SlagMortar
First Post
I didn't bring up the collossal scorpion. It was brought up by Stalker0 because it has a touch AC of 1. My point is that large things with very low touch AC often have other advantages.
SlagMortar said:Large creatures have other advantages. The fire giant with its improved overrun feet and +18 modifier (or +13 after an average ray of enfeeblement opposed by strength check) could just run over the fighter and go after the wizard. A collossal scorpion could just grab the fighter with improved grab and kill him that way.
Edit: By the way, the CR 12 collossal scorpion before ray of enfeeblement has a +34 to hit with its claws and a +58 grapple check and +29 to hit with its sting which does 1d10 constitution damage with a fortitude save DC of 33. After an average ray of enfeeblement that is still +29 to hit with claws, +53 grapple check and +24 sting. Good luck telling your fighter to go defeat it with no more help after casting ray of enfeeblement on it.
What you left out in your math was that while one fighter had a wizard ally casting an effectively maximized* Ray of Enfeeblement, the other fighter did not have a wizard ally casting a similar spell to aid him.Grog said:For most meelers that PCs will face, Ray of Enfeeblement is a "we win" button. Again, I already did the math on this.