Scotley's 4e Swashbuckler

Scotley

Hero
The creature gives a final mind bending glare from its multiple eyes leaving you reeling away from it. It does not pursue, but instead retreats back down its own tunnel to lick its wounds. The passage turns left after 40 feet or and continues onward for a considerable difference. You pass a couple of larger areas where veins of ore were dug and one seemingly bottomless shaft. The complex once more turns right and descends gently. You hear the burble of water flowing ahead and soon the passage begins to widen and you seem to be entering an area of natural caverns.

OOC: I'll pause here in case anyone wants to do some resting/healing.
 

log in or register to remove this ad

Walking Dad

First Post
Malkyr Tsul

Malkyr would like to do a short rest and spend 3 HS to set his HP back to full.

[sblock=OOC]

Special: If an enemy has 10 or less HP left after hit by me, he is dead.

[sblock=Mini-Sheet]
Malkyr Tsul
Perception: 17 Insight: 12 Dark Vision
AC 22 Fortitude 16 Reflex 20 Will 17
Initiative: +7
Hit Points: 11 / 40 Bloodied: 20
Temporary Hit Points: 0
Resist: -
Saving Throw: +2 vs charm, illusion, or sleep.
Action Points: 1 Second Wind: 0
Milestones: 0.5
Healing Surge:10 Surges per day: 7 / 8
At-Will Powers: Bola Takedown, Precision Dart, Quick Shot
Encounter Powers: Cloud of Darkness, Assassin's Strike, Spiteful Glamor, Cloak of Shades
Daily Powers: Carrion Crawler Brain Juice 1/1, Thought-Eater Armor

Condition: resistance 3 to hit enemy's attacks (Iron Ki-Focus).


[/sblock][/sblock]
 

Leif

Adventurer
Manous Artouche, Human (Protecting) Paladin 4

"I still have considerable healing to provide this day, if anyone needs my help."

[sblock=Manous's sheet]
Manous Artouche, Human (Protecting) Paladin 4, 25 pt. build

Action points: 0

Str 16 +3
Dex 13 +1
Con 13 +1
Int 08 -2
Wis 14 +2
Cha 19 +4

Speed: 5

HP=46-37=9+11=20+11+11=42
Healing Surges per day: 12 (-5 used today)
Healing Surge Value: 11

Defenses
AC 23
Fort 16
Ref 16 [10+1/2L+1dex bonus+2shield bonus+1Paladin bonus]
Will 17

Feats:
Alertness [Manous does not grant CA when surprised, and he receives +2 Perception]
Action Surge [Human bonus feat, +3 to attacks when Manous spends an AP]
Devoted Paladin [+1 healing surge, add cha bonus (+4) to lay on hands]
Virtuous Recovery [Gain resist all when spend a healing surge]

Skills
Perception [+2(half level)+1(wis)+5(trained)+2(feat)=+10]
Diplomacy [+2(half level)+4(cha)+5(trained)=+11]
Acrobatics [+2(half level)+1(dex)+0(untrained)=+3]
Athletics [+2(half level)+3(str)+0(untrained)=+5]
Bluff [+2(half level)+4(cha)+0(untrained)=+6]
Endurance [+2(half level)+1(con)+0(untrained)=+3]
Heal [+2(half level)+2(wis)+0(untrained)=+4]
Stealth [+2(half level)+1(dex)+0(untrained)=+3]
Streetwise [+2(half level)+4(cha)+0(untrained)=+6]

Paladin Class Features:
Channel Divinity: Divine Mettle - Encounter [add M's Cha bonus (+4) to an ally's Saving Throw]
Channel Divinity: Divine Strength - Encounter [add M's Str bonus (+3) as extra dam on next att. this turn]
Divine Challenge - At-Will [mark 1 target w/in burst 5]
Lay on Hands - At-Will special - use # of times equal to Wis mod. = 2 [spend healing surge, for ally to heal ally's own surge value hp]

At-Will Powers:
Bolstering Strike [Cha vs. AC] 1[W]+ cha mod and I gain +2 temp hp
Enfeebling Strike [Cha vs. AC] 1[W]+cha mod and if target is marked it takes -2 to att untl ENT
Ardent Strike [Cha vs. AC] [A target hit w/ this power is subject to Manous's Divine Sanction untl ENT,
which means that the target takes 3+4 radiant damage in each round that it makes an attack that
does not include Manous as a target.]

Encounter Powers:

*Heroic Effort [Human Racial Power]
Personal - No Action
Trigger - Manous misses an attack or fails a saving throw
Effect - Manous gains a +4 racial bonus to the attack or saving throw

Shielding Smite [cha vs. AC] [dam = 2[W]+cha mod and one ally w/in 5 gains +2AC untl ENT]
Righteous Smite [cha vs. AC, hit: 2[W]+cha mod plus Manous and all allies w/in 5 squares gain 9 temp hp]

Daily Power:
*Radiant Delirium [3d8+4 + dazed untl ENT and -2 AC save ends][Miss-half dam+target dazed untl ENT]

Utility Power:
Bless Weapon [minor action: until the end of the encounter,
the weapon blessed gains +1 on attack rolls, inflicts +1d6 radiant damage,
and crits on 18-20]

Equipment/Magic
+1 Black Iron Plate Armor [L4] (+9 AC) [50gp+840gp] Property-Resist 5 fire/Resist 5 necrotic
Heavy Shield (+2 AC) [10gp]
+1 Frost War Hammer [L3] (1d10+1 dam., crit +1d6 dam, +2 att, versatile) Power: at-will, free action
change all dam inflicted by this weapon to cold dam. Power: daily, free action inflict an
extra +1d8 cold dam. and target is slowed until the end of my next turn.
Longsword (1d8 dam., +3 att., versatile) [15gp]
Longbow (1d10 dam., +2 att., range 20/40)[30gp]
Arrows [1gp] [29 arrows remaining]
+1 Holy Symbol of Battle [1,000gp] [L5] +1 att/dam., crit +1d8, Power (free) +1d10 damage when hit
Standard Aventurer's Kit [15gp]
Journeybread [50gp]


[sblock=Background]
Manous is a "Barbarian Indian" type who was born in the recently discovered "America," but was brought back to "France" as a very small boy (about 12/13?) by a sea captain as an oddity to be widely displayed and poked and prodded by various folks. Then said waif was seen by a Duchess and her heart went out to the poor lad, so she adopted him and had him trained/schooled by the best Masters in the land, and given very much religious instruction in the 'accepted' faith. Ultimately, young Manous became a Paladin, but he still looks very unusual, having been copiously tattooed by his people and subjected to the body modifications of his tribe. I'm thinking Manous's entire body is tattooed with geometric patterns and star charts, his earlobes have been greatly pierced with objects of ever-increasing size during his early childhood, so he has great flapping "rings" of flesh hanging from his ears. Manous Artouche also has a row of "earrings" around his navel (navel rings?) (but he keeps that covered most of the time), and he also has a "bone in his nose." (Not a real bone, but a ring of brass much like a bull.)

So Manous looks like a total freak, except when he is shrouded in his Paladin's armor, at which time he is indistinguishable from any other knight of the realm, but he is always unswervingly loyal to his benefactor the Duchess, and he is as faithful to his new religion as anyone in "France." Now, the Duchess is on the outs with the mainstream of nobility in "France" because she resisted the amorous intentions of the Prince, and he ruined her socially once he got over
the rejection. She may have even been exiled to "Scotland" or wherever, but Manous Artouche was undergoing his tutelage at that time and had to stay behind in "France" with the Duchess's cousin, Grand Duke Siegfried von Koln, who was (as it happens) the boy's Paladin Instructor. Now Siegfried, once Manous was fully trained and set out on the proper path of Paladinhood, fell
victim to temptations of the flesh possibly brought about by arcane mind control, and he wound up as an Anti-Paladin. [Built-in future BBEG!] His fall from Paladinhood finished off the Duchess's family's fall from grace and they are all wanted/hunted/shot on sight, and their vast holdings have mostly been confiscated by the throne. Manous Artouche does, arguably, still have a valid, legal claim to at least a portion of the Duchess's family holdings, since he was
legally adopted by the Duchess before her downfall.
[/sblock]

[/sblock]
 


Leif

Adventurer
Manous Artouche, Human (Protecting) Paladin 4

Manous bows his head and reaches out to touch Lucien's wound, "Holy Mother, have mercy upon your child Lucien and grant this, our prayer that he may recieve a full measure of your bounty."

Manous expends a healing surge and Lucien regains his own healing surge value of hp.

[sblock=Manous's sheet]
Manous Artouche, Human (Protecting) Paladin 4, 25 pt. build

Action points: 0

Str 16 +3
Dex 13 +1
Con 13 +1
Int 08 -2
Wis 14 +2
Cha 19 +4

Speed: 5

HP=46-37=9+11=20+11+11=42
Healing Surges per day: 12 (-5 used today)(-1 more, Lucien)
Healing Surge Value: 11

Defenses
AC 23
Fort 16
Ref 16 [10+1/2L+1dex bonus+2shield bonus+1Paladin bonus]
Will 17

Feats:
Alertness [Manous does not grant CA when surprised, and he receives +2 Perception]
Action Surge [Human bonus feat, +3 to attacks when Manous spends an AP]
Devoted Paladin [+1 healing surge, add cha bonus (+4) to lay on hands]
Virtuous Recovery [Gain resist all when spend a healing surge]

Skills
Perception [+2(half level)+1(wis)+5(trained)+2(feat)=+10]
Diplomacy [+2(half level)+4(cha)+5(trained)=+11]
Acrobatics [+2(half level)+1(dex)+0(untrained)=+3]
Athletics [+2(half level)+3(str)+0(untrained)=+5]
Bluff [+2(half level)+4(cha)+0(untrained)=+6]
Endurance [+2(half level)+1(con)+0(untrained)=+3]
Heal [+2(half level)+2(wis)+0(untrained)=+4]
Stealth [+2(half level)+1(dex)+0(untrained)=+3]
Streetwise [+2(half level)+4(cha)+0(untrained)=+6]

Paladin Class Features:
Channel Divinity: Divine Mettle - Encounter [add M's Cha bonus (+4) to an ally's Saving Throw]
Channel Divinity: Divine Strength - Encounter [add M's Str bonus (+3) as extra dam on next att. this turn]
Divine Challenge - At-Will [mark 1 target w/in burst 5]
Lay on Hands - At-Will special - use # of times equal to Wis mod. = 2 [spend healing surge, for ally to heal ally's own surge value hp]

At-Will Powers:
Bolstering Strike [Cha vs. AC] 1[W]+ cha mod and I gain +2 temp hp
Enfeebling Strike [Cha vs. AC] 1[W]+cha mod and if target is marked it takes -2 to att untl ENT
Ardent Strike [Cha vs. AC] [A target hit w/ this power is subject to Manous's Divine Sanction untl ENT,
which means that the target takes 3+4 radiant damage in each round that it makes an attack that
does not include Manous as a target.]

Encounter Powers:

*Heroic Effort [Human Racial Power]
Personal - No Action
Trigger - Manous misses an attack or fails a saving throw
Effect - Manous gains a +4 racial bonus to the attack or saving throw

Shielding Smite [cha vs. AC] [dam = 2[W]+cha mod and one ally w/in 5 gains +2AC untl ENT]
Righteous Smite [cha vs. AC, hit: 2[W]+cha mod plus Manous and all allies w/in 5 squares gain 9 temp hp]

Daily Power:
*Radiant Delirium [3d8+4 + dazed untl ENT and -2 AC save ends][Miss-half dam+target dazed untl ENT]

Utility Power:
Bless Weapon [minor action: until the end of the encounter,
the weapon blessed gains +1 on attack rolls, inflicts +1d6 radiant damage,
and crits on 18-20]

Equipment/Magic
+1 Black Iron Plate Armor [L4] (+9 AC) [50gp+840gp] Property-Resist 5 fire/Resist 5 necrotic
Heavy Shield (+2 AC) [10gp]
+1 Frost War Hammer [L3] (1d10+1 dam., crit +1d6 dam, +2 att, versatile) Power: at-will, free action
change all dam inflicted by this weapon to cold dam. Power: daily, free action inflict an
extra +1d8 cold dam. and target is slowed until the end of my next turn.
Longsword (1d8 dam., +3 att., versatile) [15gp]
Longbow (1d10 dam., +2 att., range 20/40)[30gp]
Arrows [1gp] [29 arrows remaining]
+1 Holy Symbol of Battle [1,000gp] [L5] +1 att/dam., crit +1d8, Power (free) +1d10 damage when hit
Standard Aventurer's Kit [15gp]
Journeybread [50gp]


[sblock=Background]
Manous is a "Barbarian Indian" type who was born in the recently discovered "America," but was brought back to "France" as a very small boy (about 12/13?) by a sea captain as an oddity to be widely displayed and poked and prodded by various folks. Then said waif was seen by a Duchess and her heart went out to the poor lad, so she adopted him and had him trained/schooled by the best Masters in the land, and given very much religious instruction in the 'accepted' faith. Ultimately, young Manous became a Paladin, but he still looks very unusual, having been copiously tattooed by his people and subjected to the body modifications of his tribe. I'm thinking Manous's entire body is tattooed with geometric patterns and star charts, his earlobes have been greatly pierced with objects of ever-increasing size during his early childhood, so he has great flapping "rings" of flesh hanging from his ears. Manous Artouche also has a row of "earrings" around his navel (navel rings?) (but he keeps that covered most of the time), and he also has a "bone in his nose." (Not a real bone, but a ring of brass much like a bull.)

So Manous looks like a total freak, except when he is shrouded in his Paladin's armor, at which time he is indistinguishable from any other knight of the realm, but he is always unswervingly loyal to his benefactor the Duchess, and he is as faithful to his new religion as anyone in "France." Now, the Duchess is on the outs with the mainstream of nobility in "France" because she resisted the amorous intentions of the Prince, and he ruined her socially once he got over
the rejection. She may have even been exiled to "Scotland" or wherever, but Manous Artouche was undergoing his tutelage at that time and had to stay behind in "France" with the Duchess's cousin, Grand Duke Siegfried von Koln, who was (as it happens) the boy's Paladin Instructor. Now Siegfried, once Manous was fully trained and set out on the proper path of Paladinhood, fell
victim to temptations of the flesh possibly brought about by arcane mind control, and he wound up as an Anti-Paladin. [Built-in future BBEG!] His fall from Paladinhood finished off the Duchess's family's fall from grace and they are all wanted/hunted/shot on sight, and their vast holdings have mostly been confiscated by the throne. Manous Artouche does, arguably, still have a valid, legal claim to at least a portion of the Duchess's family holdings, since he was
legally adopted by the Duchess before her downfall.
[/sblock]

[/sblock]
 

Walking Dad

First Post
OOC: Don't forget that lay on hands is a daily power and the day isn't over yet. We don't have many in-combat healing abilities if I remember it correctly. That said, you heal 4 more HP thanks to the devoted paladin feat.
 

Leif

Adventurer
OOC: Actually, WD, a paladin can use his lay on hands power a # of times equal to is Wis modifier, or 2 in Manous's case.
 

Walking Dad

First Post
OOC: I know, it is still a daily power, jusr usable more than once. Just as a cleric's Healing Word is an encounter power than can be used twice during an encounter.
Without a leader, this means we have one non-second wind combat healing instead of two. Still your decision.
 

Leif

Adventurer
OOC: I thought Scotley was considering dropping this game? Maybe I'm confused, it's been known to happen from time to time.
 


Remove ads

Top