Ashrum the Black
Explorer
I'll be following along with interest in how you've adapted an implemented the 4e rules. Thanks for sharing them with us.
-Ashrum.
-Ashrum.
All (? - I'm pretty sure) Daily powers have at least some effect on a miss; e.g., half damage plus some lesser version of whatever buff or debuff the power would impose on a hit.Rel said:The Power Stunts worked seamlessly and were interesting. They are similar to Dailies however in it being kind of a bummer when they miss.
All (? - I'm pretty sure) Daily powers have at least some effect on a miss; e.g., half damage plus some lesser version of whatever buff or debuff the power would impose on a hit.
You might consider doing something analogous with your "power stunts".
Our group really isn't into respecting those kinds of guys. We'd probably call him Goatse or something.I really liked my daily power of the Divine Guardian. He was very effective against minions and killed/wounded at least 4-5 of the bad guys. I just need to think of a cool name for him... My daughter says "Glowy" but I'm not sure that's very respectful.
This Skill Challenge was rather different in feel from my earlier effort. Because it was so spread out it felt like just a few individual skill checks. But on the other hand I LOVED the way this abstracted navigating the mines without me having to explain in detail which way they turned at every intersection. On the whole I think this was a success.
Nice session, congrats!!
I was wondering if you had any more info about the skill challenge, from the summary it sounds like it is ongoing.
Were there more checks than was mentioned in the summary (I counted two)?
Did you tell your players it was a skill challenge (and did they care; I mean did it make a difference in how the acted)?
I'm haven't had many opportunities to run skill challenges as my players have been stuck down in the dungeons of KotS for the past 6-8 months <sigh>!!