Aberzanzorax
Hero
I'm abandoning my prior dissertation for clinical psychology, and I'm starting a new one.
I'd like it to be on a protocol of how to teach children (or perhaps socially impaired adults) a number of things using a roleplaying game.
These include (but are not limited to):
-social interaction skills
-problem solving
-improved math skills
-improved vocabulary
-emotional control
What game would be best for this? Factors I want to consider:
-free or licensable (or in print). I'm considering the SRD, but I also wonder if there are other games out there that would work. The SRD is helpful as I could include the actual rules in the dissertation. Are there other free systems that might work better? OSRIC, FUDGE, others?
-Easy to learn. I'd like it to be something that could be quickly picked up by the kids (adults) who may have other factors that limit their educational or intellectual levels.
-Stimulating. I'd like it to have some degrees pushing players to use intelligence, make hard choices, and become immersed in the setting/world.
As part of the protocol/dissertation, I might even include a "sample adventure" that I write as well.
Any and all information that you can provide would be wonderful. Your thoughts, any knowledge of roleplaying being used for mental health purposes, anecdotes of how it has helped people with mental illness that you've experienced or heard of, etc.
Thank you!
I'd like it to be on a protocol of how to teach children (or perhaps socially impaired adults) a number of things using a roleplaying game.
These include (but are not limited to):
-social interaction skills
-problem solving
-improved math skills
-improved vocabulary
-emotional control
What game would be best for this? Factors I want to consider:
-free or licensable (or in print). I'm considering the SRD, but I also wonder if there are other games out there that would work. The SRD is helpful as I could include the actual rules in the dissertation. Are there other free systems that might work better? OSRIC, FUDGE, others?
-Easy to learn. I'd like it to be something that could be quickly picked up by the kids (adults) who may have other factors that limit their educational or intellectual levels.
-Stimulating. I'd like it to have some degrees pushing players to use intelligence, make hard choices, and become immersed in the setting/world.
As part of the protocol/dissertation, I might even include a "sample adventure" that I write as well.
Any and all information that you can provide would be wonderful. Your thoughts, any knowledge of roleplaying being used for mental health purposes, anecdotes of how it has helped people with mental illness that you've experienced or heard of, etc.
Thank you!