Vraille Darkfang
First Post
Ok,
I let a player play a Bugbear in my new game. I let him have the Scent Feat (after all its a +1 level modifier in Savage Species). I thought no big deal. +1 ain't that bad. Figured he have to make a skill check, abilty check, some sort of roll.
Nope.
Scent SHOULD read: This character can AUTOMATICALLY DETECT anything with a pulse within X feet. Move Silent (COMPLETLY negates), Hide (COMPLELTY NEGATES), Search (if a smell, of anything, is involved, COMPLELTY negates.
Basically, he's got a type of True Seeing at the cost of +1 level adjustment & a Feat. Not bad.
I don't want to take away his character's Scent ability, I just want to make it less than AUTOMATICALLY succeeds. I've already had a bunch of encounters he SHOULD have completly detected, but each time a had a good, logical reason why his scent feat didn't help him (even though rules wise, he should have nailed it).
Scent is broken. I know that know. And the Rogues in my game know that too, as EVERY monster with scent can now track their Hide/Move Silent 40+ butts down, even if it has -3 to Spot.
So, is there any new Scent rules WotC has come out with? Dragon Magazine maybe?
How do handle Scent? I want it to resemble the 3.5 D&D system and require an ACTUAL ROLL to determine success/failure (ideally somthing that could scale with level like skills do).
So, how do you handle Scent in your game?
I let a player play a Bugbear in my new game. I let him have the Scent Feat (after all its a +1 level modifier in Savage Species). I thought no big deal. +1 ain't that bad. Figured he have to make a skill check, abilty check, some sort of roll.
Nope.
Scent SHOULD read: This character can AUTOMATICALLY DETECT anything with a pulse within X feet. Move Silent (COMPLETLY negates), Hide (COMPLELTY NEGATES), Search (if a smell, of anything, is involved, COMPLELTY negates.
Basically, he's got a type of True Seeing at the cost of +1 level adjustment & a Feat. Not bad.
I don't want to take away his character's Scent ability, I just want to make it less than AUTOMATICALLY succeeds. I've already had a bunch of encounters he SHOULD have completly detected, but each time a had a good, logical reason why his scent feat didn't help him (even though rules wise, he should have nailed it).
Scent is broken. I know that know. And the Rogues in my game know that too, as EVERY monster with scent can now track their Hide/Move Silent 40+ butts down, even if it has -3 to Spot.
So, is there any new Scent rules WotC has come out with? Dragon Magazine maybe?
How do handle Scent? I want it to resemble the 3.5 D&D system and require an ACTUAL ROLL to determine success/failure (ideally somthing that could scale with level like skills do).
So, how do you handle Scent in your game?