I do this a lot...my Bugbears taste like Watermelons.
What?
OH!
I do re-imagine races quite frequently, but I seldom get to use them to the fullest. I've mentioned several on these boards:
- Elves who are actually alien Greys (you know- the skinny, big headed, pupil-less eyed guys from Close Encounters of the Third Kind, X-files, etc.). Their ship crashed hundreds of thousands of years ago, becoming covered by a mounded clearing in a forest. Their stasis fields (keeping them alive all those centuries) teleporters, image scramblers and account for legends of Underhill, how they dissapear in the woods, and how they are mighty enchanters...
- Elves who are part plant, truly one with The Green. I basically applied the Woodling template and took a few hints from Dragonstar's Galactic Races. I also made them true Fey.
- Dwarves who are elementals. They carve each other from stone, and the kind of stone they are made from determines their favored class.
- Warforged who are essentially D&D versions of the Daleks or Cyber-Men: their metal bodies house the brains of psionically active dwarves (minimum 1PP).
- The Nephilim are my reworked Planetouched. "They were the hybrid offspring of fallen angels and human women." says one definition...but mine are the hybrid offspring of any sentient race and any extraplanar being. To pull that off, the Nephilim were designed as a racial character class, a la Monte Cook's Arcana Unearthed/Arcana Evolved RPG.
- A size S, flying version of the Thri-Kreen. They are ultra-high dex, and favor spears/javelins rather than the gythka, etc., and can communicate by bioluminescence.
I've also enjoyed helping others at ENWorld reflavor or shuffle races for their campaigns, most notably suggesting:
- Anthropomorphic Snapping Turtles, an amalgam of river-dwelling Halflings, the powerful physique of Dwarves, certain reptilian characteristics from Lizardmen and the business acumen of Ferengi. They are the master tradesmen of the lakes, rivers and freshwater wetlands.
- Humans who ride Giant Flightless Birds- like axebeaks or real-world Moas- and have a culture analogous to those of the Plains Indians.
- Reworked Kobolds who are arboreal, and have gliding membranes.
- Using Alternity/D20 Modern Sesheyans as rulers of an Underdark empire- possibly as replacements for the Drow.