Vegepygmy said:Nothing in the spell description says you can get good rest inside a rope trick. If you rule that anyone trying to spend the night in one wakes up fatigued (as if they'd slept in heavy armor, say), that pretty much solves the problem.
From the "Tactics and Tips" WotC article:Vegepygmy said:Nothing in the spell description says you can get good rest inside a rope trick.
From the 3.0 FAQ:Jack Simth said:there's a pesky little note in Rope Trick about the hazards of multiple extradimensional spaces....
Yup. It's powerful (effectively the ultimate 'save game'), but it seems to facilitate game-play: i.e. players are bound to find a way to rest anyway, so might as well skip the night-time random encounter and move on to the main adventure.TheGogmagog said:The WotC article is comforting, that's the way we alwas played it. But realistically compare it to any of the other sanctum, or even faithfull hound spells. It's nearly a 5th level, effect.
Hey, aren't those the same sources that, for a very long time, said that acid damage both did, and did not, ignore hardness (in different sections, but still...)?mvincent said:From the 3.0 FAQ:
"Note you can freely go plane hopping with portable holes, bags of holding, and the like. Spells that produce their own extradimensional spaces, such as rope trick, pose no danger to occupants who may be using portable holes, bags of holding, and the like."
From the Rules of the Game:
"rope trick and Mordenkainen's magnificent mansion both create extradimensional spaces. The rope trick spell description makes a passing mention of "hazards" associated with placing one extradimensional space inside another, but gives no details. (See the rope trick excerpt.)
I recommend that you ignore this reference. Your campaign won't be improved if rope trick effects implode when someone carries a bag of holding or portable hole inside. A Mordenkainen's magnificent mansion should likewise prove benign if someone carries a bag of holding or portable hole inside."
The SRD; it's the generic version of the PHB's Mordenkainen's Private Sanctum. The two spells are identicle except for the name.Dargon said:What book is this spell from?
If you are one, then don't use the information I have freely provided. However, not providing such information (which is evidently what some people on this board desire) would seem unfair to other readers. I have added an appropriate disclaimer to my earlier post.Jack Simth said:Not all DM's trust the FAQ or Rules of the Game articles.
Send your Players here.mvincent said:I've had the exact opposite problem before: players that never bothered to use rope-trick. A locked door simply isn't going to keep a dungeon full of (teleporting) demons or devils out... and I end up seeming like a mean DM.