tomBitonti
Adventurer
I'm thinking the difference is more in the areas of player outlook and presentation:
That is whether "how things work" is based on a material, scientific principles "laser" or on magical principles "wand of searing light".
There is a question of how the magic is presented: Physics, with new fundamental abilities in the mix? The will of the gods, filtered through mortals? Soul-energy?
In D&D, at least, there is somewhat of a mix on the edges: Psionics originally had a sci-fi theme (probability travel, anyone?) Chaositect mixes chaos magic with technology. Eberron pushes the edges with magical levitating trains and factories for intelligent golems.
Mind you, a lot of sci-fi is fantasy (a laser, of most achievable powers, would create surface burns and deeper damage by vapor explosion); worm-holes and faster than light travel are mostly nonsense. On the other hand, information technology, some genetics, (maybe) AI, rail guns, explosives, and so forth are real.
Thx!
TomB
That is whether "how things work" is based on a material, scientific principles "laser" or on magical principles "wand of searing light".
There is a question of how the magic is presented: Physics, with new fundamental abilities in the mix? The will of the gods, filtered through mortals? Soul-energy?
In D&D, at least, there is somewhat of a mix on the edges: Psionics originally had a sci-fi theme (probability travel, anyone?) Chaositect mixes chaos magic with technology. Eberron pushes the edges with magical levitating trains and factories for intelligent golems.
Mind you, a lot of sci-fi is fantasy (a laser, of most achievable powers, would create surface burns and deeper damage by vapor explosion); worm-holes and faster than light travel are mostly nonsense. On the other hand, information technology, some genetics, (maybe) AI, rail guns, explosives, and so forth are real.
Thx!
TomB