RPG Evolution - The AI DM: The Trouble with Art

How can gamers use AI art ethically?

AI's recent surge in popularity generated art that sometimes looked like someone else's. How can gamers use it ethically?

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Picture courtesy of Pixabay.

The Problem​

Because what we term "AI" are Large Language Models (LLM), the "intelligence" part of "Artificial Intelligence" is actually us. LLMs use data sets to generate their content, much of it publicly sourced from what's freely accessible on the Internet. And that's where AI art gets into trouble.

Art that is AI generated uses its data set to blend it into something recognizably similar to user-entered parameters but (according to AI developers), uniquely different. The problem is that often the art is TOO similar; so similar that it looks just like an artist's work, down to faking signatures.

Which raises a legitimate concern: if AI art can effectively mimic an artist's style for free, will anyone still pay the artist?

How Did We Get Here?​

Part of the problem is that artists advertise their by sharing it for free on the Internet. In the physical world, an artist might hang art at a booth. Only the memory of that art is in the mind of potential customers. They don't walk away with a copy.

But on the Internet, everything is copied for future reference. Google's image searches can dig deep into sites to find pictures independent of their creators' sites. That said, Google doesn't store copies (a fact that was critical in a court decision). Pinterest, however, does.

Pinterest doesn't just store a thumbnail graphic, it stores a full-sized copy. By merely pinning any graphic, users are unwittingly giving Pinterest advertising revenue and potentially violating copyrights. Examples abound of this, but the most common is a "phantom pin" in which the pin no longer links to the site, essentially keeping a photo on the Internet long after the artist has revoked permission.

Unfortunately court cases have not swung in favor of artists, ruling that it's the people pinning the content, not the site, that is the problem. This is all coming to a head because some art LLMs use Pinterest as a dataset, thereby creating content inspired by artists who never consented to their art being used in the first place.

What to Do About It​

The biggest problem with AI art is the kind that's generated from scratch. This is the type that uses Pinterest to generate its images. Fantasy art in particular is dominated by Magic: The Gathering, and it's not uncommon to try to create a monster via AI only to be served up what looks like card art.

Similarly, it's nearly impossible to make a creature have spider-like characteristics without Spider-Man's red-and-black web pattern and large white eyes. Spider-Man's so popular as art that he effectively has replaced what real spiders look like on the Internet, warping AI's perception of what "spider-like" means.

The obvious answer for game developers is to not use AI-generated art. Paizo won't. Wizards of the Coast won't. Most other major RPG publishers won't. This is important, because these statements aren't just a commitment to artistic ethics: it means these companies will continue paying artists for their art.

But there are other ways that art can be ethically sourced. One way is to use AI to modify art so it looks like a different style. I'm particularly fond of taking art I've created (and own) and asking an AI to make it look more realistic. Conversely, you can apply these types of AI filters to documents that were intentionally released into the public domain with clear licenses. Using AI this way, it can turn clipart into three-dimensional monsters and characters, or turn a standard creature into something more exotic (a bull can become a metal gorgon, a bird can become a phoenix, a human bard can become an undead bard).

For game masters who are using art for their home games, AI art can act as a tool to illustrate what's happening in a game: character portraits, maps, landscapes, monsters, and magic items.

For artists, offering free content to potential customers now comes with significant risk. It's always been possible for users to just steal art, but thanks to AI it can now be stolen at scale without tracing it back to the original owners. AI isn't currently required to show its homework, and until it does, there's a legitimate argument that posting anything for free is no longer worth the risk. A login or paywall may be increasingly necessary for artists to balance advertising their services while protecting their work.

Unfortunately for many artists, it already may be too late. Even if you take your art down today, Pinterest is saving it without your consent, and LLMs are using that data to build its art without proving where it got it from. As publishers, declaring when and where AI art is used (or not used) is an important first step.

But the group most influential in the future of AI art is us. Perhaps the best we can do is ask for AI art to be labeled and then make our down decisions about whether or not to purchase it.
 

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Michael Tresca

Michael Tresca

tomBitonti

Adventurer
AI's recent surge in popularity generated art that sometimes looked like someone else's. How can gamers use it ethically?

Unfortunately court cases have not swung in favor of artists,

ruling that it's the people pinning the content, not the site, that is the problem

. This is all coming to a head because some art LLMs use​

Pinterest


as a dataset, thereby creating content inspired by artists who never consented to their art being used in the first place.​

The obvious answer for game developers is to not use AI-generated art. Paizo won't. Wizards of the Coast won't. Most other major RPG publishers won't. This is important, because these statements aren't just a commitment to artistic ethics: it means these companies will continue paying artists for their art.

Additional text removed.

I’m approaching this from the point of view of a software professional, to whom copyright is an important issue.

The first quote is moving too quickly over a huge part of the problem: Not obtaining a clear right to use posted work. The basic rule here is if you can’t obtain clear rights to a work (say, by open licenses, of which there are many) then don’t use the work in a commercial product. It seems that Pinterest (probably among many) is providing content without also providing clear licenses to the content — at least not commercial licenses. Then, anyone using content obtained from Pinterest (again, for example) should avoid infringing use.

Of course, that leads to the question of whether use of contents as training data is infringing or is allowed, “fair” use.

The second quoted section isn’t surprising: The mentioned companies have a lot more to lose if they mis-appropriate content. Any large company must be pro-active in managing their use of content. They carefully track licenses and have a legal team approve those which will be used, and have their content creators certify the originality of their work. They work very hard to not use anything that they don’t have a clear license to use.

TomB
 
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EzekielRaiden

Follower of the Way
Over 60 years ago Andy Warhol essentially put a filter on cans of Campbell's soup and it became some of his most iconic pieces which he profited off of.

We should hold AI to the same standards we have applied throughout history.
You may be shocked to know that some people don't think all that highly of things of this nature. There's quite a bit of distaste for "conceptual" art and other related things.
 

gamerprinter

Mapper/Publisher
Aside from being a 15 year pro map illustrator for the game industry, and creating 3D illustrations now for my own publications, I'm not just a skilled digital illustrator, rather I have the spark of ideas and imagination to create something new and different, than anything I've previously created. I don't need artificial intelligence to come up with ideas for me. Coming up with creative ideas is the better part of my work and how best to present such ideas. If you're an artist and you use AI for elements of your work - do whatever works for you. I don't need AI, but then I do less and less freelance work, almost exclusively working for my own publishing company. Being a publisher has proven to be more profitable than being a contractor for other publishers...
 

the-ai-prompt-was-salmon-in-the-river-v0-tpkc2dd6blv91.jpg


Now the AI can drawn protraits but it is not enough ready for scenes of epic battles among two or more characters with dinamic poses.

Other point is if the original sketch is created by a human artist, and after the AI only add color and finish the work. Or the AI art starts the work, and human programer retouchs it to fix.

* What about virtual miniaures used for VTTs created by AI?

Or I would use AI to create a D&D villain with the face of a former president or a Disney CEO, for example.

A child could ask her parents to create a portrait of a D&D heroine with the face of her favorite character from Disney Channel. If it is technically no-profit fan-art... could it be allowed to be published in internet?

Or let's imagine somebody using a VTT to create a scene of a epic fight agains a monster. This could change the poses of the characters. Then she takes a photography of the scene, and this is transformed into an artitistic picture imitating the style of Elmore or Clyde Cadwell.

* My opinion is we shouldn't reject it if it's no-profit fanart but in published works better with human artists because they know better how to create true art. You can take photos with your mobile but a profesional photographer knows how to create the best pictures.
 

Upon reflection, I think the concept of 'artist' is going to change.

It will go from starving guy who can paint or draw, to a hungry computer geek with a lot of hardware.

And eventually, to a program interface that is about as challenging as Photoshop.
 

TheSword

Legend
I think the appropriate solution is for there to be licensed banks of images specifically set up for AI use, that artists contribute to and receive a reasonable royalty for in exchange.

The music industry has been using generic licenses for years like this with PPL and PRS. Where end users want to use generic music and pay a fee to do so. The same should be with legally sourced AI art.

The reality is that this kind of theft of only a slice of an idea wasn’t conceived of by most people when they post their art online. Therefore they can’t have been presumed to have consented to it. The only fair way is to start again with the reference sets.

Let’s be honest Pinterest has always been a massive copyright issue before this even came about. Just google ‘D&D map’ and you’ll see that Pinterest is the main vehicle for published maps to be shared illegally. I feel the same way about Pinterest not being responsible as I do about twitter saying they’re not responsible for the cyber bullying of its users. They may not be typing the words (selecting the images) but they’re making it possible/easy and should be making it impossible/difficult.

I do think AI art is amazing though!
 

Bagpuss

Legend
Monks?The Church hasn't laid any off.

Farriers? Clearly, you have not had a horse shod recently.

Not many people have which was their point. "Affected by" not wiped out. There are considerably less farriers around now. Same with the other professions mentioned.
 


Not many people have which was their point. "Affected by" not wiped out. There are considerably less farriers around now. Same with the other professions mentioned.
Monks haven't been affected by technology at all. It isn't a job, either. I think the OP is very confused.

The number of working horses in the USA today is larger than it was in 1870 (over 7.5 million). The number of farriers will be proportionate. Being a farrier in 1800s was a blue collar job. Today, they pull $90+ an hour, travel time included, and that's just the labor. If you know one that doesn't have a waiting list (in Texas), let me know.

Technology has affected some jobs, but the examples given were inaccurate.
 

Monks haven't been affected by technology at all. It isn't a job, either. I think the OP is very confused.
In 1350, the total monastic population in England was around 22,000 - between 0.7% and 1% of the total population.

Today, there are fewer than 3000 monks and nuns in a population of 67 million - 0.005%. Is it a job? Well, it's a vocation, so there's some overlap.
The number of working horses in the USA today is larger than it was in 1870 (over 7.5 million).
The population of the US in 1870 was 38 million; today it's more than 330 million.

The number of farriers will be proportionate.
I doubt it. Farriers in 1870 were also blacksmiths and ironmongers. Now it's a specialized skill.
Being a farrier in 1800s was a blue collar job. Today, they pull $90+ an hour, travel time included, and that's just the labor.
Yep. Cf. plumbers, electricians etc.
 
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