Grog said:It's pretty easy to avoid cover in combat. Especially so if you're fighting Large sized or bigger enemies, which most meele-oriented monsters are at higher levels. A 15th level wizard with an 18 Dex (easily possible at that level) will only miss most Large or bigger creatures on a natural 1, even with the -4 penalty for firing into meele.
You're right about the prerequisite.Legildur said:I don't know if Improved Grapple is a "no brainer" for fighters (except possibly when using PHB feats only). Sure, they get lots of feats, but there are many good feats out there. Besides which, IG requires the Improved Unarmed Strike feat as a prerequisite.
Typically a fighter would be better served with that feat from Complete Warrior (can't remember the name right now) that allows an AOO for an attempted grapple (almost regardless of opponent's abilities) and not only deals damage, but that damage is added to the grapple check. On reflection, not sure if this would work with Evard's... But your other point stands about other options for Evard's.
Darklone said:Grog: Getting a will save or any other save does not mean you'll make it either. I can't say anything about your style of play, but mine is rather limited to levels lower than 12... and the players save DCs are ridiculously high.
Grog said:a 95% chance to win the fight with a Ray of Enfeeblement (1st level spell).
Slaved said:You might have a 95% chance to hit with the ray but how does that make you automatically win the fight?
SlagMortar said:Edit: By the way, the CR 12 collossal scorpion before ray of enfeeblement has a +34 to hit with its claws and a +58 grapple check and +29 to hit with its sting which does 1d10 constitution damage with a fortitude save DC of 33. After an average ray of enfeeblement that is still +29 to hit with claws, +53 grapple check and +24 sting. Good luck telling your fighter to go defeat it with no more help after casting ray of enfeeblement on it.