• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Scifi/ post apoc traps and puzzles

Puxido

First Post
Im throwing a post apoc/scifi campaign soon. Any ideas on traps and puzzles I can use during the campaign?
 
Last edited:

log in or register to remove this ad

scholz

First Post
Years ago playing Gamma World. Came upon an automated city devoid of life (robots, automated guns, etc). It was very deadly until we figured we could gain control. The computer system was heavily protected but we were able to "hack it" by literally holding an election, and as the only people electing ourselves to positions that gave us access and control. This could also work for an automated factory (hack HR), military base (enlistment office). Lateral thinking.
 

Nagol

Unimportant
Im throwing a post apoc/scifi campaign soon. Any ideas on traps and puzzles I can use during the campaign?

Depends on the type of post-apoc. Here are a couple.

One I am fond of for more 'primitive' protagonists is the large sealed container (2nx1mx1m) that seems to still have liquid inside. Penetrating the metal to get at the liquid releases a poisonous/explosive/flammable gas stored in a compressed liquid state. Hilarity ensues.

A multi-storey building that someone hacked the electronics into working again. The PCs know the 15th floor contains the treasure they're looking for. What they don't know is the elevator panel has been wired to skip 15. Buttons before 15 work fine but buttons 15+ go one floor higher. The 16th floor is designed as a death trap/killing ground for those unfortunate fools that trust tech in hostile hands.
 

Eltab

Lord of the Hidden Layer
Puzzles:
Pick some IRL not-popular TV program, and use character names, locations, &c. The way to get through a locked door is to provide the right trivia answer to the computer console / lock.

To get through the sound-detecting alarm, turn on a circulation fan and point it at the protected room; the computer will screen out the white noise. Then step very quietly through the room and out the other side.

"Use your Arcana skill" to figure out the chemical coding and figure out which two tubes to break open and spill together ... and/or which two to NOT mix. (Have you ever read a Material Safety Data Sheet? Plenty of legalese jargon in there.)

Somebody else came through a long time ago but never finished his exploration. (Maybe you find his body later.) You do find the pit trap and other primitive tricks he left behind to protect what he thought was valuable.

Indiana Jones style traps, covered with even more dust than in 1930s.
 

Remove ads

Top