GlassJaw
Hero
I dug out my old Spelljammer stuff recently and have been toying with some possible campaign ideas loosely based on the setting.
Does anyone have any recommendations for rules on ship-to-ship combat? Since Spelljammer is basically seafaring ships in space, 2D combat will work, and might even be desired for simplicity, but I'd be curious to check out some 3D systems as well.
Also, are there products with rules that handle PC responsbilities if they are acting as crew or on a ship during combat?
Does anyone have any recommendations for rules on ship-to-ship combat? Since Spelljammer is basically seafaring ships in space, 2D combat will work, and might even be desired for simplicity, but I'd be curious to check out some 3D systems as well.
Also, are there products with rules that handle PC responsbilities if they are acting as crew or on a ship during combat?