Geron Raveneye
Explorer
sullivan said:Roll the sucker. I've seen this used in house rule lots over the years. You look for some special feature in the terrain that you might expect to find, but it isn't certain. Say a tree on rolling praire. Sometimes there will be one nearby, sometimes there won't.
This Burning Wheel I was talking about actually has a rule for no-rules. It's called the Die of Fate. The game uses d6 exclusively. So you roll a d6 and if it comes up 1 then there is a tree nearby.
Note that this isn't for anything that is a character ability, or a player being a total hose-head. The system uses an open-ended Skills system, with underlying Attributes. So anything the character is doing there is a roll for. And the DM and the players are expected to agree on this. They also agree on the consequences, good or bad, before the roll.
So if I had to come up with a quick rules decision for some situation not covered by the printed rules, I'd have to decide the outcome of a single die roll by commitee? No offense, but I'm hard-pressed to see that as a "standard solution" for that kind of decisions in D&D. Maybe I'm showing now how often I was burned by "decisions by discussion" in my own games, but I'd prefer somebody whose common sense I trust make a quick ruling when needed. Might work fine in Burning Wheel, though, I might take your recommendation after my final exams are done.
FireLance said:My point was that there seems to be an underlying assumption that games in which the DM follows the rules instead of changing them are somehow inferior, and that DMs who run these games are somehow sub-par. At least, that is the impression I get when posters complain about design philosophies that seek to "remove the need for an impartial DM" or "take the DM out of the equation". I am curious what could be the logic or reasoning behind such an assumption.
I have no problems with DMs winging it or making up rules on the spot when they encounter a situation that is not covered in the rules. This flexibility and adaptability is the advantage that a DM has over a computer. But where the rules exist, the DM who chooses to abide by them is considered by some to be inferior to one who chooses to change them. I simply wonder why.
Then I got you wrong, and apologize. Thanks for clearing it up, too. Actually, I'm with you on the "wondering" part.