Scribble
First Post
I'm great with randomness (I think it adds a lot of fun).
I am not so great with paying for randomness (I think it adds a lot of frustration).
If I don't know what my dollar is going to buy me, I am not going to buy it. An RPG, for me, is normally about a shared narrative, and if those narrative elements are randomized based on someone's ability to shell out for them, then it moves narrative control from the DM, to whoever at the table has the most disposable income.
My guess is that the players won't collect the card packs in order to boost their personal decks.
I'm thinking the "deck" will be a communal thing, and rather then roll on a chart to discover new mutations and tech, the players will just draw from the pile.
Kind of neat in a way as it allows you to add in new mutations and stuff without having to re-do an entire chart.
So the randomness won't be based on anyone's ability to pay for anything, it will be the same as it ever was, just instead of rolling you draw.
This probably is a way for them to continue to support smaller run games like this, where the fan base wouldn't be large enough to support continuously printing new books.