I never got around to posting our update from last week so I'll be playing catch up here today. In order to organize this a bit and give the commentary about the mechanics of 4e as well as of how I tend to run a campaign, I'm going to break it into managable chunks.
So the PC's departed the "Prison Mines of Pelor" plateau where they fought the dragon and I sent them the following expositional piece:
[sblock]Arrival in Opkhar
Your passage to Opkhar is largely uneventful with the exception of not sleeping very well in light of the omnipresent rats which seem to chew on anything and everything including the occasional finger or toe. Mialain begins to grow concerned about bits of Zanne’s lifeless body being nibbled off and asks Tornear about any cloth from which she might fashion some kind of shroud. She thinks that he thinks that this is a waste of good sailcloth but he agrees to part with a torn storm-jib and Mialain wraps Zanne up nice and snug for safekeeping, even taking care to sew up the loose corners of cloth.
Aside from that Tornear is a fairly good host. He makes food available and, while not exactly gourmet fare, it is better than what you have been eating. The slaves in particular seem grateful for the food. Maklud however still seems haunted by recent events and remains a bit reclusive. He does appear to prize the sword that Eshik gave him and polishes many of the nicks and pits out of it with a piece of whetstone borrowed from one of the goblins.
The goblins don’t have much to say to the lot of you but they seem to cheerfully go about their work on the ship. Tornear lets them mostly do as they please but when he does growl occasionally at them for being lazy they move quickly to please him. A good bit of this takes place as they bring the ship alongside a dock just a hundred feet above the heaving Mist in the lower part of Sinking City. You have at last arrived in Opkhar.
The slaves bid you farewell with a smile, and say that they are forever in your debt. Maklud indicates that he and Sorid hope to secure employment in the coal mines. The black dust there should be enough to hide their identities. That should bring enough money for them to house and feed themselves and the women until the women can find new employment, “of an honorable sort” (you are getting the impression that Rina and Kula may have been prostitutes before). Maklud says that if you are ever in need of a favor that you should simply show up at the House of Juneesh and give your names. With that they depart and vanish into the depths of Sinking City.
Harrix gathers you and insists that you make no mention of his name in public, asking that you simply call him “Lord” instead. He explains that this is because he doesn’t yet know whether The Black Moon is aware of his arrival but that they are certain to be around since Opkhar is their home (a fact revealed by Zanne previously). For this same reason he pays a few extra coins to Tornear and his goblins to seal the Gift inside a wooden crate. Also considering that carrying around a corpse is conspicuous (not to mention that you may not get a very warm reception at the inn), he has Tornear’s goblins box up Zanne as well. He encourages the rest of you to keep quiet about all of this.
This is not the part of town that Lord Harrix had anticipated arriving in and asks for a recommendation of an inn. After some talk with Tornear he gets directions and you make your way a short distance to the Old Palace Inn. It turns out that this was, in fact, the actual Royal Palace of Opkhar some 300 years ago. But it was abandoned around 50 years ago as the Mists had risen to the point that they threatened to wash inside it when storms came. It was stripped of everything of value when the royal family removed to the New Palace high atop the cliffs above. Vagrants began to move into it and it became a haven for criminals until it was purchased by a Tiefling some 20 years ago.
Various rumors say that the Tiefling got the property for a steal, that he retired from the Adventurers Guild, that he was once a Mist Demon, that he single-handedly killed the criminals that had infested the property and that the delicious stew served at the Old Palace Inn contains bits of creatures that live only down in the Mists. The owner neither answers nor discourages any of these rumors. He seems to let a Halfling woman do most of the work of running the Inn proper and instead spends his time serving drinks from behind the bar, which he polishes constantly until it gleams like a mirror.
Lord Harrix pays for his own private room in one of the more luxurious ones available. He arranges for Astavian and Eshik to share a room as well as another for Mialain and has the crate with Zanne’s corpse placed in the corner of the room. You sleep the sleep of the righteous in real beds for a change and awake refreshed. Finding your way to the dining room, you are greeted by your Lord who treats you to a sumptuous breakfast. Astavian is absolutely insistent with the waiter that none of his food is anything that has touched the Mist and he eventually settles on a plate of hominy wheat served with sausages made from venison and mushrooms from the upland forests (those located as far from the Mist as possible). Mialain has a plate of pigeon eggs served with bits of trout flown in from Lake Opkhar with slices of apple. Eshik settles on some roasted pigeon in gravy with toast. There is applewine, juice and water to drink.
Over breakfast your Lord quietly explains his intentions to send a message to the New Palace asking for an escort for you and the “crate of presents” to his Royal Highness after which he hopes he can engage in talks with the King and his advisors on matters of interest with Emperor Vond. During the course of these talks he will explain the attack by The Black Moon, secure letters of credit (from which you and Tornear will both be paid) and ask whether there might be accommodations made for bringing Zanne back to life. With this plan ready to set in motion he asks that you all pack your thinks and make ready to depart while he pens his message to the King’s Chamberlain. Once packed you are to meet him in his room where you can remain together until it is time to depart for the New Palace.
Returning to your room it takes little time to pack up your equipment. Most of your belongings are in rough shape after the swim through the river and trek through the mines and you hope that you don’t have to present yourselves to the King like this. You do what you can to wash and polish things. It’s not until you are ready to head up to Lord Harrix’s room that you lift the crate holding Zanne’s body and discover that it is rather lighter than you recall. After a moment you discover that it has been pried open and her body is missing…[/sblock]
Meanwhile some interesting stuff was happening to Zanne while she was dead:
[sblock]Interlude
You plummet into the dark hole and land with a crunch. Your nose fills with the smell of death and warm darkness surrounds you. It grows hotter and darker still and a constant, roaring thunder sounds from one direction. You lie upon the stone and a curious sense of weightlessness fills you. Looking around you can see nothing but you taste the thick, choking Mist. Out of the Mist comes a pair of red eyes and a baleful gaze falls upon you from a towering figure.
A voice rumbles in Primordial. “Zanne of Ksalion. You have come to me earlier than expected. Pathetic…and yet your recent contributions held such promise. Such a waste.” His hand grips you even though you feel insubstantial and he lifts you up to stare into your eyes. “Nonetheless your soul will be put to good use in our…efforts.” He looks in the direction of the thundering.
“Not yet,” says a lilting voice. It is quiet and gentle but can somehow be heard over the thundering. Your captor turns to look at her. She radiates beauty but also a dangerous inner power. The Mist does not touch her.
He looks at her, eyes narrowing, “I’d heard a rumor that you were alive. So that makes two now? Should I be expecting more?”
She replies, “I know little of what became of the others. But it does seem that the world holds a few miracles yet, does it not?” A smile touches her lips as she says this.
He growls, “Your time is past. Don’t think that I can’t tell you have but the barest sliver of power now.”
“It is enough,” she says, “to deny you this soul for a while longer. One of my followers has placed her in Repose.”
“Do not think you can lie to a Master of Lies so easily. ‘One of your followers’ indeed. I see now how precarious your power truly is.” His voice is growing faint and a pale light begins to displace the darkness.
Although you are fading she looks directly at you, “Consider well how great a debt you now owe, Warlock.”
limbo…
You wake again on a hard slab. It is some kind of table or altar. Your body is wrapped inside a tight, cloth sheath. It is difficult to move and your head is pounding. A figure turns toward you, crouches down and says, “Welcome back. You’ll feel awful for a while but it’s better than the alternative. As long as you cooperate that hopefully won’t happen again for a long time. Here…drink this.” He brings a cup of water to your lips.
“Where am I?” you ask.
He brings a stool over and sits down upon it looking a bit tired. “Begging your pardon but I’ve just spent the last eight hours bringing you back from the dead. I hope you won’t find it rude if I do most of the question asking for a bit. No doubt your next question would be, ‘who are you’ but I’m more interested in you right now. So I’m wondering if your name is Zanne.”
Whether you wish to reveal it or not the look on your face tells him his answer. “I had a feeling. Excuse me for a minute.” He walks over to a nearby table where he gathers some items you identify as alchemical reagents. He’s clearly doing some kind of ritual. At one point he pulls out a golden coin and writes something on the edge of it with a quill. As he’s doing this he says your name several times. Walking across the room he continues to speak a low whisper of arcane incantations until he gets to a stone mantle jutting from the wall. With a final gesture he sets the coin spinning. It is then that you notice that there are four other coins on the mantle that are spinning as well. He regards this for a moment and then turns back to you.
“It seems that you are in fact Zanne of Ksalion. One can’t be too careful these days it seems. Since I know who you are then I’ll share my name with you. I am Zhomkar.”
“I know that name,” you hear yourself say.
He smiles, “I had hoped you would. Our meeting is happening under less than ideal circumstances, you being dead and so forth.”
Nodding back over his shoulder you say, “What was that all about?”
He turns and looks toward the mantle, “Ah. The Spell of the Spinning Coin. I performed a ritual on that coin using your name. It will continue to spin like that for as long as you live. In fact it was when your last coin stopped spinning that I learned you had died. I was using that to keep an eye out for your welfare ever since I learned you were headed to Opkar.”
Recent events start to tumble their way past the aching in your head. “Where are my friends?”
“Friends? Oh you mean the pair of Dragonborn and the Elf? I suspect they are looking for you right now. I…liberated you from them. I needed answers and I wasn’t sure that they’d hand over your body if I asked nicely. Fortunately I know people who steal things and people seldom think to guard a dead body very closely. Your friends appear to be fine and are staying at the nicest inn in the worst part of the city.”
“The city?”
“Yes,” he replies. “Sinking City. An airship brought you here a couple of days ago.”
You breathe an inward sigh of relief realizing that you’ve finally made it to Opkhar. Then, “What of Lord Harrix? Did he get the Gift here safely?”
Zhomkar looks at you piercingly. Then he glances at the stone mantle. “Yes, that’s something I wanted to have a word with you about. Lord Harrix arrived safely with the Gift on the same airship as your friends and you did. What concerns me however is that his coin stopped spinning twelve days ago…” [/sblock]
During the time that Zanne was being raised by Zhomkar the PC's were instructed by Harrix that he was sending word to the palace that they were at the Old Palace Inn, feared attack by the Black Moon if they walked openly in the streets, and would his majesty be so kind as to provide an escort to the New Palace. They would plan to bring all their belongings with them including the crate containing the urn as well as the empty crate that no longer held Zanne's body (because, hey, free crate!).
An armed squad of guards arrived and escorted them to the New Palace where they were greeted by the Chamberlain and showed to a sitting room. There Harrix explained the nature of his mission and they were invited to a dinner that evening at which Harrix would be allowed to present his gift to the King. They cleaned themselves up as best they could and waited.
Zanne and Zhomkar meanwhile hurried to the New Palace to try and intercept Lord Harrix, whom they were now certain was an impostor of some sort. However they arrived after the dinner had already begun and were denied entry by the rather irritated chamberlain. Zhomkar suggested that he "create a distraction" while Zanne tried to sneak in through the servants quarters. This they did although Zhomkar's distraction worked a little too well and Zanne's sneaking worked a little too poorly.
She ended up getting into a fight with the guard at the servants entrance and took a couple swipes from his halberd before she left him unconscious in the hallway outside the kitchens. She pressed on through the kitchen, sending a wave of terrified cooks and servants fleeing before her before locating the kitchen entrance to the dining hall.
The rest of the party meanwhile enjoyed a tasty dinner provided by the King. This was marred only by the sudden discovery that one of the minor nobles attending the dinner was none other than the Black Moon Cultist who had attacked them on the bridge from Semma and flown away on his gryphon. He currently wore nothing that would identify him as affilliated with the Black Moon and the PC's made no mention of it to the King. Finally the dinner was done and it was time for Lord Harrix to make his presentation to the King. He brought the urn over next to the King and...
...Zanne came bursting into the room yelling, "STOP!! He's an impostor!" She charged and attempted to tackle Harrix away from the king but failed (Strength is Zanne's dump stat).
Harrix opened the urn anyway and everyone held their breath as a beautiful, naked, lithe, female form stretched her way out of the urn and presented herself before the King. The King looked at her naked beauty with awe and asked, "Who are you?"
She replied, "I am...HUNGRY!"
************************
The two sblocked passages above were expositional information given to the players of Astavian, Eshik and Mialain (in the first instance) and Zanne (in the second). This is something I'm a big fan of in recent years. Rather than roleplay through each and every step of the stuff that happens between adventures I try to summarize it and give it back to the players in chunks that set things up for what is to happen next.
I take a lot of leads about what to include in these from the players themselves and the personalities they inject into the characters. Also I always give them veto power over anything I have their charater say or do as a result. But that doesn't happen very often because my players are really good at showing me the personality of their PC and I, in turn, try to make sure I portray them in a way that is true to that.
Anyway, obviously the big reveal that took place here is that Lord Harrix is not as he appears to be. I need to give props to Zanne's player for keeping that info to himself over the few days that he knew it (when none of the other players did). Also I think the other players were beginning to suspect something was up based on out of character knowledge but they did an excellent job of keeping that from influencing how they played.
Finally this segment saw something that I hadn't tried before and it worked out well, which was a mini, solo skill challenge for Zanne trying to get into the New Palace undetected. She failed a couple key rolls, mostly due to not being able to speak the language of the guard. The failed skill challenge had the consequence of her engaging in solo combat with the guard but that went very quickly and easily, not slowing down the game. And as a result of the other players being able to see the converging plot points I think that the scene with her bursting into the royal dining room came off very well.
Next post I'll give a quick rundown of the resulting battle and how that played.