To, me, implements in one hand and weapon in the other is fine. Just change the power flavors. For instance, burning hands. Um, just call it Burning sword strike. The implement isn't a gun after all. In burning hands, the attack comes from the hand. If your holding a sword in that hand, its like a magical sword strike, right?
To me, a warrior/wizard isn't a sword wielder with some tricks, he's a magical blade master. You might think that thats too corny, but I fail to see why even using fighter powers are necessary. Now, sure, he isn't all that armored at first level, but I figure he isn't a defender yet, but rather a controller with a blade. He might not fulfill all the technical details, but I kinda want to play him.
If you want armored, good with weapons, smart, and able to cast spells, I think Warlords are great for this. Heck, I still have a hard time with Inspiring word healing, I'd claim its arcane magic.
To me, a warrior/wizard isn't a sword wielder with some tricks, he's a magical blade master. You might think that thats too corny, but I fail to see why even using fighter powers are necessary. Now, sure, he isn't all that armored at first level, but I figure he isn't a defender yet, but rather a controller with a blade. He might not fulfill all the technical details, but I kinda want to play him.
If you want armored, good with weapons, smart, and able to cast spells, I think Warlords are great for this. Heck, I still have a hard time with Inspiring word healing, I'd claim its arcane magic.