Initiative:
21 - Giant #13 - Full Attack Sanne - 1 HIT for 14 damage
21 - Ogre #8 - Attack Sanne - Thanor - MISS
16 - Sanne - Attack Ogre #8 - 1 HIT for 21 damage, 5' step to AQ52, Attack Giant #13 - 1 HIT for 21 damage
16 - Thanor - 5' step to AS52, attack wolf - 2 HIT for 20 damage
12 - Voadam -
11 - Ipshivi -
8 - Morika -
7 - Aeranduil -
5 - Wolf #14 -
3 - Yoggrith -
The giant, still winded from Morika's spell, swings out at Sanne again, clipping her with his first swing, reopening wounds that can't stay closed -- the Khoravar begins to wonder if she'll have permanent scars from this battle -- while she is able to sidestep the second blow.
The ogre valiantly, in some regard, continues to hack away at the group, but cannot penetrate their defenses.
"Now that wasn't nice." Sanne said. And she pressed her attack still further -- dropping the ogre with her first strike, nimbly stepping over to the giant afterwards, and catching it unaware -- dropping it as well!
Thanor closes on the lone wolf remaining, and fells it with two swings of his axe.
For a moment, the battlefield is clear of all attackers -- to your right, and behind you, you see the hill giant youths, all cowering.
OOC:
Condition Summary:
Voadam: (43/43) - Mage Armor (~ 6 1/2 hrs), Wall of Ice (44/70 rounds), Mirror Image - 4 images (57/70 rounds), Lessor Vigor (7/18 rounds)
Yoggrith: (95/90) - Spikes (~ 7 1/2 hrs), Bear's Endurance (32/80 rounds), +2 STR, +1 CL, 5 temp HP from Death Knell (120 minutes)
Aeranduil: (58/64) Lessor Vigor (7/18 rounds)
Sanne: (10/65) - Giants Bane Infusion (150/200), Lessor Vigor (7/18 rounds)
Morika: (33/66) - Barkskin (747/800), Lessor Vigor (7/18 rounds)
Ipshivi: (46/46) - Spiderwalk, Walk Unseen
Thanor: (28/107) - Shield of Faith (75/80 rounds), Lessor Vigor (7/18 rounds)
Ogre #5- dead
Ogre #8 - dead
Wolf #3 - dead
Wolf #11 - dead
Wolf #12 - dead
Wolf #14 - dead
Giant #35 - dead
Giant #33 - dead
Giant #13 - dead
Giant #34 - dead
***FYI - after this combat, all future initiative will be same for the party -- so you will all act, then enemies, etc, etc to simplify and speed things up a bit. ***