sukael
First Post
Hi! I'm interested. Like Albatross, consider this post a placeholder until I can more properly assess what I'd want to play, though a wizard or similar arcanist is likely.
EDIT:
[sblock=Arash, Human Sorcerer 1/Monk 1]A constant traveler, Arash seeks out the hidden knowledge of the world to transcribe it and pass it on to others. For this, he delves into dungeons without a second thought, just to see what's there. He prefers to use his fists instead of weapons, despite having no formal training, and supplements this with a small variety of spells he claims to have learned from threadbare scrolls hidden in the ruins of an ancient temple.[/sblock]
[sblock=Character sheet]Arash, Human Monk 1/Sorcerer 1
Lawful neutral medium humanoid (human)
Init +1; Senses Listen +3, Spot +3
Languages Common, Draconic, Infernal
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AC 14, touch 14, flat-footed 14 (+1 Dex, +3 Cha)
hp 13 (1d8+1d4+2 HD)
Fort +2, Ref +2, Will +2
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Melee unarmed strike +1 (1d6+1)
Melee flurry of blows, unarmed strike -1/-1 (1d6+1)
Atk Options ascetic mage, soulwarp strike 1/day (DC 12)
Special Actions Retributive Spell, divine companion (1 spell)
Sorcerer Spells Known (CL 1):
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Abilities Str 12, Dex 12, Con 12, Int 14, Wis 12, Cha 16
Feats Ascetic Mage, Improved Unarmed Strike (B), Retributive Spell
Skills Concentration +6, Knowledge (arcana) +7, Knowledge (dungeoneering) +3, Knowledge (geography) +3, Knowledge (history) +3, Knowledge (local) +3, Knowldge (nature) +3, Knowledge (religion) +5, Listen +3, Spellcraft +6, Spot +3, Tumble +5
Possessions Auran mask (2) (60 gp), fast torch (2) (10 gp), flash pellet (3) (150 gp), potion of cure light wounds (4) (200 gp), potion of mage armor (2) (100 gp), rust monster wand (160 gp), screaming flask (2) (80 gp), scroll of sleep (25 gp), scroll of silent image (2) (50 gp), torch bug tube (30 gp), 35 gp
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Skill Ranks: Concentration 5 ranks, Knowledge (arcana) 5 ranks, Knowledge (dungeoneering) 1 rank, Knowledge (geography) 1 rank, Knowledge (history) 1 rank, Knowledge (local) 1 rank, Knowledge (nature) 1 rank, Knowledge (religion) 3 ranks, Listen 2 ranks, Spellcraft 2 ranks, Spot 2 ranks, Tumble 4 ranks.
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Divine Companion Arash can spend 100 gp to perform a ritual dedicated to the deity of his choice and summon forth a spirit creature to aid him in his adventures. This creature is both invisible and intangible, but it provides him with real benefits.
Arash worships Vecna in his aspect as a keeper of secrets, though his personal outlook is even and honorable.
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EDIT:
[sblock=Arash, Human Sorcerer 1/Monk 1]A constant traveler, Arash seeks out the hidden knowledge of the world to transcribe it and pass it on to others. For this, he delves into dungeons without a second thought, just to see what's there. He prefers to use his fists instead of weapons, despite having no formal training, and supplements this with a small variety of spells he claims to have learned from threadbare scrolls hidden in the ruins of an ancient temple.[/sblock]
[sblock=Character sheet]Arash, Human Monk 1/Sorcerer 1
Lawful neutral medium humanoid (human)
Init +1; Senses Listen +3, Spot +3
Languages Common, Draconic, Infernal
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AC 14, touch 14, flat-footed 14 (+1 Dex, +3 Cha)
hp 13 (1d8+1d4+2 HD)
Fort +2, Ref +2, Will +2
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Melee unarmed strike +1 (1d6+1)
Melee flurry of blows, unarmed strike -1/-1 (1d6+1)
Atk Options ascetic mage, soulwarp strike 1/day (DC 12)
Special Actions Retributive Spell, divine companion (1 spell)
Sorcerer Spells Known (CL 1):
1st (4/day)- mage armor, ray of enfeeblement (ray +1)
0 (5/day)- daze (DC 13), detect magic, prestidigitation, read magic
Combat Gear ---------------------------------------------------------------------
Abilities Str 12, Dex 12, Con 12, Int 14, Wis 12, Cha 16
Feats Ascetic Mage, Improved Unarmed Strike (B), Retributive Spell
Skills Concentration +6, Knowledge (arcana) +7, Knowledge (dungeoneering) +3, Knowledge (geography) +3, Knowledge (history) +3, Knowledge (local) +3, Knowldge (nature) +3, Knowledge (religion) +5, Listen +3, Spellcraft +6, Spot +3, Tumble +5
Possessions Auran mask (2) (60 gp), fast torch (2) (10 gp), flash pellet (3) (150 gp), potion of cure light wounds (4) (200 gp), potion of mage armor (2) (100 gp), rust monster wand (160 gp), screaming flask (2) (80 gp), scroll of sleep (25 gp), scroll of silent image (2) (50 gp), torch bug tube (30 gp), 35 gp
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Skill Ranks: Concentration 5 ranks, Knowledge (arcana) 5 ranks, Knowledge (dungeoneering) 1 rank, Knowledge (geography) 1 rank, Knowledge (history) 1 rank, Knowledge (local) 1 rank, Knowledge (nature) 1 rank, Knowledge (religion) 3 ranks, Listen 2 ranks, Spellcraft 2 ranks, Spot 2 ranks, Tumble 4 ranks.
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Divine Companion Arash can spend 100 gp to perform a ritual dedicated to the deity of his choice and summon forth a spirit creature to aid him in his adventures. This creature is both invisible and intangible, but it provides him with real benefits.
The divine companion stores arcane energy and redirects it to you according to Arash's level and his needs. To fill this reservoir, Arash must cast one or more targeted spells at this creature. A spell so cast does not produce its normal effect-the companion simply absorbs the spell's energy. It can store a number of spell levels equal to Arash's arcane caster level. He can cast spells into it at any time, but after he rests and recover his spell slots for the day, the divine companion loses any stored energy.
The divine companion exists outside reality and cannot be affected by spells, spell-like abilities, or any sort of antimagic effect or dispel check. It cannot, however, release its arcane energy within an antimagk field or similar effect. It uses Arash's caster level for any checks required, and when it releases arcane energy, the level of the effect created equals the number of spell levels released.
The divine companion can release its stored spell energy in either of the following ways, at your command. Arash can use each effect as often as he wishes, until the companion's stored energy is depleted.
Healing (Su): As a standard action, Arash can order his divine companion to convert the energy it has stored into healing power. This is the equivalent of a conjuration (healing) spell. This effect heals him for ld6 points of damage per stored spell level, or as many levels as he designates (up to the maximum currently stored).
Shielding (Su): As a swift action, Arash can order the creature to convert the energy it has stored into protecting him. This is the equivalent of an abjuration spell that provides him with a deflection bonus to AC and a resistance bonus on saves each equal to the number of stored spell levels, or as many levels as he designates (up to the maximum currently stored). This effect lasts for 1 round per arcane caster level he possesses.
Arash qualified for this ability by being a 1st-level sorcerer, and gained this ability by sacrificing the summon familiar class feature.
Soulwarp Strike Arash knows how to channel necromantic energy into his unarmed strikes. He must declare that he is using this ability before he makes his attack roll (thus, a failed attack roll ruins the attempt). In addition to dealing its normal damage, his unarmed strike renders any living creature nauseated for 1 round, or sickened for 1 round if it succeeds on a Fortitude save (DC 10 + 1/2 his character level + his Wis modifier).Arash can use this ability a number of times per day equal to his monk level, and no more than once per round. Creatures immune to necromancy effects (such as constructs) are unaffected by this ability.
Arash qualified for this ability by being a 1st-level monk with 1 rank in Knowledge (arcana), and gained this ability by sacrificing the monk bonus feat normally acquired at 1st level.
[/sblock]Arash worships Vecna in his aspect as a keeper of secrets, though his personal outlook is even and honorable.
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