(reading the rants from another thread gave me this idea- hope I can get it out the way I want)
Roll Playing-
To me means pretending to be someone you are not. Acting as that person in a situation that the GM/DM sets up.
If your playing a big and mighty leader dude/tte then expect to have to give a rousing speech, don't just say your gonna give a cool speech. Course if the GM asks you to play that character and everyone knows your not the player for it then.... well it might not be right for you.
Sure you can say- "gonna roll here, what I want to do is give a cool little talk here to my men, get them to want to follow me through the gates of Heck," the player rolls and the the player goes off on some long winded beautiful rant about how great his men are, how they know what has to be done and how they all must sacrifice for the good of their country and their friends/family/etc. The DM knows this guy sucks at this whole thing, but lets him go because the Player is trying- that to me is good roll playing.
Some times thats not possible, some times the Player can't get their mind around what they are seeing or what needs to be done.
Knowing the expertise of your character is part of it- knowing your character is an expert in something while you are not is a point to make- "I am not an expert climber and my character is, my character needs to climb this cliff then get seven people up it that have little to no climbing experience. He will keep that in mind while he's making this climb." That should be okay, its honest and its clear.
Another example is the rousing speech- the Player knows it has to be done but doesn't have a clue as to how to do it. "I want everyone to follow me into Heck, I have no idea how to do it- get them to follow me, can I just roll?" If the GM says "no," then more then likely the campaign will suffer and no one is going into Heck (its a dimension near to Hell- just not as ugly).
Enough of the rant, hope I didn't bore you all to much, just got tired of the whole ranting on the other thread and thought I would speak my mind somewhere else.
Roll Playing-
To me means pretending to be someone you are not. Acting as that person in a situation that the GM/DM sets up.
If your playing a big and mighty leader dude/tte then expect to have to give a rousing speech, don't just say your gonna give a cool speech. Course if the GM asks you to play that character and everyone knows your not the player for it then.... well it might not be right for you.
Sure you can say- "gonna roll here, what I want to do is give a cool little talk here to my men, get them to want to follow me through the gates of Heck," the player rolls and the the player goes off on some long winded beautiful rant about how great his men are, how they know what has to be done and how they all must sacrifice for the good of their country and their friends/family/etc. The DM knows this guy sucks at this whole thing, but lets him go because the Player is trying- that to me is good roll playing.
Some times thats not possible, some times the Player can't get their mind around what they are seeing or what needs to be done.
Knowing the expertise of your character is part of it- knowing your character is an expert in something while you are not is a point to make- "I am not an expert climber and my character is, my character needs to climb this cliff then get seven people up it that have little to no climbing experience. He will keep that in mind while he's making this climb." That should be okay, its honest and its clear.
Another example is the rousing speech- the Player knows it has to be done but doesn't have a clue as to how to do it. "I want everyone to follow me into Heck, I have no idea how to do it- get them to follow me, can I just roll?" If the GM says "no," then more then likely the campaign will suffer and no one is going into Heck (its a dimension near to Hell- just not as ugly).
Enough of the rant, hope I didn't bore you all to much, just got tired of the whole ranting on the other thread and thought I would speak my mind somewhere else.