iserith
Magic Wordsmith
In my campaign forum, I post a thread about "Safe Spaces." In one section, it reads:
Building on the topic of safe spaces, you should know that the adventure location isn't a safe space either.
You should have no expectation that the challenges you face are "level-appropriate." They will be fair in that I will work hard to ensure you will be making reasonably informed decisions about whether and how to engage with them, but please do not have any illusions that the DM will save you if you bite off more than you can chew. You are encouraged to look before you leap and to take action within the game to size up challenges before you commit.
If the PCs need to flee, I consider whether the monster will give chase. Sometimes it's reasonable that they won't. When they do, I use the Chase rules in the DMG. They're not great, but they work alright in play and afford the characters a chance to cinematically get away if they make good decisions and luck is on their side.
Building on the topic of safe spaces, you should know that the adventure location isn't a safe space either.
You should have no expectation that the challenges you face are "level-appropriate." They will be fair in that I will work hard to ensure you will be making reasonably informed decisions about whether and how to engage with them, but please do not have any illusions that the DM will save you if you bite off more than you can chew. You are encouraged to look before you leap and to take action within the game to size up challenges before you commit.
If the PCs need to flee, I consider whether the monster will give chase. Sometimes it's reasonable that they won't. When they do, I use the Chase rules in the DMG. They're not great, but they work alright in play and afford the characters a chance to cinematically get away if they make good decisions and luck is on their side.