Mace, Heavy:
to hit: +4
damage: 1d8+4
critical: 20/x2
Unarmed Strike:
to hit: +4
damage: 1d3+4
critical: 20/x2
------------------------- Equipment ------------------------
Name QTY LBS
Holy Symbol (Wooden) 1 0lbs
Mace (Heavy) 1 8lbs
Outfit (Explorer's) 1 8lbs
Shield (Heavy/Wood) 1 10lbs
Studded Leather 1 20lbs
Unarmed Strike 1 0lbs
Backpack (11 lbs.)
Bedroll 1 5lbs
Rations (Trail/Per Day) 4 4lbs
Waterskin (Filled) 1 4lbs
Crossbow (Light) (5 lbs.)
Bolts (Crossbow/10) 1 1lbs
Pouch (Belt) (2.5 lbs.)
Flint and Steel 1 0lbs
Whetstone 1 1lbs
Holy Water (Flask) 1 1lbs
Total weight carried: 62lbs
Current load: Light
Encumbrance
Light: 100
Medium: 200
Heavy: 300
Money: 9.88 gp
------------------------ Domains -------------------------
Good Granted Power: You cast good spells at +1 caster level.
Strength Granted Power: You can perform a feat of strength as a supernatural ability.
--------------------------- Spells --------------------------
Cleric Spells
Level 0 (3/Day)
Create Water (Conjuration)
Cure Minor Wounds (Conjuration)
Detect Magic (Divination)
Detect Poison (Divination)
Guidance (Divination)
Light (Evocation)
Mending (Transmutation)
Purify Food and Drink (Transmutation)
Read Magic (Divination)
Resistance (Abjuration)
Virtue (Transmutation)
Level 1 (2+1 per Day)
Bane (Enchantment)
Bless (Enchantment)
Bless Water (Transmutation)
Command (Enchantment)
Comprehend Languages (Divination)
Cure Light Wounds (Conjuration)
Detect Chaos (Divination)
Detect Evil (Divination)
Detect Good (Divination)
Detect Law (Divination)
Detect Undead (Divination)
Divine Favor (Evocation)
Endure Elements (Abjuration)
Enlarge Person (Transmutation) (Domain Spell)
Entropic Shield (Abjuration)
Hide from Undead (Abjuration)
Magic Stone (Transmutation)
Magic Weapon (Transmutation)
Obscuring Mist (Conjuration)
Protection from Evil (Abjuration) (Domain Spell)
Protection from Law (Abjuration)
Remove Fear (Abjuration)
Sanctuary (Abjuration)
Shield of Faith (Abjuration)
Summon Monster I (Conjuration)
------------------------ Description -----------------------
Height: 5' 9" Weight: 200 lbs. Gender: Male
Eyes: Brown Hair: Brown
Dominant Hand: Right
[/sblock]
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