librarius_arcana
First Post
LostSoul said:That can be a fun way to play, but some people don't like it. I'd rather not see that kind of thing supported in D&D. Ah well, to each his own.
You mean you don't like Unearthed Arcana? :\
LostSoul said:That can be a fun way to play, but some people don't like it. I'd rather not see that kind of thing supported in D&D. Ah well, to each his own.
librarius_arcana said:You mean you don't like Unearthed Arcana? :\
Hussar said:I love playing with a game that works.
Hussar said:But, how often does that happen? Every session? Every few months? Once in a blue moon? I'm hoping it's the once in a blue moon sort of thing or the game is either designed poorly (if its a situation that SHOULD be covered) or is a true corner case that only applies to your group anyway.
The point that Firelance makes though is why should rules tweaking be a sign of a good DM? Yes, we all know that a DM does have to make a ruling from time to time, but, why should the assumption be that if you play by the rules, you are a, what is the buzz phrase that got tossed in here? A MMORPG Server instead of a "real" DM.
Why is rules neutrality a bad thing in a DM?
FireLance said:There seems to be some unstated assumption that a DM must have the right to change the rules or he is not really a DM. Why should that be the case?
FireLance said:There seems to be some unstated assumption that a DM must have the right to change the rules or he is not really a DM. Why should that be the case?
* maintaining game cohesion (aka keep in moving smoothly)
Or get a game that works?librarius_arcana said:As does everyone else,
The problem is, when it doesn't work,
What you going to do?, live with it?, or fix it?
For in a quality game? Not anywhere as often as where someone claims it makes no sense, but in truth they simply have not understood the rules. Which is something drastically different.Ever been in a gaming situation where you discover that the rules as they are stated in the rulebook simply make no sense?
Ocassionally.Where there simply was no proper rule for a certain situation?
It's funny how the latter actually brings on the former. How the one guy who calls himself dictator imposing his will begets pushing back. One person imposing his will does NOT resolve the matter, and certainly doesn't solve it in a longterm healthy way. In truth DM in control of the rules creates adversary between player and DM, DM nearer equal with the players brings that back to NPC vs. PC.And where you either get an endless discussion between six people about how to rule it (because everybody of us is an expert on explosives/weird scientifc gadgets/magical weirdness, of course ), or you get one guy who calls himself DM making a ruling that will, hopefully, be better suited or make more sense.
Isn't funny how often in the end the dictatorship of one person ruIns a roleplaying game for a group of others?Is funny how games used to, and sometimes still do, depend on the common sense of one person to run a roleplaying game for a group of others.
Henry said:...and "how many halflings fit inside a behir?"...
sullivan said:It's funny how the latter actually brings on the former. How the one guy who calls himself dictator imposing his will begets pushing back. One person imposing his will does NOT resolve the matter, and certainly doesn't solve it in a longterm healthy way. In truth DM in control of the rules creates adversary between player and DM, DM nearer equal with the players brings that back to NPC vs. PC.
Of course it requires rules for handling the rare intractable dispute. So what impartial judge is there at the table? What blindfolded lady? Yes, your doom and saviour. Dice.
Isn't funny how often in the end the dictatorship of one person ruIns a roleplaying game for a group of others?
Without true and honest negotiation there can be no peace. With the hammer of arbitory imposing of will this does not actually exist.
It isn't "ego-tripping". It is following the letter, if not and spirit, of rules in the DMG. Serious, if you have it handy go check it out. Unfortunately I don't have the 3.5 DMG available at the momment, so I can't give the full text or page number. But it goes so far as to give the DM the sole authority to kick people out of the game!Geron Raveneye said:Sorry to hear that you have such a negative and totally wrong picture of the relationships between players and DMs in roleplaying games, and my condolences go out to everybody who had his games ruined by some ego-tripping DM.
But they can be.The dice are not the "impartial judge" that makes a ruling for a special situation...
sullivan said:But they can be.