This sounds fantastic:
tetsujin28 said:As far as the 'romance' side, no game has ever done it better than Lace & Steel, where you could fall in love with an enemy on first site...and vice versa! This created a great feeling of swashbuckling, high romance which has never been replicated.
[...]
Oh, geez...it's been years. So realize that I'm just remembering this off the top of my head.
To begin with, all PCs had what were called Ties and Antipathies. These fed into something called Self Image, which was all-important, as it applied to everything the PC did...including experience rules! So if the PC was in a funk, it was actually harder for them to do just about anything...the most realistic depiction of depression in a game, ever! In order to get your Self Image back, you had to do things which fed into your Ties and Antipathies: go after your father's killer, buy your lover a necklace after a big spat, &c. Cool beans.
Falling in love. Y'know, I think it was completely random, and up to the players and GM to determine when this was rolled. But I do remember that major 'villains' could swoon at the site of a particular PC, and try to maim and kill all the other members of the party...but if said PC got on their case, they'd just curse and grumble. Mind you, this is the same game which had rules for social combat that were nearly the same as duelling, where if you ended up being reduced to zero, you couldn't appear in society until your reputation had 'healed'.
What a game!