Mercule
Adventurer
Don't overthink it. I mean that in multiple senses. Really, though, I used to go to wargaming cons and played lots of minis games (I mean the kind that use tape measures, not hexes). I like really games with a lot of complex strategy potential. Not everyone does. When I play with folks who are up for it, I love it. When I play with folks who aren't as gung-ho, I tune it down a bit. That doesn't mean I don't still use strategy, I just don't take the other players' moves with the same level of consideration that I would in another setting. It's still a ton of fun.For anyone who likes to merge roleplaying and effectiveness, I would love to hear how you marry the two masters in a seamless whole…
I've also taught lots of people to play lots of games. The Avalon Hill Advanced Civilization is one of my all time favorites. There is not a prayer of a new player beating me (or anyone else who has played it dozens of times). I do not steamroll them. It's not fun for me, short term, because it doesn't prove anything. It's not fun for them, at all. It's not fun for me, long term, because they probably won't play again.
The same goes for D&D. There's a level of optimization that I can't sink beneath, but my main goal is to encourage the other players to want to come back again. If I dominate the table, they won't have fun. I could probably build them a character, but if it's too complex or relies on too many nuanced rules, it won't be fun, either.
Basically, I play at or slightly above the level of the table. Of course, it probably helps that I've done the wargaming, know what it's like, and would probably be doing that as a hobby if I really wanted it. I prefer the role-playing and narrative aspect, which is why I play D&D. I'm more likely to get irritated at a player who has a bland PC than one with an under-powered PC. YMMV.
Not really. RPGs have evolved. I'm invested in my own fun. I respect the authors' contributions, but that's as far as it goes.And did you ever doubt your approach or wonder if it was consistent with the game’s design/purpose?