So for those lucky souls who received the books and have cracked the code on charcter building and multiclassing ... how would you now go about building the iconic warrior/mage in 4E, given the currently available core rules (ie, no house rules or "wait until the FR book comes out)? (Substitute Fighter/wizard, eldritch knight, spell sword, battlemancer, swordmage, mageblade, or whatever other term you prefer besides that g-word.)
For example, how would a fighter (multiclass wizard) compare to a wizard (multiclass fighter), to a ranger (multiclass wizard), to say a warlord with ritual casting .. etc.
Edit: For clarity, here's the concept definition that I think of when I thikn "warrior-mage":
[sblock]
A character who combines the skills and abilities of both warrior and mage, able to fill the iconic roles of each, albeit neither as good a warrior as a pure fighter, nor as good a mage as a pure wizard. Flexibility and utility are inherent to the concept.
Key abilities to me would be:
- Proficient with a number of weapons, including traditional warrior weapons such as swords, bows, or polearms
- Proficient in at least light-to-medium armor, and able to use a shield. Ideally, able to cast spells in armor
- Sufficient toughness to be able to enter melee, if not tough enough to be the party's sole melee combatant
- Access to a mix of physical and knowledge/arcane skill information
- Able to cast spells in combat that can aid in defense, attack a single target, or have area offensive effects
- Able to cast utility spells outside of combat that can assist the party
- Be able to demonstrate the flavor of the above from very early -- ideally first level. None of this "I'm an arcane warrior, but I'm still working on the arcane part" to suddenly "Hey look, spells!". This can't be a "build" that only works at 20th level ... the concept needs to be coherent for the majority of the character's career.[/sblock]