S@squ@tch's Against the Giants - Team Gold

Graf

Explorer
Hudder -- AC15/11/15 HP 77/85 DR 5/Magic ---AP 9/11--- Fort +11 [+14 vs. poison/spells] Ref +7 [+9 spells] (Evasion) Will +3 [+5 vs spells] [sblock=Additional stats]Init +4; Senses Darkvision 60', Spot +6, Listen +3, Search +15

AoO: +11 1d10+11

Stats assumptions he's sleeps with all of his magic items on except his armor and cloak (still aren't on) and his gauntlets (which he pulled on).[/sblock]


"Ah've had squid before an' ah dunna care fer tha taste!" the repeated mental blasts seem to have muddled Hudder considerably but he lurches forward and delivers a blow to the squid approaching Lo-Kag with gusto.

[sblock=OOC]
Hudder moves to 3-8 full attacking MF2 (4-9) and putting himself base to base with MF1 (4-7).
First Attack AC=23 for 20 damage, Second Attack miss (AC=11).
I -think- he's considered flanking with Morph (large creature threatens 2 squares?) if so he's gets a +2 to hit (AC 25) and sneak attack damage (a single measily extra point of damage).

If MF 2 is already dead when he gets there he'll attack MF 1. If they've both gotten away from him he'll move and attack (sacrificing the second attack).
If he moves and attacks he'd like to flank.[/sblock]
 

log in or register to remove this ad



stonegod

Spawn of Khyber/LEB Judge
Deep in battle lust, the bird-thing changes in a blink into the angry form of Domoris, with tusks and wicked claws. The shifter barks out a word and suddenly grows to twice his size, looking at the abominations with hate in his eyes.

OOC: Shapechange back into Shifted-Domoris (since he's shifted, all his morphic qualities apply) as a swift action. Standard action to activate belt of growth. Elec. damage from ring (round 3) (1d6=5)
 

Rolzup

First Post
Taking a deep breath, Darv slides down the rope...his eyes widening as he sees the glowing Mind Flayers. "Hell and damn," he whispers. Taking a deep breath, he bellows out, "Strike at their tentacles! They're particularly sensitive, and they cannot bear to have them injured!"

[sblock=OOC]Dark Knowledge Check: 20. That's a roll of 1, thank you very much. Still and all, enough to give everyone +1d6 damage vs. the flayers.

That takes a move action, so that and sliding down the rope are all he can do this turn.

And so far as the spell replacements go, I was really just thinking of the two that I mentioned -- Guiding Light and Blessed Aim. We're simply not an archery heavy group, and bonuses on ranged attacks don't seem worth wasting slots upon.[/sblock]
 

Graf

Explorer
Rolzup said:
[sblock=OOC]Dark Knowledge Check: 20. That's a roll of 1, thank you very much. Still and all, enough to give everyone +1d6 damage vs. the flayers.

That takes a move action, so that and sliding down the rope are all he can do this turn.

And so far as the spell replacements go, I was really just thinking of the two that I mentioned -- Guiding Light and Blessed Aim. We're simply not an archery heavy group, and bonuses on ranged attacks don't seem worth wasting slots upon.[/sblock]
[sblock=Extra Damage!]I knew there was a reason I wanted to be going last...
Round 3 (extra damage from Darv's dark knowledge) (1d6=3)[/sblock]

[sblock=Darv's spells]I see your point. Was just curious...[/sblock]
 

Void

Void cries in agony and falls on the ground, waving his hands in the air, he tries to find the rope..
He knew they were powerful, he just hoped that his friends will last.
 

s@squ@tch

First Post
Round 3

Initiative:

22 - Domoris - Change, activate Belt of Growth, 5 dmg of electricity on MF#1 and #2
21 - Mind Flayer #1 - 5' step (3,6), draws and activates wand on self
21 - Mind Flayer #2 - Casts Defensively, disappears
21 - Mind Flayer #3 - 5' step to (7,9) Mind Blast all within shaded blue cone
21 - Mind Flayer #4 - Mind Blast all within shaded blue cone
21 - Morph - Sudden Shift, Fly 10' up, Fiery Burst on Mind Flayer #1 for 12 damage before DR
15 - Davan - Stunned
15 - Dreadnought - Stunned
14 - Void - Helpless
12 - Darv - Stunned
10 - Hudder - Attack Mind Flayer #1 - MISS



Deep in battle lust, the bird-thing changes in a blink into the angry form of Domoris, with tusks and wicked claws. The shifter barks out a word and suddenly grows to twice his size, looking at the abominations with hate in his eyes.

The Mind Flayer that had just made the goliath disappear murmurs a few garbled syllables and then disappears.

[sblock=Spellcraft DC20]
Used Plane Shift on himself
[/sblock]

Whereas the other visible Flayer looks over the advancing hydra and steps carefully away, while drawing a stick from its belt, the tip glows briefly. You see the the flow of ichor cease and the creature look refreshed.

Once again, waves of confusion and mental panic sweep over the group, the dwarf surprisingly shakes off both effects, as does the wizard/hydra. The small gnome, however, stiffens. [Nat 1 for Darv, Hudder and Morph make both Will saves]

The warforged turned hydra rears it's ugly heads as one and roars in frustration in his ability to see most of his opponents and then again to reach the one that is a viable target in melee. As in answer to his frustrations there is a small explosion of fire behind the mindflayer that is covered in light. Suddenly the hydra grows a pair of reptilian wings and takes flight into the air ten feet above the battlefield. After the smoke clears from the fiery eruption, only small smoldering scars can be seen upon the Flayers cloak.

[sblock=Spellcraft DC28]
The Flayer appears protected by Lesser Visage of the Diety\
[/sblock]

Focas onna 'caster he bellows, advancing on the wand wielding caster and slamming at it with his axe -- the dwarf feels in the groove as he swings the axe in a wide arc over his head, knowing that it was about to take a large chunk out of the squid-man. At the last moment, the blade is turned away by an unseen force of sheer evil, causing the axe to sail wide, somewhat stunned by his futility, his follow-up swing is made without focus as the aura of evil washes over him.

[sblock=Spellcraft DC28]
Mind Flayer is protected by Magic Circle vs Good
[/sblock]

[D]aa[/D]

OOC:

Condition Summary:

Morph: Polymorph Self (138 rounds)
Lo-Kag: Stunned
Dreadnought: Stunned
Hudder: (77/85)
Void: Helpless
Darv: Barkskin (78 rounds), Stunned
Flayer #1: Faerie Fire (2 rounds)


Note: no light exists in the clearing except for the Faerie fire effect on the two Flayers (shadowy illumination to 5', 10' for those with low-light vision), any PC without darkvision, i.e. Davan/Morph/Dreadnought/Domoris/Lo-Kag will not be able to see the other two in the heat of battle without stopping and making a listen check.
 

Attachments

  • Round 3.JPG
    Round 3.JPG
    153.6 KB · Views: 73
Last edited:

EvolutionKB

First Post
Morph AC 17 49/49 hp

The warforged turned hydra rears it's ugly heads as one and roars in frustration in his ability to see most of his opponents and then again to reach the one that is a viable target in melee. As in answer to his frustrations there is a small explosion of fire behind the mindflayer that is covered in light. Suddenly the hydra grows a pair of reptilian wings and takes flight into the air ten feet above the battlefield.

[sblock=ooc]Use a fiery burst on the flayer that Morph can see(targeted to not hit allies). Reflex DC 19. No spell resistance(supernatural ability)12 damage Use sudden shift ability to fly straight up 10(immediate and move action).[/sblock]
 
Last edited:

Rolzup

First Post
s@squ@tch said:
Once again, waves of confusion and mental panic sweep over the group, the dwarf surprisingly shakes off both effects, as does the wizard/hydra. The small gnome, however, stiffens. [Nat 1 for Darv, Hudder and Morph make both Will saves]

[SBLOCK=OOC]
It is becoming clear that, no matter what else you can say about Darv, he is NOT a lucky man. At all. He'll need to stay well away from games of chance, methinks.
[/sblock]
 

Remove ads

Top