Ry
Explorer
I'm still working on this method. I'm seeing other things in the world that exist but aren't TRAPs, and seeing how much better they are when they have TRAPs associated with them.
But this is actually reminding me that there's more to life than TRAPs. Everything else is like a peg to hang TRAPs on, but sometimes it does need to exist.
So, like Zones, I'm working on Factions and Themes, which are again, very simple, short ideas that tie together a bunch of TRAPs for the purpose of world-organization and purposeful campaigns with strong stories.
But this is actually reminding me that there's more to life than TRAPs. Everything else is like a peg to hang TRAPs on, but sometimes it does need to exist.
So, like Zones, I'm working on Factions and Themes, which are again, very simple, short ideas that tie together a bunch of TRAPs for the purpose of world-organization and purposeful campaigns with strong stories.