Rel
Liquid Awesome
Ok so I'm going to pick a direction and run with it and we'll see how it goes. On with the bare bones of the story...
So, having dealt with the dragon, the group took some time to marvel at the glory of the "Tree of Life". Some prayers to Melora indicated that this was, in effect, her first new temple since the Mist came. Mialain was instructed to carry the seeds far and wide to literally spread the faith. Late that afternoon Tornear showed back up with the Rat Bastard and they got headed on their way to the dwarven spire of Karak Tor.
As they got close they heard a singing sound that turned out to be Harpies that lured the airship close to the rocks during the night. A fight ensued that saw Tornear and Astavian get drawn overboard by the siren song of the Harpies. Mialain kept control over the ship by power stunting to use the force of the winds to guide the ship where she wanted it to go and they were ultimately victorious. Tornear also managed to survive a fall onto the rocks below that could easily have been fatal.
Arriving at Karak Tor they got accomodations for themselves at the hostel outside the city walls since non-dwarves were not allowed inside except under very rare circumstances. They met a dwarven Warden whom they asked about the curious, purple, metallic powder they had found. He promised to take it to their Artificers to see if they had any insights.
He summoned them back to the gatehouse the following day with the explanation that the powder was Adamantite. He had questions of his own about where they had obtained it. He further explained that Adamantite had dragonslaying properties, which explained why the powder had been effective at damaging Blackbreather when they encountered her. The Warden also told them that the legendary mines far to the east where the Adamantite supposedly came from were long buried in the Mist and furthermore the secrets to working the incredibly hard metal had been lost inside the old fortress (also called Karak Tor) to the north.
It seemed that there was a huge battle fought there long ago, in the days prior to the Mist Cataclysm. On one side were the dwarves and metallic dragons and on the other were the chromatic dragons and dragonborn. Exactly what happened in the depths of Karak Tor is lost in legend but "something bad" happened down there and the dwarves fled into the highlands. And a good thing too with the Mists coming shortly thereafter.
The Warden explained that, with the discovery that there was Adamantite out there, they would be interested in locating the secret to working it again. They asked the party if they would be willing to delve into the ruins of Old Karak Tor to find the lost ritual for working the dragonslaying metal. After some discussion the group agreed and made ready for their journey.
*******
Lots and lots of RP stuff in this section and not much new in the way of mechanics issues. I continue to be happy and impressed with the creative ways the players find to use Power Stunts. I'm also sprinkling in some PHB2 materials and things from other sources. Even though the PC's for this campaign are "PHB Only" I wanted to add some of those other classes, races and so forth so that they are there for later if I run another campaign set in this world.
One thing I've been thinking about from a house-rules standpoint is my Wounds rule. It's working fine but it hasn't come up a whole lot. I'm keeping it for now since it is workable and unobtrusive but I may consider dropping it later if I feel like it is unnecessary.
So, having dealt with the dragon, the group took some time to marvel at the glory of the "Tree of Life". Some prayers to Melora indicated that this was, in effect, her first new temple since the Mist came. Mialain was instructed to carry the seeds far and wide to literally spread the faith. Late that afternoon Tornear showed back up with the Rat Bastard and they got headed on their way to the dwarven spire of Karak Tor.
As they got close they heard a singing sound that turned out to be Harpies that lured the airship close to the rocks during the night. A fight ensued that saw Tornear and Astavian get drawn overboard by the siren song of the Harpies. Mialain kept control over the ship by power stunting to use the force of the winds to guide the ship where she wanted it to go and they were ultimately victorious. Tornear also managed to survive a fall onto the rocks below that could easily have been fatal.
Arriving at Karak Tor they got accomodations for themselves at the hostel outside the city walls since non-dwarves were not allowed inside except under very rare circumstances. They met a dwarven Warden whom they asked about the curious, purple, metallic powder they had found. He promised to take it to their Artificers to see if they had any insights.
He summoned them back to the gatehouse the following day with the explanation that the powder was Adamantite. He had questions of his own about where they had obtained it. He further explained that Adamantite had dragonslaying properties, which explained why the powder had been effective at damaging Blackbreather when they encountered her. The Warden also told them that the legendary mines far to the east where the Adamantite supposedly came from were long buried in the Mist and furthermore the secrets to working the incredibly hard metal had been lost inside the old fortress (also called Karak Tor) to the north.
It seemed that there was a huge battle fought there long ago, in the days prior to the Mist Cataclysm. On one side were the dwarves and metallic dragons and on the other were the chromatic dragons and dragonborn. Exactly what happened in the depths of Karak Tor is lost in legend but "something bad" happened down there and the dwarves fled into the highlands. And a good thing too with the Mists coming shortly thereafter.
The Warden explained that, with the discovery that there was Adamantite out there, they would be interested in locating the secret to working it again. They asked the party if they would be willing to delve into the ruins of Old Karak Tor to find the lost ritual for working the dragonslaying metal. After some discussion the group agreed and made ready for their journey.
*******
Lots and lots of RP stuff in this section and not much new in the way of mechanics issues. I continue to be happy and impressed with the creative ways the players find to use Power Stunts. I'm also sprinkling in some PHB2 materials and things from other sources. Even though the PC's for this campaign are "PHB Only" I wanted to add some of those other classes, races and so forth so that they are there for later if I run another campaign set in this world.
One thing I've been thinking about from a house-rules standpoint is my Wounds rule. It's working fine but it hasn't come up a whole lot. I'm keeping it for now since it is workable and unobtrusive but I may consider dropping it later if I feel like it is unnecessary.