RPG Evolution: Why the New D&D Board Game is a Big Deal

Hasbro’s recent announcement of new D&D board game is welcome but not necessarily new—Wizards of the Coast has published several D&D-themed board games in the past. What is new is that the product is listed under Hasbro Games rather than Wizards, which might be indicative of the parent company finally putting its muscle behind the tabletop role-playing game.

Hasbro’s recent announcement of new D&D board game is welcome but not necessarily new—Wizards of the Coast has published several D&D-themed board games in the past. What is new is that the product is listed under Hasbro Games rather than Wizards, which might be indicative of the parent company finally putting its muscle behind the tabletop role-playing game.

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D&D’s Always Been a Board Game

Dungeons & Dragons’ roots originated with tabletop play, albeit not on a board but rather a sand table with the first iteration of Chainmail. The game that inspired D&D, a freewheeling Braunstein campaign that featured a dungeon crawl, also inspired Dave Megarry DUNGEON! board game.

TSR dabbled with a variety of crossover formats for the tabletop game, returning to the concept of a “game in a box” again and again as a means of getting the game on toy store shelves and making it more accessible to new and younger players.

Since then, Wizards of the Coast has flirted with a similar approach to introducing the game to a new audience. Wizards used the same molds for its miniature games, repurposing them for the Dungeons and Dragons Adventure System series with the launch of Castle Ravenloft back in 2010. WOTC even produced Dungeons & Dragons: The Fantasy Adventure Board Game … distributed to the European market only.

One thing all these games had in common? They didn’t use the D&D rules!

But Not Recently

Although DUNGEON! is much venerated as the premiere dungeon crawl board game, the most popular is HeroQuest. Created by Milton Bradley in conjunction with Games Workshop, it was in print until 1997. A worthy successor, Descent: Journeys in the Dark, from Fantasy Flight Games followed in 2005. And yet, although all three of these games feature dungeon-crawling adventures, they are not actual D&D.

Hasbro has been willing to license the D&D brand to many of its longstanding game staples, like Clue. And Wizards of the Coast has produced other board games set in D&D settings, like the Euro-style Lords of Waterdeep. But the last proper game in a box using D&D miniatures and rules was back in 2004 with the Dungeons & Dragons Basic Game, produced by Wizards of the Coast.

Like the invisible wall that Wizards of the Coast built between Magic: The Gathering and Dungeons & Dragons, there seems to be something preventing divisions within the company from cross-pollinating. With the arrival of new CEO Chris Cocks, those obstacles were removed, which is why D&D now has several Magic: The Gathering/D&D crossover supplements. With this new board game, we may see history repeating itself.

What’s Different This Time

What makes this new version of the D&D board game unique? For one, it’s a D&D starter set using the full production values of Hasbro’s board game division. A quick glance of its listing on Amazon confirms that the game is being produced by Hasbro Games, not Wizards of the Coast. Moreover, it’s listed as available on Hasbro Pulse. What’s Hasbro Pulse?

Hasbro Pulse is a place where fans come first. As fans ourselves, we have an idea of what you – our fans – want. Hasbro Pulse is where you’ll find some of the best product offerings and experiences from the brands you love, a glimpse at more behind-the-scenes material and insider details that you can’t get anywhere else. We made Hasbro Pulse with you, the fans, in mind. We hope you’ll make it your first stop when you’re looking for insider info about your favorite Hasbro brands.

Given that Dungeons & Dragons is a brand powerful enough to launch a battle over the film rights, you’d think that there would be several D&D products on Hasbro Pulse. But as of today, the only product that is listed under the D&D brand is this new board game. Not even the My Little Pony/D&D crossover figures are listed under D&D!

In short, something changed, and from the looks of it, Hasbro is finally embracing D&D as a brand worthy of the parent company’s publishing muscle. Here’s hoping the board game is just the beginning.
 

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Michael Tresca

Michael Tresca

Fixed this for you -
:) Its the community of MTG, 40K, WarMachine, etc players, that show up to play, that keeps them afloat. I'm sure they sell a good amount of CCGs (one of the FLGS owners on the boards can give us actual info). But its those groups of folks who go there to socialize and play (whatever game it is) who keep the around. It used to be they could just sell stuff, since they were the only place you could get RPGs etc, but now it's cheaper and easier to get them online, so they have to provide something different than product selection.
 

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MNblockhead

A Title Much Cooler Than Anything on the Old Site
Didn't the D&D Adventure System (that started with Castle Ravenloft) use an abbreviated version of 4e? Those games were/are great and the best boardgame version of D&D to date, IMO. However, I wish they had done some small box expansions. just some monsters and cards you could add to games. Or a box of new heroes and their cards. An expansion box that had the kids from the cartoon as playable heroes would have been fun.

Yes, but...they are quite expensive, which is probably why you only see them in specialty hobby stores and not on the shelves of Target, Walmart, Costco, etc.

Also, the complexity and grinding nature of the gameplay is just not going to appeal to a general audience, even the existing general D&D fan audience. I bought the Temple of Elemental Evil game and played through maybe a quarter of the scenarios. It takes a long time to set up the game, each session lasts a long time, and starts to feel fairly repetitive. It lacks the crunchy satisfaction of a true strategic board game, while wholly lacking in the social pillar of a TTRPG. Despite really trying to get my moneys worth and to at least play through the entire campaign, it was just...boring. I bought it as a family game, but my kids have no interest in playing it. So, I tried to play through it with adult gamer friends, but after one long session, we never touched it again. There is always something we would rather play instead.

The Adventure System games appeal to a niche of a niche. And even those in that niche would be better off spending money on a game like HexploreIt, if they are after exploration and combat but not social experience. Personally, despite spending hundreds of dollars at my FFLGs and Kickstarters for a number of these complex combat/exploration games, I've always come away feeling that my money would have been better spent on TTRPG material or board games with more interesting mechanics and shorter session times.

I'm optimistic about this new board game as it seems to try to capture more of the TTRPG experience in a short-session board game. It is a also at the right price point for kids birthday and Christmas gifts. And something that non-gamer parents and kids can learn and start to play as quickly as most board games. It has the potential to do very well in the casual gaming and toy market.
 

MNblockhead

A Title Much Cooler Than Anything on the Old Site
I'm just thinking back to when I was a kid and didn't have access to specialty hobby stores, and it was just what I could buy at big-box stores or the mall. . .and neither of those were places where D&D was sold (aside from the basic box set I found at Toys R Us when I was in Junior High). I couldn't get actual AD&D books until I was in college and there was a gaming store next to campus.

For many of us, we find D&D as a pre-teen or teenager, but I wonder how many kids that age have means to access a FLGS, and how many would play if they could get access to it.

I know quite well that 3.x did well without that mass market access, I'm saying that it's "leaving money on the table", by not putting D&D out in sales channels where it could succeed, like mainstream toy and boardgame sales, which this looks like an attempt to rectify.

Yeah, I'm all for FLGS, but the best way to get people to spend money at their FLGS is to first make fans out of them. If it wasn't for Waldenbooks and Toys R Us in the 80s, I wouldn't be spending so much of my money at FLGS today.

The only reason that any of my family ever stepped foot into a FLGS is because they first bought me redbox D&D from the local mall, because I was able to continue in the hobby by buying modules at Walden Books, and then begged my parents to take me to the FLGS when I found out it existed so I could buy miniatures and paints.

This does not in anyway decrease the importance of FLGS. Once I found my FLGS I learned about other TTRPGs and then Warhammer 40,000, which sucked up pretty much all of my allowance and money from summer jobs when I was in high school.

In the 80s, the mall stores, big toy stores, and FLGS lived in a kind of symbiosis. The big companies actually created customers for the FLGSs. The FLGS have kept the hobby alive the last couple of decades, but the healthiest gaming ecosystem needs to have feeder games in the malls, department stores, and big box stores.
 

MNblockhead

A Title Much Cooler Than Anything on the Old Site
Instead of this being "more marketing muscle," this could also be evidence of some sort of turf battle inside Hasbro. I've worked for enough corporations to see poorly supported initiatives happen just because someone wanted to stake out (or defend) territory.

So have I, but I don't get that sense here. I think it is more simple. Starter sets are doing well, but still fairly niche. Lots of parents, aunts, uncles, grandparents, etc. browsing games for birthdays and Christmas are going to flip over the box look at the back, not really understand what it is, be intimidated by the booklets, and not impressed by the lack of fun-looking game components.

This new box set gives a version of D&D that kids can be excited to open and look at the pieces and which non-gamer parents can pretty easily figure out how to play and play with their kids.

It fills a much-needed gap.

This is the result of Hasbro pulling in mass-market board game talent and having them work with WotC to come up with a version of D&D that can be played and sold as a mass-market board game.
 
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ccs

41st lv DM
I've already stated my take on this new board game, but I'd like to address the "Adventure System Series" that we've had since 2010, starting with "Castle Ravenloft."
First, I've long been a fan of dungeon crawlers since HeroQuest. I collected every one of the Adventure System games I could get my hands on (Ravenloft, Ashardalon, Drizzt, and Elemental Evil - though I sadly missed out on Tomb of Annihilation and Dungeon of the Mad Mage).

You do realize that those are available on Amazon, right?


The gameplay isn't the same story. First, it's hard. Like, I think I have completed one mission in the decade I've had them. Monsters and traps spawn at a ridiculous rate. Second, there is little customization to be found. You can level up to 2nd level, but you don't get significant new abilities. You can't customize your characters with equipment. There's a sameness to all of the powers.

Funny, that's what alot of people had to say about 4e proper....
 

orial

Explorer
Didn't the D&D Adventure System (that started with Castle Ravenloft) use an abbreviated version of 4e? Those games were/are great and the best boardgame version of D&D to date, IMO. However, I wish they had done some small box expansions. just some monsters and cards you could add to games. Or a box of new heroes and their cards. An expansion box that had the kids from the cartoon as playable heroes would have been fun.
Yes, correct...even the latest ones (Tomb of Annihilation ea) which came out during 5E, still use the 4e rules.
 

Retreater

Legend
You do realize that those are available on Amazon, right?

They weren't available last time I looked. It looks like ToA is now available, but only the "premium" version of DotMM is available (for $160).

Funny, that's what alot of people had to say about 4e proper....

I guess a lot of people and I had a disagreement about 4e. The Adventure System Board Game doesn't really feel like 4e at all to me.
 

Parmandur

Book-Friend
They weren't available last time I looked. It looks like ToA is now available, but only the "premium" version of DotMM is available (for $160).



I guess a lot of people and I had a disagreement about 4e. The Adventure System Board Game doesn't really feel like 4e at all to me.

No, the newer Adventure System board games, like the old ones, are still readily available. Just on Amazon...

My experience of 4E as RPG and the Adventure system board games is that they are identical, though the Adventure system streamlines the experience slightly.
 

Retreater

Legend
No, the newer Adventure System board games, like the old ones, are still readily available. Just on Amazon...

My experience of 4E as RPG and the Adventure system board games is that they are identical, though the Adventure system streamlines the experience slightly.
Unless we're looking on different Amazons, they weren't available when my birthday came around this summer. I was told I couldn't buy them because family always has a hard time finding gifts for me. But by the time my birthday rolled around, the ToA was completely gone (it has since returned), but DotMM is only available in a pre-painted, deluxe, very expensive edition on Amazon.

I don't know who was running 4E for you, but it's very different IME. You don't have randomly spawning monsters every turn. You don't have traps that keep resetting after every action. You gain levels, get treasure, gain controller and AoE powers, you get flanking (positioning matters), you can perform combat manuevers, you can do skill tests, a DM controls the action, etc.
 

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