Olgar Shiverstone
Legend
So for those lucky souls who received the books and have cracked the code on charcter building and multiclassing ... how would you now go about building the iconic warrior/mage in 4E, given the currently available core rules (ie, no house rules or "wait until the FR book comes out)? (Substitute Fighter/wizard, eldritch knight, spell sword, battlemancer, swordmage, mageblade, or whatever other term you prefer besides that g-word.)
For example, how would a fighter (multiclass wizard) compare to a wizard (multiclass fighter), to a ranger (multiclass wizard), to say a warlord with ritual casting .. etc.
Edit: For clarity, here's the concept definition that I think of when I thikn "warrior-mage":
[sblock]
A character who combines the skills and abilities of both warrior and mage, able to fill the iconic roles of each, albeit neither as good a warrior as a pure fighter, nor as good a mage as a pure wizard. Flexibility and utility are inherent to the concept.
Key abilities to me would be:
- Proficient with a number of weapons, including traditional warrior weapons such as swords, bows, or polearms
- Proficient in at least light-to-medium armor, and able to use a shield. Ideally, able to cast spells in armor
- Sufficient toughness to be able to enter melee, if not tough enough to be the party's sole melee combatant
- Access to a mix of physical and knowledge/arcane skill information
- Able to cast spells in combat that can aid in defense, attack a single target, or have area offensive effects
- Able to cast utility spells outside of combat that can assist the party
- Be able to demonstrate the flavor of the above from very early -- ideally first level. None of this "I'm an arcane warrior, but I'm still working on the arcane part" to suddenly "Hey look, spells!". This can't be a "build" that only works at 20th level ... the concept needs to be coherent for the majority of the character's career.[/sblock]
For example, how would a fighter (multiclass wizard) compare to a wizard (multiclass fighter), to a ranger (multiclass wizard), to say a warlord with ritual casting .. etc.
Edit: For clarity, here's the concept definition that I think of when I thikn "warrior-mage":
[sblock]
A character who combines the skills and abilities of both warrior and mage, able to fill the iconic roles of each, albeit neither as good a warrior as a pure fighter, nor as good a mage as a pure wizard. Flexibility and utility are inherent to the concept.
Key abilities to me would be:
- Proficient with a number of weapons, including traditional warrior weapons such as swords, bows, or polearms
- Proficient in at least light-to-medium armor, and able to use a shield. Ideally, able to cast spells in armor
- Sufficient toughness to be able to enter melee, if not tough enough to be the party's sole melee combatant
- Access to a mix of physical and knowledge/arcane skill information
- Able to cast spells in combat that can aid in defense, attack a single target, or have area offensive effects
- Able to cast utility spells outside of combat that can assist the party
- Be able to demonstrate the flavor of the above from very early -- ideally first level. None of this "I'm an arcane warrior, but I'm still working on the arcane part" to suddenly "Hey look, spells!". This can't be a "build" that only works at 20th level ... the concept needs to be coherent for the majority of the character's career.[/sblock]
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